Stellar Blade - Locations
The regions of Stellar Blade, from the ruined city where Eve lands to the surviving human hub of Xion, the open desert zones around it, and the sealed facilities that hold the campaign's answers. Every zone is built around camps that restore health and act as respawn points, with supply crates, Nano...
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Eidos 7 | Ruined City / Opening Zone | The shattered city where the 7th Airborne Squad makes its orbital drop and where the game opens. | Surface | The landing wreckage and the squad's drop point Collapsed streets and plazas overrun by Naytiba The first camps and supply caches Hidden Nano Suit and can caches off the main route |
| Xion | Hub City | The last city of humans on the surface and the game's hub. | Surface | The repair shop and gear vendors Quest givers and the notice board The fishing spot and the collectible traders The camp used to rest and resupply |
| The Wasteland | Open Desert Zone | A vast, dust-covered desert of wrecked ships, buried infrastructure and Naytiba nests, the first genuinely open area in the game. | Surface | Wrecked colony ships and buried hulls Naytiba nests and elite patrol routes Camps and fast-travel points The approach to Spire 4 |
| The Great Desert | Open Desert Zone | The second large open zone, a harsher expanse of dunes, rock and half-buried structures that hides the entrances to the Levoire laboratories. | Surface | Dune fields and rock formations Entrances to the Levoire facilities Supply caches and side encounters Camps and traversal routes between regions |
| Matrix 11 | Underground Facility | A buried complex of tunnels, transit infrastructure and machine spaces that plays as a long, linear descent rather than an open zone. | Beneath the surface | Transit tunnels and service corridors Sealed machine halls and control rooms Lore records and memorysticks Boss encounter at the end of the descent |
| Spire 4 | Ruined Tower | A leaning, half-collapsed tower rising out of the Wasteland, climbed in stages through broken floors, exposed structures and vertical platforming. | The Wasteland | The vertical climb through collapsed floors Exterior platforms and traversal sections Arena encounters on the upper levels Viewpoint over the Wasteland |
| Altess Levoire | Research Facility | One of the sealed Levoire laboratories, a research complex whose purpose is only explained as Eve works through it. | The Great Desert | Containment and testing chambers Research records and logs Security systems and locked doors Naytiba specimens held in the facility |
| Abyss Levoire | Submerged Facility | The second Levoire site, reached through the Great Desert and built around flooded and pressurised spaces. | The Great Desert | Flooded corridors and pressurised sections Underwater traversal and sealed bulkheads Research archives Late-campaign revelations about the Colony |
| Eidos 9 | Orbital Facility | The orbital side of the campaign, a Colony facility reached late in the story and the closest Eve gets to the authority that sent her to Earth. | Above the surface | Automated Colony corridors Records on the airborne squad programme Confrontation with the Colony's authority Late-campaign boss encounter |
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