Ghost of Tsushima - Skills
The techniques of Ghost of Tsushima, split between the stealth skills that define the Ghost, the defensive techniques that make the katana survivable, and the mythic techniques unlocked through side tales. Everything here is bought with technique points from the skill tree or earned from a specific...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite | Abilities | Source |
|---|---|---|---|---|---|---|---|
| Assassination | Stealth technique | The foundational Ghost technique: a silent tanto kill from behind, from cover or from above. | Stealth | 1 technique point | Unlocked during the Act 1 story with Yuna | Instant stealth kill from behind Silent takedown with no alarm Basis for chain and air variants | Story unlock in Act 1 |
| Chain Assassination | Stealth technique | Lets Jin flow from one assassination straight into another when two enemies are close enough together. | Stealth | 3 technique points | Assassination plus the first stealth tree tier | Sequential stealth kills on nearby enemies No gap for an alarm between kills Upgrades to three links | Stealth skill tree |
| Air Assassination | Stealth technique | A diving kill from a rooftop, cliff or rope. | Stealth | 2 technique points | Assassination | Assassination from height Opens camps from above Combines with Chain Assassination | Stealth skill tree |
| Focused Hearing | Stealth technique | A supernatural listening state that highlights enemies through walls and terrain. | Stealth | 1 technique point | None | See enemies through walls Reveals patrol positions Slows movement while active | Stealth skill tree, available early |
| Concentration | Archery technique | Slows time while aiming the bow, which is what makes long-range headshots practical. | Archery | 1 technique point | None | Slow motion while aiming Enables long-range headshots Extended by specific armour sets | Archery skill tree |
| Perfect Parry | Defensive technique | A block timed to the instant before an attack lands, which opens the attacker up for a counter and fills Resolve. | Deflection | 1 technique point | None | Timed parry that staggers the attacker Free counterattack window Resolve generation | Deflection skill tree |
| Heavenly Strike | Mythic technique | A lightning-fast draw cut that cannot be blocked and leaves the target staggered. | Mythic tales | Mythic tale reward | Complete the Heavenly Strike mythic tale | Unblockable draw cut Heavy stagger on hit Usable mid-combo | Mythic tale: The Heavenly Strike |
| Dance of Wrath | Mythic technique | A spinning, multi-hit attack earned by hunting down the six duelists of Kojiro. | Mythic tales | Mythic tale reward | Defeat all six of Kojiro's duelists | Spinning multi-target attack Damages every enemy in range Strong against surrounded situations | Mythic tale: The Six Blades of Kojiro |
| Way of the Flame | Mythic technique | Coats the katana in fire for a short window, adding burn damage to every cut. | Mythic tales | Mythic tale reward | Complete the Way of the Flame mythic tale | Fire damage on katana strikes Burn damage over time Temporary buff with a cooldown | Mythic tale: The Way of the Flame |
| Ghost Stance | Ghost technique | The Ghost's signature state: a kill streak fills a meter, and when it triggers Jin becomes terrifying enough that enemies freeze or flee and every strike becomes a one-hit kill for a short window. | Ghost | Story unlock | Progress to Act 3 | Terrifies enemies into freezing or fleeing One-hit kills during the window Triggered by chained kills | Story unlock in Act 3 |
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