Mega Man Star Force Legacy Collection - Weapons
The offense of the trilogy is its Battle Cards, played from the Custom Screen during real-time wave battles. Rather than a gear list, this section documents the card families and attributes that make up a folder: the attack classes (Sword, Cannon and their relatives), the element families that decid...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Sword Cards (Sword / Wide Sword / Long Sword) | Battle Card Family (Sword attribute) | The signature melee card family of the series: the basic Sword hits the tile in front, Wide Sword widens the arc and Long Sword reaches further down the row. | Attribute: Sword Range: Melee row (1, 3 and 1 tile reach by tier) Program Advance: Sword + Wide Sword + Long Sword = Life Sword | Standard card family available in all three included titles |
| Cannon Cards (Cannon / HiCannon / M-Cannon) | Battle Card Family (Null attribute) | The workhorse shooting family, dealing flat non-elemental damage down a column with no charge time. | Attribute: Null Range: Straight column Notes: No element, so no weakness bonus but no resistance either | Standard card family available in all three included titles |
| Break Attribute Cards | Battle Card Attribute Class | Cards tagged with the Break attribute are the ones that go through barriers, shields and destructible objects instead of stopping at them. | Attribute: Break Role: Ignores and destroys guards, barriers and objects | Card attribute carried across all three included titles |
| Cursor Attribute Cards | Battle Card Attribute Class | Cursor cards are long-range, single-target attacks that lock on and follow the target instead of hitting a fixed tile. | Attribute: Cursor Range: Long range, single target, homing | Card attribute carried across all three included titles |
| Fire Element Cards | Battle Card Element Family | Fire cards deal element-typed damage that wood-attribute enemies take extra from. | Element: Fire Strong Against: Wood Weak Against: Aqua | Element system carried across all three included titles |
| Aqua Element Cards | Battle Card Element Family | The water-typed card family, which fire-attribute enemies are weak to. | Element: Aqua Strong Against: Fire Weak Against: Electric | Element system carried across all three included titles |
| Electric Element Cards | Battle Card Element Family | Electric cards, which aqua-attribute enemies take extra from. | Element: Electric Strong Against: Aqua Weak Against: Wood | Element system carried across all three included titles |
| Wood Element Cards | Battle Card Element Family | The grass-typed card family, strong against electric-attribute enemies and the slowest of the four elements to land, usually trading speed for area coverage or recovery side effects. | Element: Wood Strong Against: Electric Weak Against: Fire | Element system carried across all three included titles |
| Recovery Cards (Recover) | Support Card Family | Recover cards spend a card slot to restore hit points, with higher tiers healing more for the same slot. | Role: Healing Cost: One Custom Screen slot per use | Support card family in all three included titles |
| Barrier and Invisible Cards | Support Card Family | The defensive support family: Barrier cards absorb a set amount of incoming damage before breaking, while Invisible cards give a short window in which physical attacks pass straight through. | Role: Defensive mitigation Duration: Timed or hit-limited depending on the card | Support card family in all three included titles |
| Standard, Mega and Giga Card Classes | Card Rarity System | Every Battle Card is classed as Standard, Mega or Giga, and a folder is limited in how many Mega and Giga cards it may contain. | Classes: Standard, Mega, Giga Limit: Caps on Mega and Giga cards per folder | Folder rules shared by all three included titles |
| Program Advance | Combo System | Playing the right sequence of specific cards in a single turn fuses them into one much stronger Program Advance attack, consuming the cards used. | Trigger: Specific card combinations in one turn Effect: Fused single attack, stronger than the components | Combo system carried across all three included titles |
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