Mewgenics - Locations

The diverse biomes, persistent hub locations, multi-chapter expedition zones, and secret domains in Mewgenics. Adventures are structured across multi-act campaigns where players navigate branching standard and high-risk 'hard' routes, battle exclusive minibosses, and unlock class collars and secret...
of 17 entries · updated 2026-09-07
Name Type Description Region Points Of Interest
Boon County World Setting & Persistent Hub The rundown, delightfully grim American town where the entirety of Mewgenics is anchored. Boon County, USA The House (Player Estate) Dr. Beanies' Garage (1984 Demikhov Dr.) P-Mart Convenience Store Baby Jack's Odds & Ends Radio Station WMEW 99.9 Broadcast Tower Underground Fighting Ring (Butch's Turf)
The House Life-Sim Base of Operations The player's home and the command center for the life-simulation side of Mewgenics. Boon County Cat Bedrooms & Nursery Pens Attic Storage & Gear Vault WMEW 99.9 Radio Receiver House Expansion Wings (Built by Frank) Haunted Cellar (Guillotina Ritual Chamber)
Dr. Beanies' Garage Research Laboratory A cluttered, hazardous garage situated north of the player's house. 1984 Demikhov Dr., Boon County Mutagenic Centrifuge Cat Disorder Incubation Chambers Gene Splicing Workstation
P-Mart Convenience Store Merchant Hub The local Boon County convenience mart operated by Tracy. Boon County Blank Collar Display Rack Expedition Ration Aisle Mature Cat Adoption Counter
The Alley Adventure Area (Act 1, Chapter 1) The initial expedition zone of Act 1. A trash-strewn, brick-lined urban labyrinth filled with stray pests, mangy dogs, and feral alley cats. Urban Boon County Cleric Class Collar Unlock Dumpster Ambush Zones Pest Swarm Tiles Fork: Sewers (Standard) or Junkyard (Hard)
The Sewers Adventure Area (Act 1, Chapter 2 Standard Path) A foul, flooded waterway running underneath Boon County. Subterranean Boon County Thief Class Collar Unlock Toxic Slime & Poison Water Tiles Drainpipe Ambush Hazards Gateway to The Caves
The Caves Adventure Area (Act 1, Chapter 3 Standard Path) A cavernous abandoned mining system draped in spider webs, stalactites, and flooded pits. Mountain Underground Falling Stalactite Hazard Tiles Web Trap & Movement Impairment Zones The Wall of Flesh (Secret Ritual Gate) Toadie & Broodmother Boss Chambers
The Junkyard Adventure Area (Act 1, Chapter 2 Hard Path) A high-difficulty alternate chapter in Act 1. Industrial Outskirts Scrap Compactor & Falling Debris Tiles Magnet Hazard Zones Scrap Hound Packs Gateway to The Boneyard
The Boneyard Adventure Area (Act 1, Chapter 3 Hard Path) A fog-choked pet cemetery crawling with undead cats, skeletal abominations, and vengeful spirits. Ancient Pet Cemetery Necromancer Class Collar Unlock Destructible Tombstones (Mana Drains / Zombie Spawns) Mama Maggot Miniboss Chamber Dybbuk Boss Encounter The Throbbing Artery (Secret Ritual Gate)
The Desert Adventure Area (Act 2, Chapter 1) The sun-bleached opening expedition zone of Act 2. Arid Wastelands Dust Devil Hazard Tiles Heat Exhaustion Mechanics Fork: The Bunker or The Crater
The Bunker Adventure Area (Act 2, Chapter 2) A decommissioned subterranean military facility bristling with automated security turrets, blast door chokepoints, and electrified grids. Subterranean Military Complex Tinkerer Class Collar Unlock Automated Security Turrets & Laser Traps Reinforced Blast Door Obstacles Gateway to The Core
The Core Adventure Area (Act 2, Chapter 3 Finale) A scorching subterranean furnace where molten lava flows and industrial slaughterhouse machinery operates. Molten Depths Butcher Class Collar Unlock Molten Lava & Burning Terrain Tiles Heavy Steam Vent Hazards Abattoir Boss Chamber
The Crater Adventure Area (Act 3, Chapter 1) A glowing, radioactive impact basin mutated by extraterrestrial minerals. Meteor Impact Wasteland Druid Class Collar Unlock Radioactive Crystal Hazards Mutated Spore Fields Gateway to The Moon
The Moon Adventure Area (Act 3, Chapter 2) A surreal expedition onto the lunar surface featuring low-gravity movement, oxygen vacuum hazards, and cosmic horrors. Extraterrestrial Lunar Surface Psychic Class Collar Unlock Low-Gravity Jump & Knockback Modifiers Vacuum Depressurization Zones Cosmic Entity Boss Chambers
The Lab Adventure Area (High-Tech Genetics Complex) A sterile, sinister bio-engineering complex where advanced cybernetic and genetic experimentation produced deadly hybrid creatures. Bio-Engineering Facility Monk Class Collar Unlock Cryogenic Freezing Vats Cyber-Genetic Prototype Encounters Martial Stance Testing Arena
The Rift Adventure Area (Dimensional Climax) A chaotic dimensional fracture where the laws of reality, genetics, and time unravel. Interdimensional Anomaly Jester Class Collar Unlock Dimensional Warp Tiles Corrupted Mirror Clone Bosses Chaotic Reality Shifts
The Throbbing Domain Secret Adventure Area (Act 1 Secret Finale) A secret fleshy biological dimension. Unlocked through a three-stage quest: defeating Guillotina 3 times, using the Throbbing Gristle on the Wall of Flesh in The Caves, using the Putrid Leech on the Throbbing Artery in The Boneyard, and sacrificing a cat equipped with Guillotina's Head at the blood altar. The Living Nether Sacrificial Blood Altar Living Flesh & Pulsating Vein Walls Guillotina Nether Horror Encounter Exclusive Eldritch & Biological Relic Drops
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