Ghost of Tsushima - Legends
The four classes of Ghost of Tsushima: Legends, the co-op mode added after launch and later sold as a standalone release. Legends keeps the combat language of the single-player game but gives each class its own weapon set, techniques, ultimate ability and gear ladder, and its story missions, surviva...
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of 4 entries
· updated 2026-09-15
| Name | Description | Role | Abilities | Source |
|---|---|---|---|---|
| Samurai | The class that plays closest to the single-player Jin. | Frontline melee damage and sustain | Katana combos and stance switching High health pool and damage reduction Resolve-driven healing Ultimate ability that clears surrounding enemies | Playable class in Legends co-op |
| Hunter | The archer class, built around the longbow and area-denial arrows. | Ranged damage and crowd control | Longbow and heavy bow use Explosive and area arrows Stagger and knockback on groups Ultimate ability built around a barrage of arrows | Playable class in Legends co-op |
| Ronin | The support class, carrying incense, healing and crowd-control tools rather than raw damage. | Support, healing and revival | Healing incense and party restoration Fast ally revival Crowd control and distraction tools Ultimate ability that summons spirit allies | Playable class in Legends co-op |
| Assassin | The stealth class, built around the tanto, smoke and poison, and the only one that turns invisibility into a rotation. | Stealth burst and assassination | Stealth assassination and chain kills Smoke bombs and concealment Poison and weakening tools Ultimate ability built around a teleporting strike | Playable class in Legends co-op |
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