Dragon Quest VII Reimagined - Classes
The vocation class system of Dragon Quest VII Reimagined. Characters learn spells and skills by mastering classes at Alltrades Abbey, gaining class levels through battles rather than experience. Classes belong to Basic, Intermediate (Advanced), and Advanced tiers unlocked by mastering prerequisites,...
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of 17 entries
· updated 2026-09-03
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Warrior | Advanced Class (Martial) | A stalwart frontline fighter wielding swords and axes with high strength and defense. | Fighter path | 0 | Starting martial vocation |
| Fighter | Advanced Class (Martial) | An aggressive brawler known for high agility and multi-hit physical attacks. | Physical damage path | 0 | Starting martial vocation |
| Mage | Advanced Class (Spellcaster) | A master of offensive elemental magic, weaving damaging spells across the battlefield. | Magic path | 0 | Starting magic vocation |
| Cleric | Advanced Class (Spellcaster) | A devoted healer who wields restorative and protective magic, including healing spells and wards against harm. | Magic path | 0 | Starting magic vocation |
| Bard | Intermediate Class (Support) | A charismatic performer who supports the party through song and music. | Support path | 0 | Unlock through class progression |
| Dancer | Intermediate Class (Support) | An agile ritual dancer whose movements sway enemies and inspire allies, eventually unlocking the powerful ritual abilities of the Roamer tribe. | Support path | 0 | Unlock through class progression |
| Jester | Basic Class (Hybrid) | A playful, unpredictable combatant whose tricks and pranks confound enemies. | Luck path | 0 | Starting class |
| Thief | Intermediate Class (Utility) | A nimble specialist skilled at stealing from enemies, disarming traps, and swift hit-and-run tactics against foes. | Agility path | 0 | Unlock through class progression |
| Idol | Basic Class (Support) | A charismatic entertainer whose star power charms and distracts enemies. | Charm path | 0 | Unlock through class progression |
| Pirate | Advanced Class (Martial) | A seafaring corsair relying on a deadly combination of axes and knives. | Weapon path | 0 | Master axe and dagger classes |
| Ranger | Advanced Class (Scout) | A wilderness hunter skilled with bows and terrain knowledge, adept at crippling enemies and supporting the party in exploration. | Hunting path | 0 | Nature-based class progression |
| Gladiator | Advanced Class (Martial) | A hardened arena combatant focused on devastating finishing blows and sustained offensive pressure against elite foes. | Execution path | 0 | Master martial classes |
| Paladin | Advanced Class (Defensive) | The holy knight reflected by Sir Mervyn, combining steel and protective magic to guard allies while smiting evil. | Holy path | 0 | Master warrior and cleric classes |
| Summoner | Advanced Class (Spellcaster) | A mystic able to call forth powerful allied beasts and spirits to aid in battle, granting versatile offensive and utility support. | Summoning path | 0 | Master occult classes |
| God Hand | Advanced Class (Melee) | The peak of hand-to-hand combat, a master martial artist channeling devastating chi-charged strikes and inner power (called Champion in older English editions). | Martial-arts path | 0 | Master fighting vocation |
| Hero | Advanced Class (Signature) | The legendary ultimate vocation of the Dragon Quest series, balanced across offense, defense, and healing. | Legendary path | 0 | Master prerequisite classes |
| Monster Master | Advanced Class (Monster) | A Reimagined-exclusive advanced class that replaces the original game's array of monster vocations. | Beast path | 0 | Replaces all monster classes in Reimagined |
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