Divinity: Original Sin II - Definitive Edition - Characters
The cast of Divinity: Original Sin II is built around six fully voiced Origins, each with their own personal quest, racial skill and dialogue perspective, plus the companions, Seekers, Magisters and Eternals who shape the Godwoken campaign.
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of 19 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| The Red Prince | A lizard prince of the Ancient Empire, stripped of his title, his house and his prospects and exiled as a Sourcerer. | Origin (playable) | Lizard Empire - House of the Red Prince | Dragon's Blaze (lizard racial fire breath) Fire resistance Strength-based melee and two-handed weapon scaling Persuasion through noble standing and imperial knowledge | Playable Origin; can be chosen as the main character or recruited as a companion |
| Sebille | An elven assassin who was kept as property by a brutal master, freed by an elven elder at the cost of her own freedom, and left carrying a list of names to kill. | Origin (playable) | Independent - former slave of the Master | Flesh Sacrifice (elf racial that trades vitality for a blood surface and a damage boost) Corpse-eating to read memories and learn skills from the dead Dagger and dual-wielding backstab damage Assassination, stealth and mobility skills | Playable Origin; can be chosen as the main character or recruited as a companion |
| Ifan ben-Mezd | A decorated veteran of the Divine Order who carried out the massacre at the elven Mother Tree under orders and has been paying for it ever since. | Origin (playable) | Independent - former Divine Order soldier and Lone Wolf | Encourage (human racial party buff) Crossbow and bow marksmanship with ranged skills Summonable wolf companion Lone Wolf and mercenary contacts across Rivellon | Playable Origin; can be chosen as the main character or recruited as a companion |
| Lohse | A travelling musician who, in the middle of a performance, lost control of her body to something that has been living inside her ever since. | Origin (playable) | Independent - possessed by the Doctor | Encourage (human racial party buff) The Doctor's whispers and possession, which can surface mid-conversation Song and performance used as a social tool Unique dialogue options only her passenger can unlock | Playable Origin; can be chosen as the main character or recruited as a companion |
| Beast | A dwarven sailor, engineer and former courtier who led a failed uprising against the tyranny of Queen Justinia and had to flee to the surface. | Origin (playable) | Dwarven nobility in exile | Petrifying Touch (dwarf racial) Grenade and explosive combat skills Source experiments and improvised devices Strength, shield and melee weapon scaling | Playable Origin; can be chosen as the main character or recruited as a companion |
| Fane | An undead scholar of the Eternals, the ancient race that ruled Rivellon before the Seven gods and their chosen peoples. | Origin (playable) | The Eternals | Play Dead (undead racial) Undead traits: poison heals him and healing potions damage him No need to breathe or eat, opening up routes other characters cannot take Ancient lore that unlocks otherwise unreadable dialogue and history | Playable Origin; can be chosen as the main character or recruited as a companion |
| Malady | The foul-mouthed, chain-smoking captain of the Lady Vengeance, the ship that becomes the party's home between acts. | Ally - smuggler captain | The Seekers | Piloting the Lady Vengeance between the campaign's regions Source knowledge and contacts among the Seekers Smuggling, forgery and Magister evasion | Recurring ally from the end of the tutorial aboard the Merryweather |
| Gareth | The young leader of the Seekers who takes over the group's underground campaign against the Divine Order after Fort Joy. | Ally - Seeker leader | The Seekers | Organising Seeker safehouses and evacuation routes Command of Seeker operatives and informants Frontline sword and shield combat as an ally | Met in Fort Joy's Hollow Marshes and joins the campaign from Act 2 onward |
| Tarquin | A Seeker Researcher who studies Source as a discipline rather than a curse, and who is the party's main route to rarer skill books and Source knowledge. | Ally - Source scholar | The Seekers | Source research and knowledge of the ancients Skill book trade and the party's advanced spell supply Recruitment network across the Reaper's Coast | Met in Fort Joy and re-encountered across the campaign's hubs |
| Bishop Alexander | The son of Lucian and the Bishop charged with hunting Sourcerers to extinction, Alexander is the face of the Divine Order's purge and the campaign's first major opponent. | Antagonist - Divine Order | The Divine Order (Magisters) | Magister authority over the prison fleet and Bishop's personal guard Powerful Source-based spellcasting Command of Voidwoken summoning rituals | Primary antagonist of Act 1 |
| Dallis the Hammer | The towering Magister who executes Bishop Alexander's purge and whose true nature is one of the campaign's biggest reveals: she is not human at all, but one of the Eternals, playing both the Divine Order and the Godwoken against each other. | Antagonist - Divine Order | The Divine Order (Magisters) / the Eternals | Enormous physical strength and melee authority in person Magister command and the loyalty of the puritanical wing Eternal powers only revealed late in the campaign | Recurring antagonist from Act 1 through the finale |
| Lucian the Divine | The Divine who led the crusade against the Sourcerers, closed the void and was believed dead, whose absence allowed the Divine Order to become what it is and whose return reorganises the entire endgame. | Antagonist - the missing Divine | The Divine Order (founder) | Legendary Source mastery Political authority over the Divine Order even in absence Endgame-scale scheme driving the final confrontation | Central figure of the campaign, confronted directly in the finale |
| The God-King | The king of the Eternals, the race that the Seven gods overthrew and sealed away. | Antagonist - the Eternals | The Eternals | Command over the Voidwoken and the void itself Immortal authority over the imprisoned Eternals Manipulation of the Seven and of every Godwoken who listens | The campaign's overarching antagonist, faced in the endgame |
| Braccus Rex | The Sorcerer King of the Ancient Empire, the tyrant whose reign of Source did more than any other single figure to make magic feared, and whose tomb and armour sit beneath the island the campaign opens on. | Antagonist - the Sorcerer King | The Ancient Empire | Legendary Source sorcery Ancient imperial authority and a ruined empire's relics The Binding of the void to the world | Act 1 antagonist and ancient-history figure throughout the campaign |
| High Judge Orivand | The Magister officer who governs Fort Joy's prison wing and sentences its Sourcerer inmates, the first real authority figure the party must defy. | Antagonist - Fort Joy | The Divine Order (Magisters) | Magister judicial authority over Fort Joy Armed guard command and prison control Punitive Source-suppression measures | Act 1, Fort Joy prison |
| Hannag | A dwarf Sourcerer living in the Blackpits who agrees to teach the Godwoken a higher tier of Source magic, and one of the few people in Rivellon who can. | Ally - Sourcerer | The Sourcerers (former Lone Wolf) | Advanced Source training for the party Deep knowledge of the Source-infused wilds of the Reaper's Coast Powerful solo elemental spellcasting in combat | Recruited as a Source trainer in Act 2 |
| The Advocate | A demon who holds court on Bloodmoon Island and speaks to the party with the patience of something that has watched empires come and go. | Antagonist - demon | Rivellon's demon lords | Demon bargains that trade favours for long-term costs Control of Bloodmoon Island's possessed and its black ring Knowledge of the void, the Eternals and the Doctor | Act 2, Bloodmoon Island |
| Adramahlihk (the Doctor) | The demon sharing Lohse's mind, a physician of the void who calls himself the Doctor and who is, by the endgame, one of the most dangerous entities in Rivellon. | Antagonist - possession | Rivellon's demon lords | Possession of Lohse and intermittent control of her body Demon bargains with mortals and with other demons Immense Source power if given the freedom of a physical form | Tied to Lohse's Origin quest line, resolved at the endgame |
| Consul Linder Kemm | The ranking Magister authority in the city of Arx and the man who decides who is allowed to enter and to breathe while the Divine Order consolidates. | Antagonist - Arx | The Divine Order (Magisters) | Consular authority over Arx and its wall Command of the city's Magister garrison Political and ecclesiastical influence over the Order | Act 4, Arx |
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