Dragon Quest VII Reimagined - Weapons
Notable weapons and tool categories in Dragon Quest VII Reimagined, reflecting the series' classic arsenal from across the restored continents, from swords and axes to boomerangs, hammers, knives, and fans.
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of 11 entries
· updated 2026-09-03
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Swords | Martial Weapon | The Hero's most versatile weapon family, progressing from basic iron blades to legendary enchanted swords and the ultimate Dragon Slayer-class weapons. | Class Use: Warrior, Hero, Paladin Style: Balanced attack Notables: Sword of Ruin, Falcon Blade, Dragon Slayer | Found, purchased, and crafted across all restored continents |
| Axes | Martial Weapon | Heavy chopping weapons that trade speed for raw power. | Class Use: Warrior, Pirate Style: Heavy high-damage strikes Notables: Handaxe, Battleaxe, Giant's Axe | Found in dungeons and purchased in towns |
| Spears | Martial Weapon | Long-reaching polearms that allow attacks from a safe distance and consistent multi-hit skills. | Class Use: Paladin, martial classes Style: Reach and consistent pokes Notables: Lance, Halberd | Standard armory stock across continents |
| Claws and Knuckles | Martial Weapon | Lightweight fist weapons and claws used by Fighters and God Hand masters to deliver rapid multi-hit martial arts combos at high agility. | Class Use: Fighter, God Hand Style: Rapid multi-hit Notables: Bronze Claws, Agility claws | Found in arena and dungeon chests |
| Bows | Ranged Weapon | Ranged weapons favored by Rangers and Thieves, allowing attacks from the back line and supporting utility such as crippling enemy movement in exploration-heavy areas. | Class Use: Ranger, Thief Style: Ranged support Notables: Shortbow, Longbow, Demon Bow | Purchased from rural and wilderness villages |
| Staves and Wands | Magic Weapon | Implements that empower spellcasters, boosting a Mage or Cleric's magic power and often granting MP recovery or elemental bonuses. | Class Use: Mage, Cleric, Dancer Style: Magic amplification Notables: Oak Staff, Wizard's Wand, Staff of Resurrection | Sold by magic shops and abbey vendors |
| Whips and Sickles | Specialized Weapon | Unusual hammers, whips, and sickles that enable signature class skills, giving fighters and bards access to distinctive area and utility attacks. | Class Use: Bard, Fighter variants Style: Signature skills Notables: Whip, Hammer, Sickle | Rare drops and shopkeeper specialties |
| Boomerangs | Ranged Weapon | Versatile thrown weapons that strike the whole enemy party before returning to the wielder, hitting every foe in a battle formation. | Class Use: Ranger, Thief, martial classes Style: Hits all enemies on return Notables: Boomerang, Blade Boomerang, Flame Boomerang, Killer Boomerang | Purchased from bazaars and found in monster-encounter chests |
| Hammers and Mallets | Blunt Weapon | Heavy blunt striking tools that combine solid damage with occasional utility, favored by Warriors, Priests, and the God Hand vocation. | Class Use: Warrior, God Hand, Priest variants Style: Heavy blunt damage Notables: Hammer, Mallet, Demon Hammer, Moonwell Hammer | Found in dungeons, desert caches, and armory shops |
| Knives and Daggers | Short Blade | Quick, lightweight blades used by Thieves and Rogues to land swift strikes and cripple enemy accuracy. | Class Use: Thief, Rogue, Hunter Style: Fast strikes, status effects Notables: Knife, Dagger, Poison Knife, Bone Knife, Gold Toothpick | Town general stores and thief-friendly locations |
| Fans | Specialized Weapon | Elegant folding fans that deal modest damage but grant defensive and status bonuses, favored by Dancers and magical classes. | Class Use: Dancer, Mage variants Style: Magic and utility strikes Notables: Lune Fan, Sun Fan | Magic shops, dance-hall vendors, and treasure chests |
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