High on Life 2 - Weapons

The talking weapon arsenal of High on Life 2. Unlike ordinary firearms, every gun is a living Gatlian alien bonded to the Hunter, with its own voice, ammunition and combat personality. The roster runs across nine main guns plus melee and utility tools: quick pistols, beam-firing dual pistols, a batt...
of 11 entries · updated 2026-10-24
Name Type Description Stats Source
Kenny Talking Pistol The loyal, best-behaved pistol and the first talking gun bonded to the Hunter. Damage: Medium Fire Rate: Fast Role: Reliable primary sidearm Special: Charged shot staggers Bonded early, raised by Gene at the start of the campaign
Sweezy Talking Rifle A loud, short-tempered automatic rifle with a chip on her shoulder and a red hot streak in battle. Damage: Medium-High Fire Rate: Very fast Role: Automatic crowd control Special: Sustained high-rate fire Bounty reward unlocked in the early-to-mid campaign
Gus Talking Shotgun A scrappy, meat-loving shotgun with a short fuse and a devastating spread. Damage: High Fire Rate: Slow Role: Close-range heavy hitter Special: Devastating spread; eats defeated minions Bounty reward from a mid-game contract
Creature Talking Barbarian / Launcher A primal, rampaging talking gun that fires from its mouth, discharging a long-range stream that picks up enemies and slams them into the scenery. Damage: High Fire Rate: Medium Role: Long-range launcher / environmental Special: Picks up and slams enemies Bounty reward from a later contract
Lezduit Talking Heavy The towering, foul-mouthed heavy weapon and the Hunter's monster-hunting powerhouse. Damage: Extreme Fire Rate: Very slow Role: Heavy single-target damage Special: Monster-hunting burst power Late-game bounty / monster-hunting reward
Knifey Talking Melee A chatterbox melee blade that is fully aware it is a knife (and keeps correcting the Hunter about it). Damage: Medium Role: Melee weapon Special: Talking blade companion Companion melee tool acquired during the campaign
Travis & Jan Talking Dual Pistols A pair of secondary pistols that fire high-energy beams rather than bullets, unlocked through the main story. Damage: High Fire Rate: Slow, manual Role: Hard-hitting secondary beams Special: Glob shot lifts objects and supports Time Bubble puzzles Unlocked through the main story
Sheath Talking Battle Rifle A battle rifle Gatlian with a face, built for ranged engagements rather than close-range brawling. Role: Battle rifle / ranged control Upgrade: Poise Frame mod Met during the main story
Bowie Talking Bow A bow-and-arrow Gatlian, and by his own idle dialogue a member of a rare subspecies that has become even rarer on Gatlus. Role: Ranged bow Special: Choice-based recruitment in Prismeria Rescued from execution in Prismeria during the campaign
Shoot-O Talking Utility Weapon A rage-fuelled Gatlian whose defining trait is telekinesis: Shoot-O grabs and throws objects at almost unlimited range, making him the game's answer to a gravity gun and the key to a long list of physics puzzles. Role: Telekinesis / environmental puzzles Special: Grab and throw objects at long range; becomes Suit-O Acquired during the campaign; later merges into Suit-O
B.A.L.L. Talking Assembled Weapon The game's hidden assembled gun: three BALL Guys scattered around the world have to be found and brought together before the B.A.L.L. Role: Collectible assembled weapon Special: Requires all three BALL Guy locations Assembled after finding all three BALL Guys
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