Diablo IV - Weapons

The weapon families and equipment framework of Diablo IV. Gear is procedurally generated loot: each run drops randomized weapons and armor with affixes, item power, and legendary powers, rather than a fixed hand-placed list. This file documents the weapon type families available to each class, the e...
of 15 entries · updated 2026-09-15
Name Type Description Stats Source
One-Handed Swords and Axes Slashing One-Handed Swift one-handed slashing weapons favored by the Rogue, Barbarian, Necromancer, and Paladin. Slots: One main-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Critical strike chance, damage to close, core skill damage Randomized drops from enemies, chests, and world content across Sanctuary
Two-Handed Swords, Axes, and Maces Heavy Two-Handed Heavy two-handed weapons that trade attack speed for slow, crushing single blows, favored by the Barbarian's Arsenal system and the Paladin's holy crusader loadouts. Slots: Main-hand two-handed weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Overpower damage, vulnerable damage, core skill damage Randomized drops across Sanctuary and endgame content
Bows and Crossbows Ranged Bows The Rogue's primary ranged weapon families. Slots: Two-handed ranged weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Damage to vulnerable, attack speed, critical strike damage Randomized drops usable by the Rogue class
Daggers Dual-Wield Blades Fast dual-wield blades that define the Rogue's melee options and the Necromancer's blood-and-shadow builds. Slots: One-handed weapon (dual-wieldable) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Attack speed, damage to close, lucky hit chance Randomized drops usable by Rogue and Necromancer
Wands, Scythes, and Staves Caster Instruments The magical implements of the Sorcerer, Necromancer, Druid, and Warlock. Slots: One-handed (wand/scythe) or two-handed (staff) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Elemental skill damage, cooldown reduction, intelligence Randomized drops usable by spellcasting classes
Shields and Off-Hand Implements Off-Hand Defense / Focus The secondary equipment slot pairing with a one-handed main weapon. Slots: Off-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Block chance, cooldown reduction, class skill bonuses Randomized drops across all classes
Armor and Equipment Slots Equipment Framework The fixed equipment slots that define a character's defenses and utility, all filled by randomized loot. Slots: Helm, Chest, Gloves, Pants, Boots, 2 Rings, Amulet, Main Weapon, Off-Hand Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Life, armor, resistances, skill ranks Randomized drops and crafted upgrading across Sanctuary
Rarity Tiers, Item Power, and Upgrades Loot Chase Framework The tiers that define a weapon's quality and power. Tiers: Normal / Magic / Rare / Legendary / Unique Endgame Tiers: Sacred, Ancestral Systems: Upgrading, Imprinting (Codex of Power), Refining Global loot system spanning over all content and World Tiers
Polearms Two-Handed Reach Weapons Two-handed reach weapons in the Barbarian arsenal, trading the raw burst of a two-handed sword for longer attack range and an inherent roll of damage to distant enemies. Slots: Main-hand two-handed weapon Inherent Affix: Damage to distant enemies Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Class: Barbarian Randomized drops from enemies, chests, and endgame content
One-Handed Maces and Hammers Bludgeoning One-Handed The bludgeoning one-handed family used by the Barbarian, Druid, and Paladin, pairing with a shield, focus, or totem in the off-hand. Slots: One main-hand weapon slot Inherent Affix: Overpower damage Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Classes: Barbarian, Druid, Paladin Randomized drops usable by bludgeoning classes
Spiritborn Glaives and Quarterstaves Class-Locked Two-Handed The Spiritborn class introduced with the Vessel of Hatred expansion fights with two-handed weapons no other class can equip. Slots: Main-hand two-handed weapon Weapon Types: Glaive (slashing), Quarterstaff (bludgeoning) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Class: Spiritborn (Vessel of Hatred) Randomized drops usable by the Spiritborn only
Barbarian Arsenal and Weapon Techniques Class Weapon Framework The Barbarian is the one class that carries multiple weapons at once, filling a two-handed bludgeoning slot, a two-handed slashing slot, and two one-handed slots with an off-hand, then assigning each skill to a specific weapon or letting the Arsenal pick the strongest one. Slots: 2x two-handed, 2x one-handed plus off-hand Extra Slot: Technique slot (borrowed weapon passive) Class: Barbarian Unlocked through the Barbarian class mechanic
Mythic Unique Weapons Chase Item Tier The rarest tier of named gear in the game, farmed from endgame bosses and high-difficulty content and instantly recognisable by their ancient, fixed designs. Tier: Mythic Unique (above Unique) Named Weapons: The Grandfather, Doombringer, Ahavarion Spear of Lycander Equip Limit: One Mythic Unique per character Source: Endgame boss loot tables and high World Tiers Endgame boss farming, seasonal content, and high-tier Nightmare Dungeons
Tempering, Masterworking and Aspects Crafting Framework The crafting loop that turns a good drop into an endgame weapon. Systems: Tempering manuals, Masterworking ranks, Aspect imprinting and extraction Masterwork Ranks: 12 ranks (bonus every 4th rank) Crafting Hub: Blacksmith, Jeweller and Occultist Blacksmith crafting, Codex of Power, and seasonal reward tracks
Gems, Socketables and Runewords Socket System Weapons, armor and jewelry all carry sockets, and what goes into them depends on the item: the seven gems, amethyst, diamond, emerald, ruby, sapphire, skull, and topaz, each grant entirely different effects depending on whether they sit in a weapon, a piece of armor, or jewelry, so a socket decision changes with the slot. Gems: Amethyst, Diamond, Emerald, Ruby, Sapphire, Skull, Topaz Usage: Different effect per socketed slot type Runewords: Condition rune plus effect rune (Vessel of Hatred onward) Gem drops across Sanctuary, Jeweller crafting, and rune drops in endgame content
No matching entries
Try a different search term.