Divinity: Original Sin II - Definitive Edition - Factions

Rivellon is carved up between the Divine Order who hunt Sourcerers, the resistance networks that hide them, the mercenary and cult groups who profit from the war, and the older powers of the void, the gods and the demons who set the whole conflict in motion.
of 10 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Divine Order (Magisters) Military and Religious Order The army, church and government that emerged after Lucian the Divine closed the void, and the institution carrying out the purge of every Sourcerer in Rivellon. All of Rivellon, headquartered in Arx Bishop Alexander and the purge fleet Dallis the Hammer Fort Joy and the prison programme Consul Linder Kemm and the Arx administration High Judge Orivand's courts
The Seekers Resistance Network A scattered network of Sourcerers, researchers and sympathisers who smuggle people out of Magister custody and study Source instead of fearing it. Reaper's Eye and the Reaper's Coast Gareth, their field leader Tarquin, their Source researcher The Sanctuary of Amadia Safehouses and smuggler routes across the coast
The Lone Wolves Mercenary Company A mercenary company that sells its swords to whoever pays and treats the Source war as a business opportunity, built out of veterans of the Divine Order's wars. The Reaper's Coast Camp and operations at Paradise Downs Contracts with the Black Ring and the Order both Ifan ben-Mezd and Hannag as former members Their own agenda for the coast's farmland and ruins
The Black Ring Sourcerer Cult A cult of Sourcerers and fanatics who serve the God-King and the void he promises, viewing the Seven gods as usurpers and the Divine Order as a temporary obstacle. The Reaper's Coast, Bloodmoon Island, Arx Camps and positions at Paradise Downs Presence on Bloodmoon Island Cells operating inside Arx Allegiance to the God-King rather than any worldly ruler
The Paladins Holy Order An order of knights devoted to Lucian the Divine, operating where the Magisters' writ and competence both run thin. The Reaper's Coast and Arx Devotion to Lucian rather than to the Magister bureaucracy Armed intervention at sites the Order has neglected Their own reading of what the Source purge is really for
The Godwoken and the Sourcerers Player Faction The people the campaign is about: Sourcerers whose Source has become strong enough to host the blessing of one of the Seven, and who each god treats as a weapon it intends to wield. All of Rivellon The six Origins and the custom Godwoken Source Points and Source training The Hall of Echoes and the gods' patronage The final choice over the fate of the Source
The Seven Gods Pantheon The gods who took Rivellon from the Eternals and split it between their chosen peoples, each claiming a racial patron and each treating the Godwoken as an instrument. The Hall of Echoes Racial patrons, including Zorl-Stissa for the lizard empire, Tir-Cendelius for the elves, Duna for the dwarves and Vrogir for the orcs The Hall of Echoes and its Source pools Amadia, the goddess the Seekers' sanctuary is named for Their concealment of the fate of the Eternals
The Eternals Ancient Race and Antagonist Power The race that ruled Rivellon before the gods, defeated and imprisoned in the void rather than destroyed. The void The God-King and his offers Dallis the Hammer, an Eternal in service to the Magisters Fane, an Eternal scholar travelling with a modern party The sealing of the void and the origin of the Voidwoken
The Voidwoken Enemy Entities The creatures of the void, ranging from swarming insects and armoured brutes to void dragons and the colossal Voidwoken bosses the campaign opens on. The void, spilling into every region of Rivellon Swarm and drone Voidwoken in the Hollow Marshes Armoured and flying Voidwoken in the Reaper's Coast Void dragons and named Voidwoken bosses Their link to the Source and to the Eternals
Rivellon's Demon Lords Supernatural Power Rivellon's demons operate the way demons always do: one bargain at a time, offering exactly what the other factions refuse, and collecting the difference years later. Bloodmoon Island and wherever they are summoned The Advocate's court on Bloodmoon Island Adramahlihk, also called the Doctor Possessed settlers and demon pacts Their knowledge of the void and the Eternals
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