Diablo IV - Weapons
The weapon families and equipment framework of Diablo IV. Gear is procedurally generated loot: each run drops randomized weapons and armor with affixes, item power, and legendary powers, rather than a fixed hand-placed list. This file documents the weapon type families available to each class, the e...
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| One-Handed Swords and Axes | Slashing One-Handed | Swift one-handed slashing weapons favored by the Rogue, Barbarian, Necromancer, and Paladin. | Slots: One main-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Critical strike chance, damage to close, core skill damage | Randomized drops from enemies, chests, and world content across Sanctuary |
| Two-Handed Swords, Axes, and Maces | Heavy Two-Handed | Heavy two-handed weapons that trade attack speed for slow, crushing single blows, favored by the Barbarian's Arsenal system and the Paladin's holy crusader loadouts. | Slots: Main-hand two-handed weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Overpower damage, vulnerable damage, core skill damage | Randomized drops across Sanctuary and endgame content |
| Bows and Crossbows | Ranged Bows | The Rogue's primary ranged weapon families. | Slots: Two-handed ranged weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Damage to vulnerable, attack speed, critical strike damage | Randomized drops usable by the Rogue class |
| Daggers | Dual-Wield Blades | Fast dual-wield blades that define the Rogue's melee options and the Necromancer's blood-and-shadow builds. | Slots: One-handed weapon (dual-wieldable) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Attack speed, damage to close, lucky hit chance | Randomized drops usable by Rogue and Necromancer |
| Wands, Scythes, and Staves | Caster Instruments | The magical implements of the Sorcerer, Necromancer, Druid, and Warlock. | Slots: One-handed (wand/scythe) or two-handed (staff) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Elemental skill damage, cooldown reduction, intelligence | Randomized drops usable by spellcasting classes |
| Shields and Off-Hand Implements | Off-Hand Defense / Focus | The secondary equipment slot pairing with a one-handed main weapon. | Slots: Off-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Block chance, cooldown reduction, class skill bonuses | Randomized drops across all classes |
| Armor and Equipment Slots | Equipment Framework | The fixed equipment slots that define a character's defenses and utility, all filled by randomized loot. | Slots: Helm, Chest, Gloves, Pants, Boots, 2 Rings, Amulet, Main Weapon, Off-Hand Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Life, armor, resistances, skill ranks | Randomized drops and crafted upgrading across Sanctuary |
| Rarity Tiers, Item Power, and Upgrades | Loot Chase Framework | The tiers that define a weapon's quality and power. | Tiers: Normal / Magic / Rare / Legendary / Unique Endgame Tiers: Sacred, Ancestral Systems: Upgrading, Imprinting (Codex of Power), Refining | Global loot system spanning over all content and World Tiers |
| Polearms | Two-Handed Reach Weapons | Two-handed reach weapons in the Barbarian arsenal, trading the raw burst of a two-handed sword for longer attack range and an inherent roll of damage to distant enemies. | Slots: Main-hand two-handed weapon Inherent Affix: Damage to distant enemies Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Class: Barbarian | Randomized drops from enemies, chests, and endgame content |
| One-Handed Maces and Hammers | Bludgeoning One-Handed | The bludgeoning one-handed family used by the Barbarian, Druid, and Paladin, pairing with a shield, focus, or totem in the off-hand. | Slots: One main-hand weapon slot Inherent Affix: Overpower damage Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Classes: Barbarian, Druid, Paladin | Randomized drops usable by bludgeoning classes |
| Spiritborn Glaives and Quarterstaves | Class-Locked Two-Handed | The Spiritborn class introduced with the Vessel of Hatred expansion fights with two-handed weapons no other class can equip. | Slots: Main-hand two-handed weapon Weapon Types: Glaive (slashing), Quarterstaff (bludgeoning) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Class: Spiritborn (Vessel of Hatred) | Randomized drops usable by the Spiritborn only |
| Barbarian Arsenal and Weapon Techniques | Class Weapon Framework | The Barbarian is the one class that carries multiple weapons at once, filling a two-handed bludgeoning slot, a two-handed slashing slot, and two one-handed slots with an off-hand, then assigning each skill to a specific weapon or letting the Arsenal pick the strongest one. | Slots: 2x two-handed, 2x one-handed plus off-hand Extra Slot: Technique slot (borrowed weapon passive) Class: Barbarian | Unlocked through the Barbarian class mechanic |
| Mythic Unique Weapons | Chase Item Tier | The rarest tier of named gear in the game, farmed from endgame bosses and high-difficulty content and instantly recognisable by their ancient, fixed designs. | Tier: Mythic Unique (above Unique) Named Weapons: The Grandfather, Doombringer, Ahavarion Spear of Lycander Equip Limit: One Mythic Unique per character Source: Endgame boss loot tables and high World Tiers | Endgame boss farming, seasonal content, and high-tier Nightmare Dungeons |
| Tempering, Masterworking and Aspects | Crafting Framework | The crafting loop that turns a good drop into an endgame weapon. | Systems: Tempering manuals, Masterworking ranks, Aspect imprinting and extraction Masterwork Ranks: 12 ranks (bonus every 4th rank) Crafting Hub: Blacksmith, Jeweller and Occultist | Blacksmith crafting, Codex of Power, and seasonal reward tracks |
| Gems, Socketables and Runewords | Socket System | Weapons, armor and jewelry all carry sockets, and what goes into them depends on the item: the seven gems, amethyst, diamond, emerald, ruby, sapphire, skull, and topaz, each grant entirely different effects depending on whether they sit in a weapon, a piece of armor, or jewelry, so a socket decision changes with the slot. | Gems: Amethyst, Diamond, Emerald, Ruby, Sapphire, Skull, Topaz Usage: Different effect per socketed slot type Runewords: Condition rune plus effect rune (Vessel of Hatred onward) | Gem drops across Sanctuary, Jeweller crafting, and rune drops in endgame content |
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