Final Fantasy VII Remake Intergrade - Locations
Midgar is a two-tier city: the plate, where Shinra's employees live in sunlight, and the slums built on the support pillars beneath it. The campaign runs from the Sector 1 mako reactor down through the slums, across Wall Market, and up into the Shinra Building, while INTERmission adds the Advanced W...
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Mako Reactor 1 | Starting Area / Dungeon | The first target of Avalanche's bombing run, a reactor interior of catwalks, coolant pipes, and mako glow that doubles as the combat tutorial. | Sector 1, Midgar | Reactor core Coolant pipe catwalks Guard scorpion boss arena Sector 1 escape route |
| Sector 7 Slums | Hub | The party's home district and the game's main hub, a cluster of scrap-built houses, shops, and side quests beneath the plate. | Sector 7, Midgar | Seventh Heaven bar Avalanche hideout Weapon and item shops Sector 7 Pillar base Chadley's battle intel stand |
| Seventh Heaven | Base / Story Location | Tifa's bar and Avalanche's front, where the reactor jobs are planned and where Marlene stays during the operations. | Sector 7 Slums | Bar counter and dartboard Hidden Avalanche basement Pinball machine |
| Sector 5 Slums | District | A quieter, poorer district of shanties and market stalls where Aerith lives, connected to the sector's church by a rooftop route. | Sector 5, Midgar | Aerith's house Sector 5 market stalls Rooftop route to the church Leaf House orphanage |
| Sector 5 Church | Landmark | A ruined church whose flowerbed survives under the plate's filtered light, the place where Cloud first meets Aerith and where the party regroups later in the story. | Sector 5 Slums | Flowerbed under the hole in the roof Church rafters Reno encounter site |
| Wall Market | Entertainment District | Midgar's neon vice district, run by Don Corneo and split between the Honeybee Inn, the colosseum, restaurants, and back-alley vendors. | Sector 6, Midgar | Honeybee Inn Corneo Colosseum Madam M's massage parlour Chocobo Sam's stables Squat and gym minigames |
| Honeybee Inn | Venue | Andrea Rhodea's cabaret and the district's social centre, where Cloud's dance routine and the dress choice branch the chapter's outcomes. | Wall Market | Main stage Dressing rooms Andrea's lounge |
| Corneo's Mansion | Story Location | Don Corneo's fortified home and the chapter's climax, entered through the audition route and searched for the lead on the Sector 7 plate operation. | Wall Market | Audition hall Corneo's chambers Basement holding cells |
| Collapsed Expressway | Dungeon | A caved-in road tunnel that serves as the route between Wall Market and the Sector 5 slums, packed with Shinra patrols and optional side paths. | Sector 6, Midgar | Tunnel collapse points Shinra checkpoint Optional materia cache |
| Train Graveyard | Dungeon | A rusting yard of derailed trains and ghost stories that the party must cross to reach the pillar, with a puzzle built around moving engines and a boss at the yard's heart. | Sector 7, Midgar | Station platform Moving train puzzle Ghost encounter arena |
| Sector 7 Pillar | Story Location | The support column holding up the Sector 7 plate and the site of the campaign's turning point, where Shinra's plan to drop the plate becomes explicit and the Turks move in. | Sector 7, Midgar | Pillar base Support struts Plate control console |
| Shinra Headquarters | Fortress | The corporate tower at the city's centre, climbed across the final chapters through executive floors, a museum of the company's history, and the president's office. | Sector 0, Midgar | Lobby and reception Visual Works museum floor Executive suites President Shinra's office Rooftop helipad |
| Hojo's Lab | Dungeon | The science department's holding floor, where Jenova specimens and failed experiments are kept and where Red XIII is imprisoned. | Shinra Headquarters | Specimen tanks Jenova containment chamber Experiment holding cells |
| Midgar Expressway | Final Area | The elevated highway out of the city and the stage for the closing motorcycle sequence and the final boss gauntlet, ending with the party leaving Midgar behind. | Midgar | Highway on-ramp Motorcycle chase route Final boss arena |
| Advanced Weaponry Division | Dungeon (INTERmission) | The Shinra research facility beneath the Sector 7 plate that Yuffie and Sonon infiltrate in INTERmission, a multi-level complex of labs, storage bays, and combat simulators guarded by the Turks and Shinra's newest prototypes. | Sector 7, Midgar | Materia storage vault Prototype weapon bays Combat simulator Nero's arena |
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