Final Fantasy VII Remake Intergrade - Materia

Materia is the crystallised knowledge of the Ancients, slotted into weapons and armour to define what a character can actually do. Green magic materia supplies spells, blue support materia modifies whatever it is linked to, yellow command materia adds battle commands, purple independent materia boos...
of 14 entries · updated 2026-09-15
Name Type Description Stats Source
Fire Materia Magic (Green) Teaches Fire, Fira, and Firaga, the cheapest and most broadly useful elemental line because so many early enemies are weak to it. Spells: Fire, Fira, Firaga Element: Fire Levels: 3 tiers via AP Shops from chapter 3 onward and chest pickups
Ice Materia Magic (Green) Teaches Ice, Blizzara, and Blizzaga, the standard answer to fire-aligned enemies and a reliable stagger tool against beasts that are weak to cold. Spells: Ice, Blizzara, Blizzaga Element: Ice Levels: 3 tiers via AP Shops and chests across Midgar
Lightning Materia Magic (Green) Teaches Thunder, Thundara, and Thundaga, and the go-to element against machines and Shinra hardware, which makes it the most valuable magic materia in the early reactor chapters. Spells: Thunder, Thundara, Thundaga Element: Lightning Levels: 3 tiers via AP Shops and chests across Midgar
Cure Materia Magic (Green) Teaches Cure, Cura, and Regen, the backbone of every party's sustain. Spells: Cure, Cura, Regen Element: Healing Levels: 3 tiers via AP Sold in Sector 7 and Sector 5 shops
Revive Materia Magic (Green) Teaches Raise and Arise, reviving a downed party member at partial or full health. Spells: Raise, Arise Element: Support magic Levels: 2 tiers via AP Shops in Wall Market and later chapters
All Materia Support (Blue) Linked to a magic materia so its spells hit every enemy for a single cast at reduced power. Effect: Spreads linked magic to all targets Levels: 2 tiers (All, Allra) Shops and chests from chapter 3 onward
Elemental Materia Support (Blue) Linked to a magic materia to add that element to physical attacks, or linked to armour to halve and eventually absorb that element. Effect: Adds or resists an element when linked Levels: 3 tiers via AP Chest pickups in the mid-game chapters
HP Plus Materia Independent (Purple) Raises maximum HP by a percentage that grows with AP, the simplest way to keep a melee character from being two-shot by late bosses. Effect: Increases max HP Levels: 3 tiers via AP Shops and Chadley battle intel rewards
MP Plus Materia Independent (Purple) Raises maximum MP, which matters most on Aerith and on any character carrying several magic materia into a long boss fight. Effect: Increases max MP Levels: 3 tiers via AP Shops and battle intel rewards
Steal Materia Command (Yellow) Adds the Steal command, which pulls items from enemies and bosses. Effect: Steal items from a target Levels: 2 tiers via AP Sold in Wall Market and found in chests
Assess Materia Command (Yellow) Adds the Assess command, revealing an enemy's weaknesses, resistances, and stagger conditions, and feeding Chadley's battle intel reports. Effect: Reveals enemy data and weaknesses Levels: Single tier Given by Chadley in chapter 3
Enemy Skill Materia Command (Yellow) Learns certain enemy attacks when they are used on the character carrying it, turning boss moves into reusable spells. Effect: Learns and casts enemy abilities Levels: Skill list grows with use Chadley's battle intel rewards
Ifrit Materia Summon (Red) Summons Ifrit, the fire Primal, whose Hellfire attack hits the whole field for heavy fire damage. Summon: Ifrit Element: Fire Levels: 2 tiers via AP Story reward after the first Chadley summon trial
Shiva Materia Summon (Red) Summons Shiva, the ice Primal, whose Diamond Dust is the strongest single-target ice attack in the game and a natural fit against fire-aligned bosses. Summon: Shiva Element: Ice Levels: 2 tiers via AP Chadley summon trial reward
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