Dragon Quest VII Reimagined - Skills

Signature spells and abilities in Dragon Quest VII Reimagined, learned through class mastery and the classic Dragon Quest spellbook.
of 10 entries · updated 2026-09-03
Name Type Description Tree Cost Prerequisite
Frizz Spell The basic single-target fire spell that launches a small flame at one enemy. Offensive magic 2 Mage / early class level
Sizz Spell The next fire spell in the series, a hot blast of flames that damages all enemies in a group. Offensive magic 4 Mage progression
Zap Spell A powerful lightning spell that strikes all enemies with a crackling bolt. Offensive magic 6 Advanced mage spells
Heal Spell Restores a moderate amount of HP to a single ally. Support magic 2 Cleric / early class level
Midheal Spell Restores a greater amount of HP to one ally, bridging early and late healing. Cast by Clerics and Paladins mid-campaign. Support magic 4 Cleric progression
Bounce Spell Creates a reflective barrier that bounces a single enemy spell back at its caster. Ward magic 4 Cleric class level
Kabuff Spell Raises the defense of the entire party, reducing physical damage taken for all allies for a short time. Buff magic 4 Cleric class level
Whistle Skill A utility skill that loudly whistles to attract enemy encounters, useful for grinding class levels by fighting enemies at will. Utility skill 0 Various classes
Revival Magic (Kazing) Spell Restores a fallen ally to life in battle at full health. Revival magic 15 High-level Cleric class
Ritual of the Almighty Story Skill The ritual performed by the Roamer tribe (led by Aishe) at their sacred temple, necessary to call forth the Almighty to expose Orgodemir's deception in the climax. Summoning path 0 Story progression / Roamer tribe
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