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The Séance of Blake Manor

The Séance of Blake Manor is a first-person supernatural detective adventure developed by the Irish studio Spooky Doorway, the team behind The Darkside Detective, and published by Raw Fury. It is set in October 1897 at a hotel in Connemara in the west of Ireland, where the Dublin private investigator Declan Ward has been hired by an anonymous client to establish what happened to a young guest, Evelyn Deane, who vanished the night before he arrived. The investigation runs across three days of fixed appointments, talks in the Drawing Room, a Silent Dinner and a Saturday night Masked Ball, while Ward searches rooms, collects evidence as discrete facts and builds hypotheses against the twenty-four people staying or working at the manor. Séances and the manor's ghosts supply testimony that the living will not give, and the ending shifts with how many of the guests' own character mysteries the player resolves.
Key Systems
- Three-Day Timetable — The investigation runs from Friday to Sunday against a fixed schedule of appointments, with the Drawing Room talks at 3:00 PM, the Silent Dinner at 8:00 PM and the Masked Ball at 9:00 PM on Saturday. Time is the real resource: following one guest or searching one corridor costs the chance to do something else before the next event.
- Deduction Board and Hypotheses — Evidence is logged as discrete facts and pinned to characters on a board, and the player composes hypotheses from it, for example whether Evelyn Deane was killed, kidnapped, went into hiding or is being protected. Presenting the right evidence in conversation is what opens new lines of inquiry.
- Twenty-Four Suspects with Character Mysteries — Everyone in the manor, family, staff and guests alike, carries a personal mystery built from a handful of hidden facts and a secret goal. Solving those side mysteries yields the testimony and leverage needed to finish the main case.
- Séances and Ghosts — Supernatural set pieces put Ward in contact with the dead, and shades such as Mary Blake give evidence that no living witness will offer, which is where the séance in the title comes in.
- Scheduled Social Events — The Drawing Room talks, the Silent Dinner and the Masked Ball are the only places where certain characters can be observed or approached, so attendance is mandatory for a full solution.
- Branching Outcomes — The number of character mysteries resolved changes who survives the weekend; the druid Domhnall Ó Finn, for example, needs at least seven completed character mysteries to live.
- No Combat — Progress comes from observation, conversation, searching rooms and cross-referencing testimony rather than fighting, and the deduction work is the whole of the challenge.
System Requirements
Minimum
| Os | Windows 10 (64-bit) |
|---|---|
| Processor | Intel Core i7-7700K or AMD FX-8150 |
| Memory | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 970 |
| Storage | 10 GB available space |
Recommended
| Os | Windows 10 (64-bit) |
|---|---|
| Memory | 16 GB RAM |
| Storage | 10 GB available space |
Reception
Browse The Séance of Blake Manor
Downloadable Content 1
| Name | Released | Type | Content |
|---|---|---|---|
| Digital Artbook | October 28, 2025 | Paid | A standalone artbook add-on for the base game, sold separately on Steam and requiring the base game to use. |
Data updated 2026-09-15.