Double Dragon Revive - Characters
The cast of Double Dragon Revive: the two Lee brothers and the people caught between them and the Black Warriors. The story is a straight retelling of the arcade original, so the playable core is small and every face carries a fixed role in the fight that runs from the city streets to the gang's hid...
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of 8 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Billy Lee | The younger of the Lee brothers and the character the campaign follows. | Protagonist | Lee family / Sōsetsuken school | Sōsetsuken strike strings and juggle launchers Spin kick crowd clear Grab, knee and throw follow-ups Improvised weapon pickup swings | Playable from the start of the campaign |
| Jimmy Lee | Billy's older brother, trained in the same school and set against him for most of the story. | Rival brother / second playable lead | Black Warriors (initially) / Lee family | Heavier strike strings than Billy Uppercut and juggle starters Grab and slam throws Weapon pickups | Playable character; joins the roster as the story unfolds |
| Marian Kelly | Billy's partner and the reason the campaign starts. | Supporting character / rescue objective | Black Warriors (former) / Lee family | Story objective for the campaign Former Black Warriors insider knowledge | Non-playable story character |
| Willy Mackey | The leader of the Black Warriors and the man behind Marian's kidnapping, known in the arcade original as the Shadow Boss. | Antagonist / final boss | Black Warriors | Boss-tier durability and damage Close-range burst attacks Gang command over the Black Warriors | Final boss of the campaign |
| Abobo | The gang's heavy, and the fight that teaches a new player that not every enemy can be met head-on. | Enforcer / recurring boss | Black Warriors | Grab and slam Charge attacks High health pool Armoured responses to light hits | Boss encounter in the early stages |
| Linda Lash | The gang's whip specialist and the roster's only dedicated mid-range fighter. | Enforcer / mid-range boss | Black Warriors | Whip attacks with reach beyond melee range Keep-away spacing that punishes straight-line approaches Multi-hit lash strings with a long recovery window Grapple at close range if the player gets too eager | Boss encounter in the mid-campaign stages |
| Burnov | A masked giant in the Abobo mould, built around throws rather than strikes. | Heavy enforcer / boss | Black Warriors | Bear-hug grab with heavy damage Armoured walk-through against light attacks Shoulder charge to close distance Very high health and stagger resistance | Boss encounter in the later stages |
| Roper | The Black Warriors' knife-carrying lieutenant, and the most common named threat in the stages between bosses. | Gang lieutenant / recurring enemy | Black Warriors | Thrown knife at range Fast circling footwork Quick jabs that interrupt long player strings Calls in additional Black Warriors grunts | Recurring lieutenant encounter across the campaign |
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