Dragon Quest VII Reimagined - Locations

The locations of Dragon Quest VII Reimagined, from the small island kingdom of Estard to the many continents and regions restored from the past as the party places stone shards in the Shrine of Mysteries. Each restored land, from the temple town of Dharma and the marshland of Verdham to the desert o...
of 20 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Pilchard Bay Starting Town The quiet fishing village where the Hero, Kiefer, and Maribel grow up on Estard. Estard Island Hero's family home Village port and fishing docks Town outskirts leading to the Shrine trail
Estard Island Starting Region The small island kingdom where the game begins, the only land a fisherman's son believes exists. The starting kingdom Pilchard Bay Estard Castle Shrine of Mysteries
Shrine of Mysteries Story Hub / Dungeon The central location discovered by the Hero and his friends. Estard Island Stone shard pedestals Time-travel transport Restored land gateway
Alltrades Abbey Class Guild Hub The monastery where characters change and master vocations. Central continent Vocation change chamber Class mastery progression Moonlight second-class selection (Reimagined)
The Haven (Immigrant Town) Recruitment Hub A settlement that lets the player recruit people from various towns, who move in and change the town as they arrive (more merchants bring more stores). Central continent Immigrant recruitment Town development and trade
Monster Meadows Collecting Facility A facility where caught monsters are displayed and kept, although unlike Dragon Quest V they cannot fight alongside the party here. Central continent Monster collection display Blueprint-based environments
The Battle Arena Challenge Facility A Reimagined addition that takes the place of the old casino. Central continent Boss gauntlets Turn-count grading Bonus rewards
Orgodemir's Fortress Final Dungeon The Demon Lord Orgodemir's dark fortress, where the party confronts him for the final showdown after summoning the Four Great Spirits to expose his impersonation of the Almighty. The Demon Lord's realm The Beast of Magic foe Final Orgodemir battle Climactic confrontation
Dharma Temple Temple Town The sacred temple town that returns when its shard is placed, home to devout worshippers of the Almighty. Restored mountain continent Temple of the Almighty Pilgrim quarter Legend of the goddess
Probina Mountain Valley Region A mountainous valley region restored from the past. Restored continent Mountain valley village Clifftop paths Regional dungeons
Verdham Marshland Village A humble village set in the marshlands of its restored continent. Restored marsh continent Marsh village Wetland bridges Nearby shrine quest
El Ciclo Desert Region A sprawling desert land whose ruined past hides urgent secrets. Restored desert continent Desert city ruins The Great Ruins Buried mysteries
Marlowe Spirit Village A quiet village in the Lumen Valley haunted by a lingering spirit. Lumen Valley Always-lit village lamps The troubled spirit Valley shrine
Nottagen Mountain Island A remote, chill mountain island that in Reimagined is deliberately delayed until later in the campaign. Restored northern continent Highland paths Stormy peaks Late-game quest line
Regenstein Isolated Island A far-flung, isolated island with a lively theater town at its heart. Restored island Theater district Crafty townfolk Island surroundings
Dejan Plains Region A broad plains region restored from the past whose open grasslands are dotted with small settlements. Dejan Plains Open grasslands Plains villages Regional sanctuary
Grecia Mountain Kingdom A dramatic highland kingdom perched on towering mountains, home to proud and hardy people. Restored highland continent Mountain kingdom Lofty cliff villages Peak dungeons
Loomin Valley Village A gentle village set amid the golden poppy fields of the Valley of Loomin. Valley of Loomin Poppy fields Farmland village Valley quest
Greenthumb Gardens Grassland Island A verdant grassland island whose restoration is pushed later in Reimagined compared to earlier versions. Restored island Rolling hills Garden farms Late-restored island plot
Inferno Demon World Region The burning netherworld from which the Demon Lord Orgodemir threatens the world. The Demon Lord's realm Fiery wastes Gateway to Orgodemir's Fortress Final gauntlet
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