Mewgenics - Classes
The 14 distinct cat classes in Mewgenics. Newborn kittens start as Collarless and gain a specialized class when a matching Class Collar is equipped before an expedition. Collars dictate permanent base stat modifiers and define the card pool of active skills and passive traits offered when leveling u...
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of 14 entries
· updated 2026-09-07
| Name | Description | Role | Stats | Source |
|---|---|---|---|---|
| Collarless | A cat sent into battle without a specialized collar. | Wildcard / Universalist | Stat Modifiers: None (Neutral Base) Pool: Universal / Neutral ability pool | Available from start; default state for uncollared cats |
| Fighter | Punch your way to victory. Fighters excel at big, heavy melee strikes, crushing enemy armor and knocking foes into walls and hazards. | Melee DPS & Frontline Brawler | Stat Modifiers: +2 STR, +1 SPD, -1 INT Primary Stats: Strength, Speed Role Focus: Single-target melee burst, physical knockback | Available from start |
| Hunter | Shoot things from afar. Hunters boast the highest accuracy and critical strike potential in the game, picking off priority targets across long sightlines while remaining safely behind cover. | Ranged Precision DPS & Sniper | Stat Modifiers: +3 DEX, +2 LCK, -1 CON, -2 SPD Primary Stats: Dexterity, Luck Role Focus: Long-range precision crits, status-applying arrows | Available from start |
| Mage | Blast your foes with raw arcane fury. Mages cast a devastating array of elemental spells (fire, frost, lightning) covering broad areas of effect. | Elemental Spellcaster & Buffer | Stat Modifiers: +2 INT, +2 CHA, -1 CON, -1 STR Primary Stats: Intelligence, Charisma Role Focus: AoE elemental damage, party mana amplification | Available from start |
| Tank | Get in the way and absorb the brunt of enemy assaults. | Defensive Meatshield & Disruptor | Stat Modifiers: +4 CON, -1 DEX, -1 INT Primary Stats: Constitution Role Focus: Damage absorption, body blocking, crowd taunting | Available from start |
| Cleric | Be the team's guardian angel. Clerics sustain the party through heavy damage spikes with single-target mends, group rejuvenation, barrier wards, and status cleansing, turning endurance battles in the player's favor. | Support, Healer & Purifier | Stat Modifiers: +2 CHA, +2 CON, -1 DEX, -1 SPD Primary Stats: Charisma, Constitution Role Focus: Health restoration, plasma recovery, debuff removal | Unlocked by clearing The Alley and speaking with Butch |
| Thief | Attack from the shadows and strike where it hurts most. | High-Mobility Assassin & Backstabber | Stat Modifiers: +4 SPD, +1 LCK, -1 STR, -1 CON Primary Stats: Speed, Luck Role Focus: Flanking crits, stealth evasion, coin scavenging | Unlocked by clearing The Sewers and speaking with Butch |
| Necromancer | Rise from the dead and command fallen remains. | Corpse Manipulation & Life Drain | Stat Modifiers: +2 CON, +1 CHA, -2 STR Primary Stats: Constitution, Charisma Role Focus: Undead minion summoning, corpse explosion, life siphoning | Unlocked by clearing The Boneyard and speaking with Butch |
| Tinkerer | A crafty mastermind who dominates through high-tech inventions and equipment synergies. | Gadgeteer, Crafter & Item Proxy | Stat Modifiers: +4 INT, -1 LCK, -1 CHA Primary Stats: Intelligence Role Focus: Item Proxy set reduction, mechanical turrets, gadget traps | Unlocked by clearing The Bunker and speaking with Butch |
| Butcher | Meat, meat, meat! Butchers are terrifying frontline bruisers equipped with butcher hooks to yank distant targets into close quarters, cleaving chunks of meat from victims to sustain their own berserk fury. | Heavy Cleaver & Meat Hook | Stat Modifiers: +3 CON, +2 STR, -2 SPD Primary Stats: Constitution, Strength Role Focus: Target repositioning (hook), cleave bleed, meat harvest | Unlocked by clearing The Core and speaking with Butch |
| Druid | One with the wild. Druids channel natural forces to summon woodland animal allies and fight alongside a dedicated Crow companion, locking down battlefield choke points with entangling vines and toxic spore blooms. | Nature Summoner & Animal Handler | Stat Modifiers: +3 CHA, +1 LCK, -2 CON Primary Stats: Charisma, Luck Role Focus: Animal companions (Crow), entangling terrain, spore debuffs | Unlocked by clearing The Crater and speaking with Butch |
| Psychic | Bend reality with pure thought. Psychics manipulate enemies and environmental objects from across the map using telekinesis. | Telekinetic Controller & Mana Catalyst | Stat Modifiers: +1 INT, +1 CHA, +1 SPD, -1 CON (+5 starting MP bonus) Primary Stats: Intelligence, Charisma, MP Pool Role Focus: Telekinetic object throws, mind control, high starting MP | Unlocked by clearing The Moon and speaking with Butch |
| Monk | A master of physical and spiritual discipline. | Stance-Switching Martial Artist & Dual Striker | Stat Modifiers: +2 INT, +2 CHA, -1 STR, -1 CON Primary Stats: Intelligence, Charisma Role Focus: Stance shifting (Melee/Ranged), double strikes per turn | Unlocked by clearing The Lab and speaking with Butch |
| Jester | An unlockable endgame wildcard class. Jesters carry zero static stat modifiers and gain an extra ability reroll at every level-up. | Chaotic Trickster & Universal Draft | Stat Modifiers: None (Neutral Base +1 Ability Reroll per level-up) Special Bonus: Randomized basic attack; draws from all 13 class ability pools | Unlocked by completing The Rift and speaking with Butch |
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