Dragon Quest VII Reimagined - Locations
The locations of Dragon Quest VII Reimagined, from the small island kingdom of Estard to the many continents and regions restored from the past as the party places stone shards in the Shrine of Mysteries. Each restored land, from the temple town of Dharma and the marshland of Verdham to the desert o...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 20 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Pilchard Bay | Starting Town | The quiet fishing village where the Hero, Kiefer, and Maribel grow up on Estard. | Estard Island | Hero's family home Village port and fishing docks Town outskirts leading to the Shrine trail |
| Estard Island | Starting Region | The small island kingdom where the game begins, the only land a fisherman's son believes exists. | The starting kingdom | Pilchard Bay Estard Castle Shrine of Mysteries |
| Shrine of Mysteries | Story Hub / Dungeon | The central location discovered by the Hero and his friends. | Estard Island | Stone shard pedestals Time-travel transport Restored land gateway |
| Alltrades Abbey | Class Guild Hub | The monastery where characters change and master vocations. | Central continent | Vocation change chamber Class mastery progression Moonlight second-class selection (Reimagined) |
| The Haven (Immigrant Town) | Recruitment Hub | A settlement that lets the player recruit people from various towns, who move in and change the town as they arrive (more merchants bring more stores). | Central continent | Immigrant recruitment Town development and trade |
| Monster Meadows | Collecting Facility | A facility where caught monsters are displayed and kept, although unlike Dragon Quest V they cannot fight alongside the party here. | Central continent | Monster collection display Blueprint-based environments |
| The Battle Arena | Challenge Facility | A Reimagined addition that takes the place of the old casino. | Central continent | Boss gauntlets Turn-count grading Bonus rewards |
| Orgodemir's Fortress | Final Dungeon | The Demon Lord Orgodemir's dark fortress, where the party confronts him for the final showdown after summoning the Four Great Spirits to expose his impersonation of the Almighty. | The Demon Lord's realm | The Beast of Magic foe Final Orgodemir battle Climactic confrontation |
| Dharma Temple | Temple Town | The sacred temple town that returns when its shard is placed, home to devout worshippers of the Almighty. | Restored mountain continent | Temple of the Almighty Pilgrim quarter Legend of the goddess |
| Probina | Mountain Valley Region | A mountainous valley region restored from the past. | Restored continent | Mountain valley village Clifftop paths Regional dungeons |
| Verdham | Marshland Village | A humble village set in the marshlands of its restored continent. | Restored marsh continent | Marsh village Wetland bridges Nearby shrine quest |
| El Ciclo | Desert Region | A sprawling desert land whose ruined past hides urgent secrets. | Restored desert continent | Desert city ruins The Great Ruins Buried mysteries |
| Marlowe | Spirit Village | A quiet village in the Lumen Valley haunted by a lingering spirit. | Lumen Valley | Always-lit village lamps The troubled spirit Valley shrine |
| Nottagen | Mountain Island | A remote, chill mountain island that in Reimagined is deliberately delayed until later in the campaign. | Restored northern continent | Highland paths Stormy peaks Late-game quest line |
| Regenstein | Isolated Island | A far-flung, isolated island with a lively theater town at its heart. | Restored island | Theater district Crafty townfolk Island surroundings |
| Dejan | Plains Region | A broad plains region restored from the past whose open grasslands are dotted with small settlements. | Dejan Plains | Open grasslands Plains villages Regional sanctuary |
| Grecia | Mountain Kingdom | A dramatic highland kingdom perched on towering mountains, home to proud and hardy people. | Restored highland continent | Mountain kingdom Lofty cliff villages Peak dungeons |
| Loomin | Valley Village | A gentle village set amid the golden poppy fields of the Valley of Loomin. | Valley of Loomin | Poppy fields Farmland village Valley quest |
| Greenthumb Gardens | Grassland Island | A verdant grassland island whose restoration is pushed later in Reimagined compared to earlier versions. | Restored island | Rolling hills Garden farms Late-restored island plot |
| Inferno | Demon World Region | The burning netherworld from which the Demon Lord Orgodemir threatens the world. | The Demon Lord's realm | Fiery wastes Gateway to Orgodemir's Fortress Final gauntlet |
No matching entries
Try a different search term.