Double Dragon Revive - Skills

The combat moves of Double Dragon Revive, grouped by what each one is for rather than by a character-specific skill tree. Every playable lead works from the same grammar of strings, launchers, grabs and air attacks, so the difference between Billy and Jimmy is which of these tools they lean on and h...
of 9 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite Weapon Proficiencies
Basic Combo Combo The three-hit string that everything else branches out of. Striking None Available from the start —
Spin Kick Special Move A rotating kick that hits on both sides of the character instead of only in front. Crowd Control None Available from the start —
Uppercut Launcher The main launcher of the move set. It lifts a normal-sized enemy off the floor and leaves them hanging long enough for a follow-up, which is how the game's juggle routes start. Launchers None Available from the start —
Elbow Smash Heavy Strike A short, heavy strike thrown from inside arm's reach. Striking None Available from the start —
Jump Kick Air Attack A flying kick thrown out of a jump, used to cross a gap in a crowd or to open a fight at range. Air None Available from the start —
Knee Drop Down Attack The follow-up to a knockdown. Dropping a knee onto a grounded enemy converts a knock-down into real damage instead of the handful of frames of breathing room a plain knockdown would give. Air None Available from the start —
Grab and Throw Throw The crowd-breaking tool of the move set. Grappling None Available from the start —
Dash Attack Approach Attack A running strike that closes distance and hits on the way in, used to reach a whip or knife user before they can reset their spacing. Movement None Available from the start —
Weapon Swing Weapon Attack The attack string a character gets while holding an improvised weapon. Weapons None Pick up a dropped bat, knife or whip —
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