Ghost of Tsushima - Stances

The four katana stances of Ghost of Tsushima. Each stance is a different answer to one class of Mongol soldier, and switching to the right one is the core skill of the combat system: the correct stance delivers bonus damage and breaks guard far faster than the wrong one, while its hold attack adds a...
of 4 entries · updated 2026-09-15
Name Type Description Stats Abilities Source
Stone Stance Stance The default stance and the anti-swordsman stance. Counters: Swordsmen and ronin Unlock: Available from the start Hold Attack: Kick finisher Role: Balanced fast pressure Triple strike combo Stone stance kick Bonus damage against swordsmen Jin's starting stance
Water Stance Stance The anti-shield stance. Water Stance flows around a raised shield instead of into it, using spinning cuts and a hold attack that knocks the shield aside, and it is the first stance most players unlock because Mongol shields appear constantly in Act 1. Counters: Shield bearers Unlock: Kill Mongol leaders to learn Hold Attack: Shield-breaking flurry Role: Guard breaking Shield bypassing cuts Hold attack that staggers shield bearers Bonus damage against shielded enemies Learned from the stance technique tree after killing Mongol leaders
Wind Stance Stance The anti-spear stance. Wind Stance is built around a spinning kick that closes the distance a spearman wants to keep, and it is the answer to the long-reach enemies that punish players who stand still. Counters: Spearmen Unlock: Kill Mongol leaders to learn Hold Attack: Spinning kick Role: Closing distance Spinning kick that closes gaps Spear-deflecting hold attack Bonus damage against spearmen Learned from the stance technique tree after killing Mongol leaders
Moon Stance Stance The anti-heavy stance. Moon Stance is slow, wide and brutal, made for the armoured brutes who shrug off fast cuts: its heavy swings stagger them where other stances bounce, and its hold attack is a two-handed overhead that breaks their guard outright. Counters: Heavy brutes and armoured units Unlock: Kill Mongol leaders to learn Hold Attack: Overhead guard break Role: Anti-armour Wide heavy swings Stagger on armoured enemies Bonus damage against brutes Learned from the stance technique tree after killing Mongol leaders
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