Dragon Quest III HD-2D Remake - Locations

The towns, dungeons and regions of Dragon Quest III HD-2D Remake, roughly in the order a party reaches them. The campaign starts on the island kingdom of Aliahan, opens up with the ship and then the phoenix Ramia, and ends in Alefgard, the World of Darkness that becomes the setting of the original D...
of 21 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Aliahan Starting Kingdom / Hub The island kingdom where the Hero grows up and the game's home base. Aliahan Island Aliahan Castle and the King Patty's Party Planning Place The bank Item shop and inn
Reeve Town The first town off the starting island and the tutorial for how the world works: a small settlement with an inn, a shop and a handful of NPCs pointing the party toward Romaria. Aliahan Island Shop with early weapons and armour Inn First quest hooks toward Romaria
Romaria Town / Castle The first proper city of the mainland, built around a castle and the game's earliest weapon and armour economy. Central continent Romaria Castle Weapon and armour shops Secret Spot in the canyon north of town
Khoryv Town A highland town on the western side of the main continent and the staging point for the optional Skyfell Tower run. Western highlands Access point for Skyfell Tower Inn and shop Highland encounter tables
Skyfell Tower Optional Dungeon A tall optional tower reachable from the area southwest of Khoryv, formerly known in earlier translations as Shanpane Tower. Southwest of Khoryv Optional dungeon chests Robbin' 'Ood encounter Early experience farming
Norvik Town A cold northern town on the far side of the early map. Northern coast Northern shop stock Cold-region encounter table Story gate toward the eastern route
Faerie Village Hidden Village A hidden settlement of faeries that only opens to a party carrying the right item. Sealed forest Hidden entrance Faerie NPCs and optional rewards Required item to enter
Asham Town A trading town on the eastern continent with a shop that carries the mid-tier weapons the party needs before the desert stretch. Eastern continent Mid-tier weapon and armour stock Inn Route east toward the desert
Portoga Port Town The harbour town where the campaign's sea travel opens up. Eastern coast Harbour and docks Ship quest Coastal shop stock
Baharata Remote Town A remote settlement reached by ship, and the game's clearest example of how far the map opens once sea travel is available. Far eastern continent Remote shop stock Local quest item Sea route staging point
Ibis Town A desert town on the long inland route, with the heat-themed monster table and night events that go with it. Desert belt Desert shop stock Night-only events Desert encounter table
Isis Desert Kingdom A desert kingdom built around a palace, and the most prosperous stop on the southern route. Southern desert Isis Palace Strong shop stock Oasis town layout Side story and night events
Alltrades Abbey Vocation Hub The abbey where every character changes vocation from level 20 onward, and where a Words of Wisdom turns anyone into a Sage. Central continent Vocation change service Sage unlock via Words of Wisdom Tower of Transcendence to the north
Tower of Transcendence Optional Dungeon The optional tower directly north of Alltrades Abbey, and the most rewarding early detour in the game. North of Alltrades Abbey Words of Wisdom chest Optional dungeon loot Sage unlock shortcut
Jipang Island Region / Town An island region modelled on feudal Japan, complete with its own architecture, soundtrack palette and the Orochi storyline. Far eastern islands Orochi's Lair Jipang town and palace Orochi's Sword reward Optional Redux rematch
Edina Town A western town surrounded by one of the game's tougher mid-game monster regions. Western continent Mid-game shop stock Ocean Secret Spot to the northwest Surrounding high-level encounter table
Manoza Town A northern town that sits at the end of a long overland push, with the kind of shop stock that only appears once the party is deep into the campaign. Northern continent Late-game shop stock Inn Northern route staging point
Lanson Town A quiet town used as a mid-campaign resupply point, with an inn, a shop and NPCs that point toward the next leg of the Baramos trail. Central-west continent Inn and shop Story pointers toward the next dungeon
Kol Town A town on the eastern side of the map that serves the stretch before the World of Darkness. Eastern highlands Late-game equipment stock Last major shop before Alefgard Story trigger for the endgame
Alefgard (World of Darkness) Final Region The world beneath the surface, revealed after Baramos falls, and the map that players of the original Dragon Quest already know: Tantegel, Rimuldar and the rest of Alefgard, here drowned in darkness and ruled from Zoma's Citadel. The World of Darkness Tantegel Castle The World of Darkness overworld Damdara region Route to Zoma's Citadel
Zoma's Citadel Final Dungeon Zoma's fortress and the last dungeon of the campaign. Alefgard Final dungeon gauntlet Zoma boss fight Endgame loot
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