Dragon Quest III HD-2D Remake - Bosses
The boss encounters of Dragon Quest III HD-2D Remake, ordered roughly as a party meets them. The remake expands the classic boss list with rematch and redux fights, so the same characters show up more than once with better stats, and the post-game adds Xenlon on top of the Zoma finale.
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of 17 entries
· updated 2026-09-15
| Name | Type | Description | Location | Difficulty | Abilities | Rewards | Source |
|---|---|---|---|---|---|---|---|
| Kandar | Story Boss | The first fight against the bandit Kandar. | Early mainland dungeon | Low | Sword attacks Bandit escorts | Story progress and gold | Story encounter, early campaign |
| Robbin' 'Ood (Skyfell) | Dungeon Boss | The pirate captain at the top of Skyfell Tower. | Skyfell Tower | Medium | Heavy sword attacks Pirate crew support | Tower loot and story progress | Skyfell Tower, optional early dungeon |
| Orochi (Lair) | Story Boss | The first fight against the serpent of Jipang, fought in its lair rather than the town. | Orochi's Lair | Medium | Fire breath Multiple biting attacks | Story progress | Orochi's Lair, mid-game |
| Dying Fire | Dungeon Boss | A living flame boss that punishes parties relying on physical attacks. | Optional dungeon | Medium | Fire-element attacks Resistance to physical damage | Dungeon chest access | Optional dungeon encounter |
| Chiromancer | Dungeon Boss | A spellcasting boss built around status effects rather than raw damage. | Mid-game dungeon | Medium | Sleep and confusion magic Attack spells | Dungeon loot and story progress | Mid-game dungeon |
| Boss Troll | Story Boss | A giant troll acting as a gatekeeper on the road east. | Mountain pass | Medium | Very heavy physical attack High HP | Route access and experience | Story encounter on the eastern route |
| Garboyle | Dungeon Boss | A gargoyle boss with high defence and a mix of physical and breath attacks. | Late-game dungeon | High | Breath attacks High defence Physical strikes | Dungeon loot | Late-game dungeon |
| Orochi (Jipang) | Story Boss | The second Orochi fight, in Jipang itself, and the harder of the two. | Jipang | High | Heavy fire breath Multiple attacks per turn | Orochi's Sword | Jipang, end of the Jipang arc |
| Ripper of the Rift | Dungeon Boss | A boss built around multi-target attacks and high speed, added to the remake's expanded roster. | Optional dungeon | High | Multi-target attacks Very high agility | Rare dungeon loot | Optional dungeon encounter |
| Robbin' 'Ood (Cave) | Rematch Boss | Robbin' 'Ood's second appearance, with better equipment and a grudge. | Coastal cave | High | Heavy sword attacks Crew support Higher damage than the Skyfell fight | Story progress and gold | Rematch encounter later in the campaign |
| Kandar (Rematch) | Rematch Boss | Kandar's return with better gear and backup. | Late-game dungeon | High | Improved sword attacks Bandit escorts | Rare equipment | Rematch encounter, late campaign |
| Grand Dragon | Story Boss | A full dragon boss in the World of Darkness, with party-wide breath and enough HP to survive several rounds of the party's best spells. | Alefgard | High | Party-wide breath attacks Very high HP Physical strikes | Endgame loot and experience | Alefgard, World of Darkness |
| Baramos | Story Boss | The archfiend the whole first half of the game points at, and the hardest fight before the World of Darkness. | Baramos's Lair | High | Party-wide attack spells Breath attacks Very high HP | Story twist and access to Alefgard | Baramos's Lair, end of the first half |
| Bones of Baramos | Rematch Boss | Baramos returned as an undead skeleton, and stronger than he was alive. | Alefgard | Very High | Party-wide spells Undead resistances Higher stats than the first fight | Experience and endgame loot | Alefgard, after the World of Darkness opens |
| King Hydra | Story Boss | A multi-headed hydra and one of Alefgard's landmark bosses. | Alefgard | Very High | Multiple attacks per turn Breath attacks Very high HP | Endgame experience and loot | Alefgard, World of Darkness |
| Zoma | Final Boss | The final boss and the true power behind Baramos. | Zoma's Citadel | Very High | High-tier party-wide spells Breath attacks Multiple phases Darkness mechanic countered by the Sphere of Light | Ending and the Erdrick trilogy link | Zoma's Citadel, final dungeon |
| Xenlon | Post-Game Boss | The optional dragon at the end of the post-game content and the hardest fight in the game. | Post-game bonus dungeon | Maximum | Party-wide breath attacks Multiple attacks per turn Extremely high HP and defence | One wish | Post-game bonus dungeon, after the credits |
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