Diablo IV - Locations

The open world of Sanctuary in Diablo IV, an open shared world divided into major explorable regions. The base game spans the five regions of Fractured Peaks, Scosglen, Dry Steppes, Kehjistan, and Hawezar, explored in an open order and hosting strongholds, dungeons, world bosses, and waypoint hubs....
of 21 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Fractured Peaks Starting Region / Mountains A jagged, snow-capped mountain region in the northeast of Sanctuary and the player's opening playground. Sanctuary Kyovashad The defiled Cathedral Nevesk Strongholds and dungeon entrances
Scosglen Forested Highland Region A lush, wooded highland in the north of Sanctuary, the ancient homeland of the Druids. Sanctuary Druid homeland and spirits The Cursed forest environs Coastal and highland shrines Strongholds such as the highland keeps
Dry Steppes Arid Steppe / Barbarian Lands An arid, wind-scoured steppe in the west of Sanctuary and the traditional homeland of the Barbarians. Sanctuary Barbarian tribal lands Canyon and mesa settlements Wind-scoured ruins Strongholds and world-boss arenas
Kehjistan Tropical Desert Region A tropical desert region in the south of Sanctuary, home to the sprawling trade city of Gea Kul and the remnants of the ancient eastern empire. Sanctuary The trade city of Gea Kul Ancient eastern empire ruins Desert temples and caravans Endgame and campaign arenas
Hawezar Swamp / Vitiated Marshland A grim, swampy marshland in the south-central reaches of Sanctuary, infested with cultists, undead, and the corruption of the swamp itself. Sanctuary The Vitiated marshlands Cultist and witch-born strongholds Corrupted swamp dungeons Campaign story beats
Nahantu Jungle Region (Vessel of Hatred) The sprawling jungle region of Sanctuary introduced in the Vessel of Hatred expansion. Sanctuary (south) Spiritborn homeland Ancient kurastian ruins Subregions and strongholds Dungeon entrances and world content
Skovos Island Realm (Lord of Hatred) The ancient island realm introduced in the Lord of Hatred expansion. Sanctuary (ancient islands) Rugged island coastline New strongholds and dungeons Paladin and Warlock class content Age of Hatred campaign staging
Kurast Hub Subregion The overgrown heart of the Nahantu jungle and the expansion hub introduced in Vessel of Hatred and Lord of Hatred. Nahantu Kurast Bazaar (main hub) Upper Kurast Kurast Docks Council Chambers
Lingering Hatred Starting Subregion The starting subregion of the Nahantu campaign and the forested floodplains surrounding Kurast, the largest area on Nahantu's map. Nahantu Travincal Spider Forest Flayer Jungle Flotsam River Bank
Seven Stones Subregion A subregion east of Kurast notable for the Ah-Mutan Ruins and Faith's Torch, with a dozen named areas from the Nether Valley to the Temple of the Profane. Nahantu Ah-Mutan Ruins Faith's Torch Spiritcall Forest Temple of the Profane
Chakhir District City A tiered Torajan city of precisely planned districts built in the shadow of its great Temple of Bala. Nahantu Chakhir Outer Court Chakhir Market Temple of Bala Chakhir Observatory
Five Hills Subregion A highland subregion containing the ruins of Lower Kurast and several named areas including Sutsarnin Grove and the Vale of the Long Mists. Nahantu Lower Kurast Sutsarnin Grove Vale of the Long Mists Muted Outskirts
Restless Canopy Subregion A northern jungle canopy bordering the Viz-jun crater, home to the Diregloom Jungle, Etsuk Supa's Shrine, and Tsalir's Sanctum. Nahantu Diregloom Jungle Tsalir's Sanctum Viz-jun Crater Mouth Vile Hive dungeon
Viz-jun Ruined City The crumbling, once-glorious capital of the Torajan people, now a single massive geographical region of its own eaten away by jungle and the city's tragic history. Nahantu The ruined Torajan capital Crater and city ruins Surrounding jungle approaches
Field of Giants Subregion A windswept southern highland of the Teganze peoples, dotted with the bones and ruins of ancient giants. Nahantu Titans' Graveyard Gurnok Ichorfall Kang Gon's Pass
Teganze Plateau Subregion The red-rocked plateau in the far east of Nahantu, ancestral home of the Teganze peoples and the same highlands that birthed the voodoo rituals of the Witch Doctor class. Nahantu Mesa Plains Kehjan Pinnacles Pilgrim's Rest The Great Shelf
The Cauldron Jungle Basin A hostile jungle basin encountered during the expansions' campaign, home to a corrupted insect-spawning lair and its boss. Nahantu Whisper boss lair Nangari-infested jungle basin
Kichuk Cave Subregion A small subregion of jungle caves and hollows, site of the Caves of Kutokue dungeon which grants the bruiser-aspected Spiritborn buff. Nahantu Kichuk caves Caves of Kutokue dungeon
The Festering Dark Subregion A blighted, decaying subregion leading to the Gates of the Necropolis and the Forgotten Depths, where the campaign's corruption festers most heavily. Nahantu Forgotten Depths Gates of the Necropolis Betrayed Tomb dungeon
Kurast Undercity Endgame Dungeon A high-risk, high-reward multi-level time-attack dungeon beneath Kurast, reached by invoking the Spirit Flame in Nahantu once a character reaches Level 20. Nahantu Spirit Flame entry portal Multi-floor timed progression Offer modifier target farming
The Dark Citadel Co-op Endgame Dungeon A cooperative endgame dungeon introduced alongside the Nahantu region and designed for groups of up to three who must coordinate through multi-phase encounters and bosses. Nahantu Coordination-based multi-phase encounters Weekly reset Exclusive titles and loot
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