Dragon Quest III HD-2D Remake - Weapons
The weapon families of Dragon Quest III HD-2D Remake: swords, knives, axes, hammers and clubs, staves, whips, claws and boomerangs. Every weapon is class-restricted, so the same shop stocks different gear for a Warrior and a Mage, and the endgame swords are gated behind the Erdrick and Orochi storyl...
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of 17 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Cypress Stick | Sword (starter) | The joke starter weapon every Dragon Quest game keeps around. | Attack Bonus: +2 Equippable By: Most vocations | Starting equipment and the cheapest shop stock |
| Copper Sword | Sword | The first real upgrade for any sword user and the weapon most parties buy in Romaria. | Attack Bonus: +10 Equippable By: Hero, Warrior, Martial Artist, Priest, Merchant, Gadabout, Sage | Aliahan, Reeve and Romaria shops |
| Bronze Knife | Knife (sword family) | The light blade sold for the classes that cannot lift a real sword. | Equippable By: Mage, Thief, Gadabout | Early shops |
| Poison Needle | Knife (sword family) | A cheap knife with a chance to inflict instant death, which makes it a metal-slime and high-defence boss tool rather than a damage weapon. | Special: Chance of instant death Equippable By: Mage, Thief | Mid-game shops |
| Iron Axe | Axe | The standard mid-game axe for Warrior and Merchant builds. | Family: Axe Equippable By: Warrior, Merchant | Asham, Isis and Portoga shops |
| War Hammer | Hammer | The hammer line's workhorse, built for Warriors and Priests who want blunt damage. | Family: Hammer Equippable By: Warrior, Priest, Merchant | Mid-game shops |
| Oaken Club | Club (hammer family) | A cheap club that fills the blunt slot early. | Family: Club / hammer | Early shops |
| Morning Star | Hammer | A spiked mace that sits above the War Hammer in the blunt progression. | Family: Hammer | Mid-to-late game shops |
| Lightning Staff | Staff | A caster staff that adds an elemental attack and a Wisdom boost on top of its melee value. | Family: Staff Bonus: Elemental attack and Wisdom | Later shops and dungeon chests |
| Metal Wing Boomerang | Boomerang | The upgraded boomerang, hitting every enemy in an encounter for solid damage. | Family: Boomerang Targets: All enemies | Late-game shops and chests |
| Dragontail Whip | Whip | A high-tier whip that hits a group rather than a single target. | Family: Whip Targets: Group of enemies | Late-game shops |
| Orichalcum Claws | Claws | The claws a Martial Artist builds toward, combining high attack with the class's multi-hit claw attacks. | Family: Claws Equippable By: Martial Artist, Monster Wrangler | Late-game shops and chests |
| Mountaincleaver | Axe | A late-game axe with the highest raw attack of the axe line, built for Warriors who have already solved their accuracy problem. | Family: Axe | Late-game shops and dungeon chests |
| Zombiesbane | Sword (anti-undead) | A sword tuned against the undead, which in DQ3 means the crypts, the towers and most of Alefgard. | Special: Bonus damage against undead | Dungeon chests |
| Orochi's Sword | Sword | The reward for finishing the Jipang arc and killing Orochi twice. | Family: Sword Source Arc: Jipang, Orochi storyline | Reward for completing the Jipang arc |
| Erdrick's Sword | Legendary Sword | The legendary blade of the Erdrick line and the best sword in the game. | Equippable By: Hero only Set: Erdrick equipment | Late-game Erdrick equipment quest |
| Sword of Ruin | Cursed Sword | A cursed blade found in the World of Darkness. | Special: Cursed | World of Darkness dungeon chest |
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