Dragon Quest VII Reimagined - Locations
The locations of Dragon Quest VII Reimagined, from the small island kingdom of Estard to the many continents restored from the past as the party places stone shards in the Shrine of Mysteries.
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of 8 entries
· updated 2026-09-03
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Pilchard Bay | Starting Town | The quiet fishing village where the Hero, Kiefer, and Maribel grow up on Estard. | Estard Island | Hero's family home Village port and fishing docks Town outskirts leading to the Shrine trail |
| Estard Island | Starting Region | The small island kingdom where the game begins, the only land a fisherman's son believes exists. | The starting kingdom | Pilchard Bay Estard Castle Shrine of Mysteries |
| Shrine of Mysteries | Story Hub / Dungeon | The central location discovered by the Hero and his friends. | Estard Island | Stone shard pedestals Time-travel transport Restored land gateway |
| Alltrades Abbey | Class Guild Hub | The monastery where characters change and master vocations. | Central continent | Vocation change chamber Class mastery progression Moonlight second-class selection (Reimagined) |
| The Haven (Immigrant Town) | Recruitment Hub | A settlement that lets the player recruit people from various towns, who move in and change the town as they arrive (more merchants bring more stores). | Central continent | Immigrant recruitment Town development and trade |
| Monster Meadows | Collecting Facility | A facility where caught monsters are displayed and kept, although unlike Dragon Quest V they cannot fight alongside the party here. | Central continent | Monster collection display Blueprint-based environments |
| The Battle Arena | Challenge Facility | A Reimagined addition that takes the place of the old casino. | Central continent | Boss gauntlets Turn-count grading Bonus rewards |
| Orgodemir's Fortress | Final Dungeon | The Demon Lord Orgodemir's dark fortress, where the party confronts him for the final showdown after summoning the Four Great Spirits to expose his impersonation of the Almighty. | The Demon Lord's realm | The Beast of Magic foe Final Orgodemir battle Climactic confrontation |
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