High on Life 2 - Locations
The worlds of High on Life 2, from the human settlements of Earth to the alien hubs and wild biomes of the intergalactic bounty circuit that the Hunter visits across the campaign's contracts.
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 6 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest | Source |
|---|---|---|---|---|---|
| Human Suburbia (Earth) | Starting Area | The mundane human home the Hunter starts in before being launched into the bounty circuit. | Earth | Hunter's home First talking-gun bonding moments | Opening chapters introduce the premise on Earth |
| Blim City | Hub / Urban District | The polluted, crowded cityscape of Gatlus and the closest thing the game has to a hub world. | Gatlus | Sleek-city streets and markets Bounty board contacts | Main hub on the alien homeworld level |
| Old Town | Urban District | A rundown district of Gatlus steeped in the planet's criminal history. | Gatlus | Early bounty encounters Collectible lore on Gatlian gangs | Early-to-mid mission district on Gatlus |
| Zephyr Paradise | Resort Planet | A tropical resort world sold as a vacation paradise, whose sunlit beaches and luxury facades conceal the decadence and bounty targets lurking under the island veneer. | Zephyr System | Resort beaches and facilities Hidden crime operations | Mid-game planet visited for bounty work |
| Deep Jungle | Wild Biome | The untamed jungle interior of the Zephyr system, dense with hostile flora, fauna and hidden ruins. | Zephyr System | Dense traversal-heavy jungle Hidden Hunter Trinkets and lore | Exploration-heavy section of the Zephyr world |
| The Cartel Crime Worlds | Criminal Underworld | The wider network of cartel-controlled worlds and strongholds that the Hunter must reach to end the franchise's grander threats. | Intergalactic Bounty Circuit | Cartel strongholds Climactic boss confrontations | Late-game environments for the final contracts |
No matching entries
Try a different search term.