Mega Man Star Force Legacy Collection - Locations

The places the trilogy returns to: Geo Stelar's home town and its districts in the near-future wave technology era, the electromagnetic wave world layered over them that only Wave Changed heroes can enter, the wave roads and research facilities where the FM-ian incidents break out, and the later gam...
of 8 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Echo Ridge Home Town / Hub Geo's home town and the hub the player returns to between missions. Earth (near-future wave technology era) Geo's house Echo Ridge school Town shops and streets Wave Station access points
The EM Wave World Parallel World The electromagnetic wave world that sits underneath ordinary reality. Layered over the physical world Wave world terrain layered over real locations Virus and rogue program encounters EM being activity Wave world battle grids
Wave Roads Travel Network The paths through the wave world, used as the trilogy's fast travel and exploration layer. The EM Wave World Wave Road junctions and dead ends Wave Stations acting as access points Shortcut routes between districts Locked roads gated by story progress
Vista Point Town District The second town area of the first game and the home of several of its early story beats, including the shopping district and the seaside surroundings the FM-ian incidents spill into. Echo Ridge area Shopping district Seaside surroundings Early FM-ian incident sites Wave Station access
Wave Research and Network Facilities Facility The industrial and scientific sites that the setting's wave technology runs on: satellite and space programme facilities, network control rooms and company buildings. Echo Ridge area and orbit Space programme and satellite facilities Network control rooms Corporate wave technology sites Late-game incident sites
AMAKEN Satellite Orbital Facility The space station and wave research facility at the centre of the first game's closing act, and the place the trilogy's space programme background connects to. Earth orbit (Star Force 1) Orbital research decks and control rooms Space programme facilities tied to Kelvin Stelar Wave world layered over the station Late-game incident and boss sites
Alohaha Resort Island The tropical resort island that gives Star Force 2 its mid-game change of scenery: hotels, beaches and tourist streets in the physical world, with their own wave roads running above them. Earth (Star Force 2) Hotel and beachfront district Island wave roads Virus and wave incident sites Side content and Brother Band links
The Ruins of Mu Ancient Ruins The remains of the lost civilisation of Mu, the discovery that Star Force 2 builds its second half around. Earth (Star Force 2) Excavated ruins and sealed chambers Wave world passages through the ruins Ancient wave technology Mid-to-late game incident sites
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