Ghost of Tsushima - Weapons

The weapon kit of Ghost of Tsushima: one katana that carries the whole melee game, a tanto for assassinations, three bows with different draw speeds and a wheel of thrown Ghost weapons that the samurai code forbids. Ranged and thrown tools are limited by ammo rather than by cooldowns, so the arsenal...
of 12 entries · updated 2026-09-15
Name Type Description Stats Abilities Source
Sakai Katana Katana Jin's family blade and the only melee weapon in the game. Wielder: Jin Sakai Range: Melee Stances: Stone, Water, Wind, Moon Upgrade Path: Swordsmith upgrades in four tiers Stance-switched combo strings Perfect parry and dodge counters Standoff finishers Jin's starting weapon, upgraded at any swordsmith
Tanto Dagger The short blade Jin uses for assassinations. Wielder: Jin Sakai Range: Very short Role: Stealth assassination Stealth assassination Chain Assassination Air Assassination from above Carried from the start; strengthened by stealth techniques
Half Bow Bow The fast, light bow with the quickest draw and the shortest range. Wielder: Jin Sakai Range: Medium Draw Speed: Fast Role: Fast ranged pressure Quick draw and rapid follow-up shots Headshots and stagger on armoured targets Available early in Act 1, upgraded at bowsmiths
Longbow Bow The slow, heavy-hitting bow. Its draw is long enough that it is a stealth weapon first and a combat weapon second, and it is the bow that pairs with the Concentration technique, which slows time while aiming so a shot can be placed at range. Wielder: Jin Sakai Range: Long Draw Speed: Slow Role: Long-range precision High single-shot damage Long-range headshots Pairs with Concentration slow motion Unlocked during Act 1, upgraded at bowsmiths
Heavy Bow Bow The heaviest bow in the kit, built to punch through armour rather than to be fired quickly. Wielder: Jin Sakai Range: Long Draw Speed: Very slow Role: Armour penetration Armour-piercing shots Stagger on heavy targets Unlocked later in the campaign and via upgrades
Blowgun Stealth Weapon A silent ranged tool that fires darts instead of arrows. Wielder: Jin Sakai Range: Medium Role: Silent elimination and disruption Ammunition: Poison, hallucination and weakening darts Poison dart damage over time Hallucination darts that turn enemies on each other Weakening darts that lower enemy defence Ghost weapon wheel, ammo bought and looted
Kunai Thrown Weapon Small thrown blades that stagger whatever they hit. Wielder: Jin Sakai Range: Short to medium Role: Interrupt and stagger Stagger on hit Multi-throw upgrade Interrupts unblockable attacks Ghost weapon wheel, ammo bought and looted
Smoke Bomb Utility A thrown bomb that fills an area with smoke, breaking line of sight so Jin can assassinate, reposition or simply leave. Wielder: Jin Sakai Range: Thrown Role: Escape and stealth reset Breaks enemy line of sight Enables mid-fight assassinations Upgraded variants add duration and radius Ghost weapon wheel, crafted and looted
Sticky Bomb Explosive An explosive that adheres to whatever it touches and detonates on a short fuse. Wielder: Jin Sakai Range: Thrown Role: Single-target burst and group damage Adheres to enemies and surfaces Area damage and knockdown Upgraded capacity and radius Ghost weapon wheel, crafted and looted
Wind Chime Distraction A thrown noisemaker that pulls enemies to a spot without revealing Jin. Wielder: Jin Sakai Range: Thrown Role: Lure and reposition enemies Attracts nearby enemies No noise signature from Jin's position Sets up assassinations and ambushes Ghost weapon wheel, crafted and looted
Black Powder Bomb Explosive The heaviest throwable in the kit, a gunpowder charge that clears a wide area. Wielder: Jin Sakai Range: Thrown Role: Area denial and demolition Wide blast radius Heavy damage to groups and structures Upgraded carrying capacity Ghost weapon wheel, crafted and looted
Katana Upgrade Tiers Upgrade System The katana is levelled in tiers at swordsmiths using supplies and materials rather than replaced with new drops. Tiers: Four upgrade tiers Materials: Supplies, iron and leather from camps and chests Effect: Damage plus stance technique unlocks Damage scaling per tier Stance technique unlocks Supplies economy tie-in Swordsmiths across Tsushima
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