Final Fantasy VII Remake Intergrade - Skills
Combat skills in Final Fantasy VII Remake Intergrade come in three layers: weapon abilities learned by using a weapon and then kept permanently, unique character mechanics such as Cloud's stance switch and Tifa's combo buffs, and limit breaks that spend a separate gauge. Every ability costs ATB, so...
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of 18 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Braver | Weapon Ability | Cloud's overhead two-handed chop, the first ability most players see and still one of his best stagger tools, because it lands a large single hit that punishes a pressured target. | Cloud Strife | 1 ATB | Learned from the Buster Sword |
| Focused Thrust | Weapon Ability | A closing thrust that deals heavy stagger damage and pulls Cloud toward the target, the standard opener against bosses that have not yet been pressured. | Cloud Strife | 1 ATB | Learned from the Iron Blade |
| Disorder | Weapon Ability | A wild swing that knocks enemies back and interrupts their attacks, useful for breaking up groups and resetting spacing after a combo. | Cloud Strife | 1 ATB | Learned from the Nail Bat |
| Infinity's End | Weapon Ability | A heavy overhead slam that deals enormous physical damage to a staggered enemy, and the finisher most physical Cloud builds are built around. | Cloud Strife | 2 ATB | Learned from the Hardedge |
| Ascension | Limit Break | Cloud's limit break, a leaping series of slashes that ends in a ground-shaking strike and scales with his physical attack. | Cloud Strife | Full limit gauge | Available from the start of the campaign |
| Divekick | Weapon Ability | Tifa launches into an aerial kick that closes distance and lifts her out of ground-level attacks, which is also how she starts her air combos on staggered foes. | Tifa Lockhart | 1 ATB | Learned from the Leather Gloves |
| Overpower | Weapon Ability | A rushing flurry of blows that builds her combo multiplier quickly and keeps pressure on a target that is already staggered. | Tifa Lockhart | 1 ATB | Learned from the Metal Knuckles |
| Unbridled Strength | Unique Ability | A self-buff that raises Tifa's chi level and upgrades the follow-up strikes in her combo strings, stacking twice for her strongest finishers. | Tifa Lockhart | 1 ATB per use | Available from the start |
| Starshower | Weapon Ability | A rising multi-hit strike that boosts the damage of the whole party's next attacks, making it a setup tool as much as a damage skill. | Tifa Lockhart | 2 ATB | Learned from a late-game knuckle weapon |
| Dolphin Flurry | Limit Break | Tifa's limit break, a rapid combination that ends in a rising uppercut, and the highest single-target physical burst on the team when her chi is stacked. | Tifa Lockhart | Full limit gauge | Available from the start of the campaign |
| Fire in the Hole | Weapon Ability | Barret fires a cluster of grenades that scatter across an area, his basic answer to groups and to enemies standing behind cover. | Barret Wallace | 1 ATB | Learned from the Gatling Gun |
| Maximum Fury | Weapon Ability | A sustained burst from the gun arm that pours damage into a single target and builds stagger steadily at range. | Barret Wallace | 2 ATB | Learned from the Assault Gun |
| Catastrophe | Limit Break | Barret's limit break, a long saturating barrage from the gun arm that hits everything in front of him. | Barret Wallace | Full limit gauge | Available from the start of the campaign |
| Arcane Ward | Weapon Ability | Aerith plants a ward on the ground that makes spells cast inside it fire twice, the core of every magic-burst strategy in the game. | Aerith Gainsborough | 2 ATB | Learned from a staff weapon |
| Ray of Judgement | Weapon Ability | A column of holy light that damages and staggers a target at range, giving Aerith a direct offensive option that does not rely on elemental materia. | Aerith Gainsborough | 2 ATB | Learned from a late-game staff |
| Planet's Protection | Limit Break | Aerith's limit break, a party-wide barrier that greatly reduces incoming damage for its duration and effectively buys a free stagger window. | Aerith Gainsborough | Full limit gauge | Available from the start of the campaign |
| Art of War | Weapon Ability | Yuffie's default shuriken throw, which returns to her hand and applies her currently selected element to the hit, the base loop of her ninjutsu switching. | Yuffie Kisaragi | 1 ATB | Learned from the 4-Point Shuriken |
| Bloodbath | Limit Break | Yuffie's limit break, a spinning multi-hit attack that drains health back to her as it connects, keeping her alive through the episode's longer fights. | Yuffie Kisaragi | Full limit gauge | Available in INTERmission |
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