Diablo IV - Weapons
The weapon families and equipment framework of Diablo IV. Gear is procedurally generated loot: each run drops randomized weapons and armor with affixes, item power, and legendary powers, rather than a fixed hand-placed list. This file documents the weapon type families available to each class, the e...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| One-Handed Swords and Axes | Slashing One-Handed | Swift one-handed slashing weapons favored by the Rogue, Barbarian, Necromancer, and Paladin. | Slots: One main-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Critical strike chance, damage to close, core skill damage | Randomized drops from enemies, chests, and world content across Sanctuary |
| Two-Handed Swords, Axes, and Maces | Heavy Two-Handed | Heavy two-handed weapons that trade attack speed for slow, crushing single blows, favored by the Barbarian's Arsenal system and the Paladin's holy crusader loadouts. | Slots: Main-hand two-handed weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Overpower damage, vulnerable damage, core skill damage | Randomized drops across Sanctuary and endgame content |
| Bows and Crossbows | Ranged Bows | The Rogue's primary ranged weapon families. | Slots: Two-handed ranged weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Damage to vulnerable, attack speed, critical strike damage | Randomized drops usable by the Rogue class |
| Daggers | Dual-Wield Blades | Fast dual-wield blades that define the Rogue's melee options and the Necromancer's blood-and-shadow builds. | Slots: One-handed weapon (dual-wieldable) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Attack speed, damage to close, lucky hit chance | Randomized drops usable by Rogue and Necromancer |
| Wands, Scythes, and Staves | Caster Instruments | The magical implements of the Sorcerer, Necromancer, Druid, and Warlock. | Slots: One-handed (wand/scythe) or two-handed (staff) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Elemental skill damage, cooldown reduction, intelligence | Randomized drops usable by spellcasting classes |
| Shields and Off-Hand Implements | Off-Hand Defense / Focus | The secondary equipment slot pairing with a one-handed main weapon. | Slots: Off-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Block chance, cooldown reduction, class skill bonuses | Randomized drops across all classes |
| Armor and Equipment Slots | Equipment Framework | The fixed equipment slots that define a character's defenses and utility, all filled by randomized loot. | Slots: Helm, Chest, Gloves, Pants, Boots, 2 Rings, Amulet, Main Weapon, Off-Hand Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Life, armor, resistances, skill ranks | Randomized drops and crafted upgrading across Sanctuary |
| Rarity Tiers, Item Power, and Upgrades | Loot Chase Framework | The tiers that define a weapon's quality and power. | Tiers: Normal / Magic / Rare / Legendary / Unique Endgame Tiers: Sacred, Ancestral Systems: Upgrading, Imprinting (Codex of Power), Refining | Global loot system spanning over all content and World Tiers |
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