Diablo IV - Weapons

The weapon families and equipment framework of Diablo IV. Gear is procedurally generated loot: each run drops randomized weapons and armor with affixes, item power, and legendary powers, rather than a fixed hand-placed list. This file documents the weapon type families available to each class, the e...
of 8 entries · updated 2026-09-15
Name Type Description Stats Source
One-Handed Swords and Axes Slashing One-Handed Swift one-handed slashing weapons favored by the Rogue, Barbarian, Necromancer, and Paladin. Slots: One main-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Critical strike chance, damage to close, core skill damage Randomized drops from enemies, chests, and world content across Sanctuary
Two-Handed Swords, Axes, and Maces Heavy Two-Handed Heavy two-handed weapons that trade attack speed for slow, crushing single blows, favored by the Barbarian's Arsenal system and the Paladin's holy crusader loadouts. Slots: Main-hand two-handed weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Overpower damage, vulnerable damage, core skill damage Randomized drops across Sanctuary and endgame content
Bows and Crossbows Ranged Bows The Rogue's primary ranged weapon families. Slots: Two-handed ranged weapon Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Damage to vulnerable, attack speed, critical strike damage Randomized drops usable by the Rogue class
Daggers Dual-Wield Blades Fast dual-wield blades that define the Rogue's melee options and the Necromancer's blood-and-shadow builds. Slots: One-handed weapon (dual-wieldable) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Attack speed, damage to close, lucky hit chance Randomized drops usable by Rogue and Necromancer
Wands, Scythes, and Staves Caster Instruments The magical implements of the Sorcerer, Necromancer, Druid, and Warlock. Slots: One-handed (wand/scythe) or two-handed (staff) Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Elemental skill damage, cooldown reduction, intelligence Randomized drops usable by spellcasting classes
Shields and Off-Hand Implements Off-Hand Defense / Focus The secondary equipment slot pairing with a one-handed main weapon. Slots: Off-hand weapon slot Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Block chance, cooldown reduction, class skill bonuses Randomized drops across all classes
Armor and Equipment Slots Equipment Framework The fixed equipment slots that define a character's defenses and utility, all filled by randomized loot. Slots: Helm, Chest, Gloves, Pants, Boots, 2 Rings, Amulet, Main Weapon, Off-Hand Rarity Tiers: Normal / Magic / Rare / Legendary / Unique Example Affixes: Life, armor, resistances, skill ranks Randomized drops and crafted upgrading across Sanctuary
Rarity Tiers, Item Power, and Upgrades Loot Chase Framework The tiers that define a weapon's quality and power. Tiers: Normal / Magic / Rare / Legendary / Unique Endgame Tiers: Sacred, Ancestral Systems: Upgrading, Imprinting (Codex of Power), Refining Global loot system spanning over all content and World Tiers
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