High on Life 2 - Characters
The cast of High on Life 2: the anonymous teenage bounty hunter protagonist and their eccentric squanch of allies, guides and talking companions, set against the gangster families and cartel magnates of the intergalactic bounty circuit.
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of 7 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| The Bounty Hunter | The teen protagonist who becomes an intergalactic bounty hunter. | Protagonist | Independent Bounty Hunter | Bonded with living talking weapons Bounty hunting contracts Planetary ecosystem traversal | Player character |
| Gene | The friendly, deeply eager alien morph who serves as the Hunter's guide and shantytown contact. | Guide / Ally | Alien Companion | Raises and bonds young Gatlian guns Bounty guidance and lore Comic mentor sidekick | Introductory companion and home-base fixture |
| Liz | The Hunter's sister (in the original game's setup, Liz was a special agent of the Hunter Technology organization who hired the teen to become a bounty hunter). | Supporting Character | Special Agent (Hunter Technology) | Hunter Technology agent connections Overworld support and mission funneling | Sister figure who recruits the protagonist into bounty hunting |
| 9-Torg | The foul-mouthed Gatlian crime leader who served as one of the original game's central bounty targets. | Antagonist | Gatlus Crime Leader | Gatlus crime syndicate leadership Intimidation and combat | Recurring franchise antagonist and bounty target |
| Garmantuous | The imposing alien and former owner of the gene-boosting Inferno-era criminals encountered in the first game's climax. | Main Antagonist | Cartel Magnate | Commands a large criminal army Ranged combat and control Franchise-setting antagonist | Final-tier antagonist from the first game's boss gauntlet |
| The Skrendel Bros | The Squanch-shaming criminal brothers and early bounty targets of the interstellar circuit. | Antagonists | Crime Family | Small-time crime family operations Escape and chase set pieces | Early bounty targets in the intergalactic circuit |
| The Talking Guns (Signal Gun Family) | The living alien creatures bonded into firearms that form the Hunter's arsenal. | Allies / Weapons | Gatlian Smugglers | Living ranged weaponry Continuous voice dialogue in combat Bonded companion mechanics | Bonded to the Hunter as the core arsenal |
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