Final Fantasy VII Remake Intergrade - Locations

Midgar is a two-tier city: the plate, where Shinra's employees live in sunlight, and the slums built on the support pillars beneath it. The campaign runs from the Sector 1 mako reactor down through the slums, across Wall Market, and up into the Shinra Building, while INTERmission adds the Advanced W...
of 15 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Mako Reactor 1 Starting Area / Dungeon The first target of Avalanche's bombing run, a reactor interior of catwalks, coolant pipes, and mako glow that doubles as the combat tutorial. Sector 1, Midgar Reactor core Coolant pipe catwalks Guard scorpion boss arena Sector 1 escape route
Sector 7 Slums Hub The party's home district and the game's main hub, a cluster of scrap-built houses, shops, and side quests beneath the plate. Sector 7, Midgar Seventh Heaven bar Avalanche hideout Weapon and item shops Sector 7 Pillar base Chadley's battle intel stand
Seventh Heaven Base / Story Location Tifa's bar and Avalanche's front, where the reactor jobs are planned and where Marlene stays during the operations. Sector 7 Slums Bar counter and dartboard Hidden Avalanche basement Pinball machine
Sector 5 Slums District A quieter, poorer district of shanties and market stalls where Aerith lives, connected to the sector's church by a rooftop route. Sector 5, Midgar Aerith's house Sector 5 market stalls Rooftop route to the church Leaf House orphanage
Sector 5 Church Landmark A ruined church whose flowerbed survives under the plate's filtered light, the place where Cloud first meets Aerith and where the party regroups later in the story. Sector 5 Slums Flowerbed under the hole in the roof Church rafters Reno encounter site
Wall Market Entertainment District Midgar's neon vice district, run by Don Corneo and split between the Honeybee Inn, the colosseum, restaurants, and back-alley vendors. Sector 6, Midgar Honeybee Inn Corneo Colosseum Madam M's massage parlour Chocobo Sam's stables Squat and gym minigames
Honeybee Inn Venue Andrea Rhodea's cabaret and the district's social centre, where Cloud's dance routine and the dress choice branch the chapter's outcomes. Wall Market Main stage Dressing rooms Andrea's lounge
Corneo's Mansion Story Location Don Corneo's fortified home and the chapter's climax, entered through the audition route and searched for the lead on the Sector 7 plate operation. Wall Market Audition hall Corneo's chambers Basement holding cells
Collapsed Expressway Dungeon A caved-in road tunnel that serves as the route between Wall Market and the Sector 5 slums, packed with Shinra patrols and optional side paths. Sector 6, Midgar Tunnel collapse points Shinra checkpoint Optional materia cache
Train Graveyard Dungeon A rusting yard of derailed trains and ghost stories that the party must cross to reach the pillar, with a puzzle built around moving engines and a boss at the yard's heart. Sector 7, Midgar Station platform Moving train puzzle Ghost encounter arena
Sector 7 Pillar Story Location The support column holding up the Sector 7 plate and the site of the campaign's turning point, where Shinra's plan to drop the plate becomes explicit and the Turks move in. Sector 7, Midgar Pillar base Support struts Plate control console
Shinra Headquarters Fortress The corporate tower at the city's centre, climbed across the final chapters through executive floors, a museum of the company's history, and the president's office. Sector 0, Midgar Lobby and reception Visual Works museum floor Executive suites President Shinra's office Rooftop helipad
Hojo's Lab Dungeon The science department's holding floor, where Jenova specimens and failed experiments are kept and where Red XIII is imprisoned. Shinra Headquarters Specimen tanks Jenova containment chamber Experiment holding cells
Midgar Expressway Final Area The elevated highway out of the city and the stage for the closing motorcycle sequence and the final boss gauntlet, ending with the party leaving Midgar behind. Midgar Highway on-ramp Motorcycle chase route Final boss arena
Advanced Weaponry Division Dungeon (INTERmission) The Shinra research facility beneath the Sector 7 plate that Yuffie and Sonon infiltrate in INTERmission, a multi-level complex of labs, storage bays, and combat simulators guarded by the Turks and Shinra's newest prototypes. Sector 7, Midgar Materia storage vault Prototype weapon bays Combat simulator Nero's arena
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