Stellar Blade Wiki

Browse and search Stellar Blade data including Eve and the main cast, the Blood Edge, Exospines and Gear chips, Nano Suits, the collectible sets, and the ruined Earth zones of Eidos 7, Xion, the Wasteland, the Great Desert and the Levoire facilities from Shift Up.

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Stellar Blade

Stellar Blade is a 2024 action-adventure game developed by the Korean studio Shift Up and published by Sony Interactive Entertainment for PlayStation 5, with a PC version following in June 2025. It is set on a ruined Earth after a long war with the Naytiba, and follows Eve, a soldier of the 7th Airborne Squad sent from the orbital Colony to reclaim the planet. Combat pairs light and heavy blade strings with timed parries, perfect dodges and resource-driven Beta and Burst skills, backed by an Exospine and Gear loadout, skill trees, and a large cosmetic Nano Suit collection. The campaign moves between the open ruins of Eidos 7, the Wasteland and the Great Desert and the linear facilities beneath and beyond them, with the surviving human city of Xion as the hub, and its story turns on Mother Sphere, the Colony and what the Naytiba actually are.

Developer
Shift Up
Publisher
Sony Interactive Entertainment
Release Date
2024-04-26 (PlayStation 5) / 2025-06-11 (PC)
Engine
Unreal Engine 4
Price
$69.99 USD (Standard Edition, PlayStation 5 launch price), with a Complete Edition bundling the base game and the NieR: Automata collaboration content
Platforms
PlayStation 5 Windows
Genres
Action-adventure Hack and slash Action role-playing
Modes
Single-player
Directors
Kim Hyung-tae

Key Systems

  • Parry, Evade and Repulse Combat: Fights are built on timed parries that break a target's balance and open a window for heavy attacks, perfect dodges that slip Eve behind the attacker, and Repulse, which throws an incoming blow back after a clean guard. Reading an enemy's windup matters more than trading hits.
  • Beta and Burst Skills: Parries, dodges and combo strings build Beta energy and Burst energy, which are spent on short high-damage skill activations layered on top of the normal light and heavy blade chains, so combat has a resource rhythm rather than a single attack button.
  • Exospines and Gear: Equipment is a back-mounted Exospine plus socketed Gear chips, so attack, defense, critical rate and skill effects come from the module and chip loadout rather than from dropped weapon variants. Both are upgraded with Vitcoin at the repair shop in Xion.
  • Skill Trees and Upgrades: Skill points earned in combat and from quests are spent across the combat, survival and drone trees, while Eve's sword, her drone and the camp facilities are improved with materials gathered in the field.
  • Nano Suits and Cosmetics: Around thirty Nano Suits are unlocked through quests, hidden caches, fishing and the can collection. They are cosmetic outfits rather than stat upgrades, which keeps gear progression on the Exospine and Gear layer.
  • The Drone: Eve's floating drone provides ranged fire, scanning and remote interaction, and it has its own upgrade path that runs alongside the sword, giving the character a second combat channel at range.
  • Xion Hub and Open Zones: Xion is the surviving human city and the game's hub, linking the ruined open zones (Eidos 7, the Wasteland, the Great Desert) to the linear facilities (Matrix 11, Spire 4, the Levoire labs) through camps that restore health, act as respawn points and host the shops.
  • Story and Setting: Eve, a soldier of the 7th Airborne Squad, drops onto a ruined Earth to reclaim it from the Naytiba. The campaign runs from the wreck of Eidos 7 to the truth about Mother Sphere, the Colony and the war itself, with Adam, Lily and the Xion survivors as the recurring cast.

Controls

Gamepad Buttons

Action Button
Move Left Stick
Camera Right Stick
Light Attack Square (PS) / X (Xbox)
Heavy Attack Triangle (PS) / Y (Xbox)
Dodge / Evade Circle (PS) / B (Xbox)
Block and Parry L1 (PS) / LB (Xbox)
Beta Skill R1 (PS) / RB (Xbox)
Ranged Attack R2 (PS) / RT (Xbox)
Scan L2 (PS) / LT (Xbox)
Menu / Pause Options (PS) / Menu (Xbox)

Reception

Metacritic
Generally favorable reviews, with the PlayStation 5 version landing in the low 80s on Metacritic
Opencritic
Recommended by a majority of critics on OpenCritic
Press
Reviewers praised the parry-driven combat, boss fights, art direction and soundtrack, while criticizing the story, the supporting cast and some of the open-zone pacing.
Sales
Shift Up reported over one million copies sold in the first two months, with a second commercial push at the June 2025 PC launch.

Downloadable Content 2

Name Released Type Content
NieR: Automata Collaboration DLC November 2024 Free A free crossover update adding NieR: Automata themed Nano Suits and accessories, a themed vendor, and a photo mode, released for all players on both platforms.
Complete Edition June 2025 Paid A bundle of the base game with the NieR: Automata collaboration content and assorted cosmetic extras, released alongside the PC version.

Data updated 2026-09-15.