Dragon Quest III HD-2D Remake - Classes

The ten vocations of Dragon Quest III HD-2D Remake. A character is created at Patty's Party Planning Place in Aliahan as one of the starting vocations, and from level 20 onward any character can be re-classed at Alltrades Abbey, keeping about half of their accumulated stats. Sage is gated behind a W...
of 10 entries · updated 2026-09-15
Name Type Description Role Abilities Weapon Proficiencies Source
Hero Vocation The vocation of Ortega's child and the only one the main character can hold. All-rounder / Fixed protagonist class Frizz / Frizzle and Sizz line attack spells Zap-family lightning spells from the mid game Heal and Midheal support magic Zoom and Evac field magic Swords Spears and boomerangs as secondary options Fixed vocation of the main character
Warrior Vocation The straightforward bruiser. Warriors have the best HP and Strength growth of the starting vocations and the worst MP, so their game is heavy weapons, high defence and attacks that land for full damage. Front-line physical damage Highest HP and Strength growth of the starting classes Heavy weapon attacks with no MP cost Front-line tanking through armour and shields Swords Axes and hammers Starting vocation at Patty's Party Planning Place
Martial Artist Vocation The speed class. Martial Artists trade armour options for the highest Agility and Luck growth in the game, attack twice as often as anyone else with claws, and land critical hits far more reliably than other vocations, which makes them the standard answer to metal slime grinding and to high-defence bosses. Fast melee / Critical hits Top Agility and Luck growth Elevated critical hit rate Multi-hit claw attacks Evasion through light armour restrictions Claws Swords and staves as secondary options Starting vocation at Patty's Party Planning Place
Mage Vocation The damage caster. Mages learn the elemental attack lines (Frizz, Sizz, Bang, Crack, Woosh, Zap variants) and the sleep and confusion status spells, and they are the class that turns a boss fight into a damage race. Offensive spellcaster Full elemental attack spell lines Sleep, Dazzle and confusion status magic Boom and Kaboom area damage Low HP and restricted armour Staves and wands Low-tier swords and knives Starting vocation at Patty's Party Planning Place
Priest Vocation The party's sustain. Priests learn Heal, Midheal, Multiheal, Zing, Insulatle and the anti-status spells, and their Wisdom growth makes those heals land for full value. Healer / Support Heal, Midheal, Multiheal and Fullheal Zing and Kazing revival magic Insulatle and anti-status protection Holy-element attack spells Staves and hammers Swords as a secondary option Starting vocation at Patty's Party Planning Place
Thief Vocation The exploration class. Thieves are fast and evasive, and their field abilities matter more than their damage: they can sense treasure and hidden paths, which is why most guides recommend one Thief in the starting party. Utility / Item finder Nose for Treasure and path-finding field skills High Agility and evasion Multi-target whip and boomerang attacks Item theft from select enemies Whips and boomerangs Low-tier swords and knives Starting vocation at Patty's Party Planning Place
Merchant Vocation The odd-job class. Merchants are competent physical fighters with a handful of support abilities, including Call to Arms, and they interact with the game's shop and gold economy in ways no other class does. Hybrid support / Gold economy Call to Arms support ability Balanced physical stats and armour access Shop and gold-related utility Swords Axes and hammers as secondary options Starting vocation at Patty's Party Planning Place
Gadabout Vocation The deliberate joke class. Gadabouts disobey orders, wander off mid-battle and pull random effects, which makes them unreliable in a real fight. Joke class / Sage stepping stone Unpredictable actions in battle High Luck growth Access to Sage at level 20 without a Words of Wisdom Swords and knives Staves as a secondary option Starting vocation at Patty's Party Planning Place
Sage Vocation The advanced vocation everyone plans around. Advanced caster (Mage plus Priest) Combined Mage and Priest spell lists Heal, Midheal and Multiheal Full elemental attack magic Zing and Kazing Staves and wands Swords as a secondary option Words of Wisdom book at Alltrades Abbey, or a level-20 Gadabout
Monster Wrangler Vocation The vocation added by the HD-2D remake. Monster Wranglers track and befriend weakened monsters on the world map using Animal Instinct, then call those Friendly Monsters into battle as extra attacks. Monster specialist (new in the remake) Animal Instinct monster tracking Friendly Monster recruitment and summons Wild Side capstone skill Summon power scaling with collection count Claws Whips as a secondary option Starting vocation at Patty's Party Planning Place (new to the remake)
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