Dragon Quest VII Reimagined - Skills
Signature spells and abilities in Dragon Quest VII Reimagined, learned through class mastery and the classic Dragon Quest spellbook.
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of 10 entries
· updated 2026-09-03
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Frizz | Spell | The basic single-target fire spell that launches a small flame at one enemy. | Offensive magic | 2 | Mage / early class level |
| Sizz | Spell | The next fire spell in the series, a hot blast of flames that damages all enemies in a group. | Offensive magic | 4 | Mage progression |
| Zap | Spell | A powerful lightning spell that strikes all enemies with a crackling bolt. | Offensive magic | 6 | Advanced mage spells |
| Heal | Spell | Restores a moderate amount of HP to a single ally. | Support magic | 2 | Cleric / early class level |
| Midheal | Spell | Restores a greater amount of HP to one ally, bridging early and late healing. Cast by Clerics and Paladins mid-campaign. | Support magic | 4 | Cleric progression |
| Bounce | Spell | Creates a reflective barrier that bounces a single enemy spell back at its caster. | Ward magic | 4 | Cleric class level |
| Kabuff | Spell | Raises the defense of the entire party, reducing physical damage taken for all allies for a short time. | Buff magic | 4 | Cleric class level |
| Whistle | Skill | A utility skill that loudly whistles to attract enemy encounters, useful for grinding class levels by fighting enemies at will. | Utility skill | 0 | Various classes |
| Revival Magic (Kazing) | Spell | Restores a fallen ally to life in battle at full health. | Revival magic | 15 | High-level Cleric class |
| Ritual of the Almighty | Story Skill | The ritual performed by the Roamer tribe (led by Aishe) at their sacred temple, necessary to call forth the Almighty to expose Orgodemir's deception in the climax. | Summoning path | 0 | Story progression / Roamer tribe |
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