Ghost of Tsushima - Locations
The places of Ghost of Tsushima, in roughly the order the campaign reaches them. The island is split into three regions that open as the story advances, Izuhara in the south, Toyotama in the centre and Kamiagata in the north, with Iki Island added by the Director's Cut. Each region holds Mongol-occu...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Komoda Beach | Battlefield | The beach where the game opens and where the samurai army of Tsushima is annihilated in a single afternoon. | Izuhara | The opening battle against Khotun Khan Wrecked samurai banners and siege equipment Jin's first meeting with Yuna |
| Izuhara | Region | The southern third of Tsushima and the campaign's opening region. | Southern Tsushima | Omi Village and the Sakai estate Castle Kaneda Azamo Bay and Kin Village Yuriko's household tale |
| Castle Kaneda | Castle | The fortress where Lord Shimura is held prisoner in Act 1. | Izuhara | Act 1 rescue of Lord Shimura Mongol garrison and siege defences First large-scale infiltration of the campaign |
| Omi Village | Village | Jin's home village and the site of the Sakai estate, where Yuriko keeps the household running and where the family's history is laid out in graves, armour and letters. | Izuhara | The Sakai estate and Clan Sakai armour Yuriko and the household tale Kazumasa Sakai's grave |
| Azamo Bay | Bay | A coastal bay held by the Mongols and used as a landing point for supplies. | Izuhara | Mongol supply docks Watchtowers and alarm posts Early liberation objective |
| Kin Village | Village | A farming village in Izuhara that the invasion turns into a hostage situation. | Izuhara | Hostage rescue Farmland and irrigation channels Early Ghost reputation events |
| Toyotama | Region | The central region, opened in Act 2. Toyotama is where the game's difficulty steps up: more heavies, more shielded units, the Straw Hat ronin, and the poisoned well storyline that pushes Jin further from the samurai code than anything in Izuhara. | Central Tsushima | Yarikawa Stronghold Umugi Cove Castle Shimura Cedar Temple and Norio's tale |
| Yarikawa Stronghold | Stronghold | A fortress town whose people have been abandoned by their lord and who do not trust samurai at all. | Toyotama | The Battle of Yarikawa Yarikawa townspeople and their clan Recruiting the islanders to the resistance |
| Umugi Cove | Settlement | A smuggler's cove built around a hideout for people who cannot go home, and the closest thing the game has to a criminal underworld hub. | Toyotama | Smugglers' hideout Kenji's contacts and trade Ronin and bounty side tales |
| Castle Shimura | Castle | The seat of Clan Shimura and the site of the campaign's moral turning point. | Toyotama | Act 2 climax and the poison scene Shimura's garrison Jin's imprisonment and escape |
| Cedar Temple | Temple | A warrior monks' temple destroyed by the Mongols, leaving Norio as its last surviving brother. | Toyotama | Norio's tale chain Burned temple halls Warrior monk graves |
| Kamiagata | Region | The frozen northern region, opened in Act 3. | Northern Tsushima | Jogaku Temple Mongol northern strongholds Act 3 endgame locations |
| Jogaku Temple | Temple | A mountain temple in the north that becomes the resistance's winter base in Act 3. | Kamiagata | Act 3 resistance headquarters Mountain approach and snow paths Allied characters gathering for the finale |
| Iki Island | Expansion region | The island added by the Director's Cut, where Jin is shipwrecked and where his father's reputation is dismantled piece by piece. | Northwest of Tsushima | The Eagle's cult strongholds Tenzo's raider camp Kazumasa Sakai's Iki campaign sites Sarugami armour shrine |
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