Double Dragon Revive - Enemies

The Black Warriors roster that fills every stage of Double Dragon Revive, from the standard grunts that teach the combat system to the named lieutenants and the gang's leader. Each enemy archetype asks a different question: close the distance, hold the middle, or stop trading hits and reposition. La...
of 8 entries · updated 2026-09-15
Name Type Description Stats Source
Williams Standard Grunt The baseline Black Warriors member and the enemy the combat system is taught against. Threat: Low Range: Short Health: Low Appears from the opening stage onward
Rowper Knife Grunt The knife carrier of the grunt set. Rowper's reach is longer than a fist and his swings come out faster than a punch, so standing in front of him and mashing is the fastest way to lose a health bar. Threat: Medium Range: Medium Health: Low Appears in the early and mid campaign stages
Linda Whip Grunt The whip user of the roster, and the enemy that punishes careless approach lines. Threat: Medium Range: Long Health: Low Appears in mixed crowds from the mid campaign onward
Jeff Bruiser The big body of the regular enemy set. Jeff soaks more damage than the other grunts, grabs instead of punching when he gets close, and is the reason a player has to keep moving through a crowd rather than planting in one spot. Threat: High Range: Short Health: High Appears in later stage crowds alongside standard grunts
Abobo Elite Bruiser The gang's signature heavy, a shirtless giant who walks through light attacks and answers with a two-handed overhead that ends most exchanges. Threat: Very high Range: Short to medium Health: Very high Recurring mid-boss across the campaign
Burnov Grappler A masked strongman built around throws rather than strikes. Threat: High Range: Short Health: High Appears as a stage enforcer in the mid and late campaign
Jick Striker The fast, mobile member of the named enemy set, all quick jabs and short dashes with very little recovery between strings. Threat: High Range: Short Health: Medium Appears in the later stages and boss escort groups
Willy Mackey Gang Leader / Boss The head of the Black Warriors and the campaign's final authority, fought with a gun and a small army of grunts rather than honorably. Threat: Extreme Range: Long Health: Boss tier Final boss encounter
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