Final Fantasy VII Remake Intergrade - Skills

Combat skills in Final Fantasy VII Remake Intergrade come in three layers: weapon abilities learned by using a weapon and then kept permanently, unique character mechanics such as Cloud's stance switch and Tifa's combo buffs, and limit breaks that spend a separate gauge. Every ability costs ATB, so...
of 18 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Braver Weapon Ability Cloud's overhead two-handed chop, the first ability most players see and still one of his best stagger tools, because it lands a large single hit that punishes a pressured target. Cloud Strife 1 ATB Learned from the Buster Sword
Focused Thrust Weapon Ability A closing thrust that deals heavy stagger damage and pulls Cloud toward the target, the standard opener against bosses that have not yet been pressured. Cloud Strife 1 ATB Learned from the Iron Blade
Disorder Weapon Ability A wild swing that knocks enemies back and interrupts their attacks, useful for breaking up groups and resetting spacing after a combo. Cloud Strife 1 ATB Learned from the Nail Bat
Infinity's End Weapon Ability A heavy overhead slam that deals enormous physical damage to a staggered enemy, and the finisher most physical Cloud builds are built around. Cloud Strife 2 ATB Learned from the Hardedge
Ascension Limit Break Cloud's limit break, a leaping series of slashes that ends in a ground-shaking strike and scales with his physical attack. Cloud Strife Full limit gauge Available from the start of the campaign
Divekick Weapon Ability Tifa launches into an aerial kick that closes distance and lifts her out of ground-level attacks, which is also how she starts her air combos on staggered foes. Tifa Lockhart 1 ATB Learned from the Leather Gloves
Overpower Weapon Ability A rushing flurry of blows that builds her combo multiplier quickly and keeps pressure on a target that is already staggered. Tifa Lockhart 1 ATB Learned from the Metal Knuckles
Unbridled Strength Unique Ability A self-buff that raises Tifa's chi level and upgrades the follow-up strikes in her combo strings, stacking twice for her strongest finishers. Tifa Lockhart 1 ATB per use Available from the start
Starshower Weapon Ability A rising multi-hit strike that boosts the damage of the whole party's next attacks, making it a setup tool as much as a damage skill. Tifa Lockhart 2 ATB Learned from a late-game knuckle weapon
Dolphin Flurry Limit Break Tifa's limit break, a rapid combination that ends in a rising uppercut, and the highest single-target physical burst on the team when her chi is stacked. Tifa Lockhart Full limit gauge Available from the start of the campaign
Fire in the Hole Weapon Ability Barret fires a cluster of grenades that scatter across an area, his basic answer to groups and to enemies standing behind cover. Barret Wallace 1 ATB Learned from the Gatling Gun
Maximum Fury Weapon Ability A sustained burst from the gun arm that pours damage into a single target and builds stagger steadily at range. Barret Wallace 2 ATB Learned from the Assault Gun
Catastrophe Limit Break Barret's limit break, a long saturating barrage from the gun arm that hits everything in front of him. Barret Wallace Full limit gauge Available from the start of the campaign
Arcane Ward Weapon Ability Aerith plants a ward on the ground that makes spells cast inside it fire twice, the core of every magic-burst strategy in the game. Aerith Gainsborough 2 ATB Learned from a staff weapon
Ray of Judgement Weapon Ability A column of holy light that damages and staggers a target at range, giving Aerith a direct offensive option that does not rely on elemental materia. Aerith Gainsborough 2 ATB Learned from a late-game staff
Planet's Protection Limit Break Aerith's limit break, a party-wide barrier that greatly reduces incoming damage for its duration and effectively buys a free stagger window. Aerith Gainsborough Full limit gauge Available from the start of the campaign
Art of War Weapon Ability Yuffie's default shuriken throw, which returns to her hand and applies her currently selected element to the hit, the base loop of her ninjutsu switching. Yuffie Kisaragi 1 ATB Learned from the 4-Point Shuriken
Bloodbath Limit Break Yuffie's limit break, a spinning multi-hit attack that drains health back to her as it connects, keeping her alive through the episode's longer fights. Yuffie Kisaragi Full limit gauge Available in INTERmission
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