Mega Man Star Force Legacy Collection - Locations
The places the trilogy returns to: Geo Stelar's home town and its districts in the near-future wave technology era, the electromagnetic wave world layered over them that only Wave Changed heroes can enter, the wave roads and research facilities where the FM-ian incidents break out, and the later gam...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Echo Ridge | Home Town / Hub | Geo's home town and the hub the player returns to between missions. | Earth (near-future wave technology era) | Geo's house Echo Ridge school Town shops and streets Wave Station access points |
| The EM Wave World | Parallel World | The electromagnetic wave world that sits underneath ordinary reality. | Layered over the physical world | Wave world terrain layered over real locations Virus and rogue program encounters EM being activity Wave world battle grids |
| Wave Roads | Travel Network | The paths through the wave world, used as the trilogy's fast travel and exploration layer. | The EM Wave World | Wave Road junctions and dead ends Wave Stations acting as access points Shortcut routes between districts Locked roads gated by story progress |
| Vista Point | Town District | The second town area of the first game and the home of several of its early story beats, including the shopping district and the seaside surroundings the FM-ian incidents spill into. | Echo Ridge area | Shopping district Seaside surroundings Early FM-ian incident sites Wave Station access |
| Wave Research and Network Facilities | Facility | The industrial and scientific sites that the setting's wave technology runs on: satellite and space programme facilities, network control rooms and company buildings. | Echo Ridge area and orbit | Space programme and satellite facilities Network control rooms Corporate wave technology sites Late-game incident sites |
| AMAKEN Satellite | Orbital Facility | The space station and wave research facility at the centre of the first game's closing act, and the place the trilogy's space programme background connects to. | Earth orbit (Star Force 1) | Orbital research decks and control rooms Space programme facilities tied to Kelvin Stelar Wave world layered over the station Late-game incident and boss sites |
| Alohaha | Resort Island | The tropical resort island that gives Star Force 2 its mid-game change of scenery: hotels, beaches and tourist streets in the physical world, with their own wave roads running above them. | Earth (Star Force 2) | Hotel and beachfront district Island wave roads Virus and wave incident sites Side content and Brother Band links |
| The Ruins of Mu | Ancient Ruins | The remains of the lost civilisation of Mu, the discovery that Star Force 2 builds its second half around. | Earth (Star Force 2) | Excavated ruins and sealed chambers Wave world passages through the ruins Ancient wave technology Mid-to-late game incident sites |
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