Mewgenics - Items
Comprehensive catalog of equipment, 3-piece gear sets, class collars, consumables, currencies, and quest artifacts in Mewgenics. Felines feature 5 equipment slots: Weapon, Head, Face, Neck, and Trinket/Consumable. Equipping 3 matching thematic pieces activates powerful Set Bonuses (which the Tinkere...
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of 21 entries
· updated 2026-09-07
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Bones | Primary In-Run Currency | The primary tactical currency collected during expeditions from defeated enemies, smashed bone piles, and environmental containers. | Uses: Expedition shops, level-up enhancements, NPC favors Acquisition: Combat drops, environmental destruction | Found in combat, containers, and environmental drops |
| Money / Cash | Persistent Meta Currency | The persistent fiat currency of Boon County. | Uses: Home renovations, furniture, P-Mart supplies, breeding gear Acquisition: Quest rewards, selling items, cat pageant prizes | Earned in Boon County and awarded from completed runs |
| Class Collars | Loadout Equipment | The specialized collars that define a cat's class archetype before embarking on a run. | Slots: 1 Collar slot per cat Effect: Applies class stat modifiers and defines level-up ability pool | Awarded by Butch upon clearing adventure biomes |
| Blank Collars | Loadout Equipment | Special wildcard collars unlocked and purchased from Tracy at P-Mart (up to a maximum of 3). | Max Held: 3 Collars Effect: Randomly duplicates an unlocked Class Collar daily | Purchased from Tracy after donating mature cats (Age 5+) |
| Healing Vials | Refillable Consumable | A set of medicinal vials carried on expeditions that automatically refill at every room checkpoint. | Refill Rate: Full refill at every room checkpoint Healing Limit: Restores HP only up to the current Plasma Meter level | Equipped automatically on all expedition squads |
| House Furniture & Furnishings | Life-Sim House Decor | Decorations and pet amenities placed inside the player's home rooms. | Room Stats: +Comfort, +Stimulation, +Appeal Effect: Enhances breeding frequency, fertility, and mood | Purchased from Baby Jack in Boon County |
| Rag Hood | Head Equipment | A tattered, shadow-woven hood found in The Boneyard. | Slot: Head Set: Rag Set (1/3) Stat Bonus: +15% Dodge Chance, +1 SPD | The Boneyard loot & secret chests |
| Rag Mask | Face Equipment | A concealing cloth face wrap. Part of the 3-piece Rag Set. | Slot: Face Set: Rag Set (2/3) Stat Bonus: +15% Dodge Chance, Reduced Threat | The Boneyard loot & shop drops |
| Rags | Neck Equipment | Tattered cloth wrappings worn around the neck. | Slot: Neck Set: Rag Set (3/3) Stat Bonus: +15% Dodge Chance Set Bonus: Phantom Evasion (+30% Evade, counters attackers on successful dodge) | The Boneyard loot |
| Cathide Hat | Head Equipment | A bizarre, pelt-stitched cap from the catacombs. | Slot: Head Set: Cathide Set (1/3) Stat Bonus: +1 HP Regen per turn, 5% chance to spawn Flea Familiar | The Boneyard & Junkyard loot |
| Cathide Mask | Face Equipment | A leather-stitched face mask. Part of the 3-piece Cathide Set. Increases natural recovery and provokes vermin allies. | Slot: Face Set: Cathide Set (2/3) Stat Bonus: +1 HP Regen per turn, 5% chance to spawn Flea Familiar | The Boneyard loot |
| Cathide Armor | Neck Equipment | A heavy feline leather collar. Completes the 3-piece Cathide Set, activating the 'Flea Swarm' set bonus (+3 HP Regen and guaranteed Flea Familiar spawn on turn 1). | Slot: Neck Set: Cathide Set (3/3) Stat Bonus: +1 HP Regen per turn Set Bonus: Flea Swarm (+3 HP Regen, guaranteed Flea Familiar spawn on battle start) | The Boneyard loot |
| Skull Cap | Head Equipment | A brittle cap carved from ancient animal bone. | Slot: Head Set: Skeletal Bone Set (1/3) On Break: Grants +3 STR and +3 HP Regen for the remainder of the encounter | The Boneyard loot |
| Jawbone | Face Equipment | A menacing skeletal lower jaw. Part of the 3-piece Skeletal Bone Set. | Slot: Face Set: Skeletal Bone Set (2/3) On Break: Grants +25% Crit Chance and +2 SPD for the remainder of the encounter | The Boneyard loot |
| Bone Necklace | Neck Equipment | A necklace strung with calcified vertebrae. | Slot: Neck Set: Skeletal Bone Set (3/3) Set Bonus: Ossuary Retribution (Item break triggers 15 AoE bone shrapnel damage) | The Boneyard loot |
| Rotten Meat Hat | Head Equipment | A pungent headdress fashioned from decomposing flesh. | Slot: Head Set: Rotten Meat Set (1/2) Stat Bonus: -1 CHA, spawns 1 Charmed Maggot or Fly at turn end | The Boneyard & The Core loot |
| Rotten Meat Armor | Neck Equipment | A rancid meat tunic that attracts parasitic swarms. | Slot: Neck Set: Rotten Meat Set (2/2) Set Bonus: Maggot Host (Doubles vermin spawn rate and scales summon stats with STR) | The Boneyard & The Core loot |
| Tombstone | Neck Equipment / Heavy Relic | A heavy stone slab worn around the neck. | Slot: Neck Stat Bonus: +2 Knockback on attacks, +15% Stun Chance Penalty: -2 Max HP, -1 SPD | The Boneyard boss drop (Dybbuk) |
| Throbbing Gristle | Key Quest Artifact | A pulsating chunk of supernatural tissue obtained by defeating Guillotina in her first encounter. | Type: Ritual Key (Part 1/3) Usage: Dissolves the Wall of Flesh in The Caves | Guillotina Boss Encounter (Phase 1) |
| Putrid Leech | Key Quest Artifact | A bloated parasitic leech obtained after triumphing over Guillotina's second form. | Type: Ritual Key (Part 2/3) Usage: Dissolves the Throbbing Artery in The Boneyard | Guillotina Boss Encounter (Phase 2) |
| Guillotina's Head | Key Quest Artifact / Wearable Relic | The severed, speaking head of the house menace Guillotina. | Type: Ritual Key (Part 3/3) Usage: Must be equipped to a cat and sacrificed at the Meat Altar | Guillotina Boss Encounter (Phase 3) |
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