High on Life 2 - Weapons
The talking weapon arsenal of High on Life 2. Unlike ordinary firearms, every gun is a living Gatlian alien bonded to the Hunter, with its own voice, ammunition and combat personality. The roster runs across nine main guns plus melee and utility tools: quick pistols, beam-firing dual pistols, a batt...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 11 entries
· updated 2026-10-24
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Kenny | Talking Pistol | The loyal, best-behaved pistol and the first talking gun bonded to the Hunter. | Damage: Medium Fire Rate: Fast Role: Reliable primary sidearm Special: Charged shot staggers | Bonded early, raised by Gene at the start of the campaign |
| Sweezy | Talking Rifle | A loud, short-tempered automatic rifle with a chip on her shoulder and a red hot streak in battle. | Damage: Medium-High Fire Rate: Very fast Role: Automatic crowd control Special: Sustained high-rate fire | Bounty reward unlocked in the early-to-mid campaign |
| Gus | Talking Shotgun | A scrappy, meat-loving shotgun with a short fuse and a devastating spread. | Damage: High Fire Rate: Slow Role: Close-range heavy hitter Special: Devastating spread; eats defeated minions | Bounty reward from a mid-game contract |
| Creature | Talking Barbarian / Launcher | A primal, rampaging talking gun that fires from its mouth, discharging a long-range stream that picks up enemies and slams them into the scenery. | Damage: High Fire Rate: Medium Role: Long-range launcher / environmental Special: Picks up and slams enemies | Bounty reward from a later contract |
| Lezduit | Talking Heavy | The towering, foul-mouthed heavy weapon and the Hunter's monster-hunting powerhouse. | Damage: Extreme Fire Rate: Very slow Role: Heavy single-target damage Special: Monster-hunting burst power | Late-game bounty / monster-hunting reward |
| Knifey | Talking Melee | A chatterbox melee blade that is fully aware it is a knife (and keeps correcting the Hunter about it). | Damage: Medium Role: Melee weapon Special: Talking blade companion | Companion melee tool acquired during the campaign |
| Travis & Jan | Talking Dual Pistols | A pair of secondary pistols that fire high-energy beams rather than bullets, unlocked through the main story. | Damage: High Fire Rate: Slow, manual Role: Hard-hitting secondary beams Special: Glob shot lifts objects and supports Time Bubble puzzles | Unlocked through the main story |
| Sheath | Talking Battle Rifle | A battle rifle Gatlian with a face, built for ranged engagements rather than close-range brawling. | Role: Battle rifle / ranged control Upgrade: Poise Frame mod | Met during the main story |
| Bowie | Talking Bow | A bow-and-arrow Gatlian, and by his own idle dialogue a member of a rare subspecies that has become even rarer on Gatlus. | Role: Ranged bow Special: Choice-based recruitment in Prismeria | Rescued from execution in Prismeria during the campaign |
| Shoot-O | Talking Utility Weapon | A rage-fuelled Gatlian whose defining trait is telekinesis: Shoot-O grabs and throws objects at almost unlimited range, making him the game's answer to a gravity gun and the key to a long list of physics puzzles. | Role: Telekinesis / environmental puzzles Special: Grab and throw objects at long range; becomes Suit-O | Acquired during the campaign; later merges into Suit-O |
| B.A.L.L. | Talking Assembled Weapon | The game's hidden assembled gun: three BALL Guys scattered around the world have to be found and brought together before the B.A.L.L. | Role: Collectible assembled weapon Special: Requires all three BALL Guy locations | Assembled after finding all three BALL Guys |
No matching entries
Try a different search term.