Diablo IV - Locations
The open world of Sanctuary in Diablo IV, an open shared world divided into major explorable regions. The base game spans the five regions of Fractured Peaks, Scosglen, Dry Steppes, Kehjistan, and Hawezar, explored in an open order and hosting strongholds, dungeons, world bosses, and waypoint hubs....
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 21 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Fractured Peaks | Starting Region / Mountains | A jagged, snow-capped mountain region in the northeast of Sanctuary and the player's opening playground. | Sanctuary | Kyovashad The defiled Cathedral Nevesk Strongholds and dungeon entrances |
| Scosglen | Forested Highland Region | A lush, wooded highland in the north of Sanctuary, the ancient homeland of the Druids. | Sanctuary | Druid homeland and spirits The Cursed forest environs Coastal and highland shrines Strongholds such as the highland keeps |
| Dry Steppes | Arid Steppe / Barbarian Lands | An arid, wind-scoured steppe in the west of Sanctuary and the traditional homeland of the Barbarians. | Sanctuary | Barbarian tribal lands Canyon and mesa settlements Wind-scoured ruins Strongholds and world-boss arenas |
| Kehjistan | Tropical Desert Region | A tropical desert region in the south of Sanctuary, home to the sprawling trade city of Gea Kul and the remnants of the ancient eastern empire. | Sanctuary | The trade city of Gea Kul Ancient eastern empire ruins Desert temples and caravans Endgame and campaign arenas |
| Hawezar | Swamp / Vitiated Marshland | A grim, swampy marshland in the south-central reaches of Sanctuary, infested with cultists, undead, and the corruption of the swamp itself. | Sanctuary | The Vitiated marshlands Cultist and witch-born strongholds Corrupted swamp dungeons Campaign story beats |
| Nahantu | Jungle Region (Vessel of Hatred) | The sprawling jungle region of Sanctuary introduced in the Vessel of Hatred expansion. | Sanctuary (south) | Spiritborn homeland Ancient kurastian ruins Subregions and strongholds Dungeon entrances and world content |
| Skovos | Island Realm (Lord of Hatred) | The ancient island realm introduced in the Lord of Hatred expansion. | Sanctuary (ancient islands) | Rugged island coastline New strongholds and dungeons Paladin and Warlock class content Age of Hatred campaign staging |
| Kurast | Hub Subregion | The overgrown heart of the Nahantu jungle and the expansion hub introduced in Vessel of Hatred and Lord of Hatred. | Nahantu | Kurast Bazaar (main hub) Upper Kurast Kurast Docks Council Chambers |
| Lingering Hatred | Starting Subregion | The starting subregion of the Nahantu campaign and the forested floodplains surrounding Kurast, the largest area on Nahantu's map. | Nahantu | Travincal Spider Forest Flayer Jungle Flotsam River Bank |
| Seven Stones | Subregion | A subregion east of Kurast notable for the Ah-Mutan Ruins and Faith's Torch, with a dozen named areas from the Nether Valley to the Temple of the Profane. | Nahantu | Ah-Mutan Ruins Faith's Torch Spiritcall Forest Temple of the Profane |
| Chakhir | District City | A tiered Torajan city of precisely planned districts built in the shadow of its great Temple of Bala. | Nahantu | Chakhir Outer Court Chakhir Market Temple of Bala Chakhir Observatory |
| Five Hills | Subregion | A highland subregion containing the ruins of Lower Kurast and several named areas including Sutsarnin Grove and the Vale of the Long Mists. | Nahantu | Lower Kurast Sutsarnin Grove Vale of the Long Mists Muted Outskirts |
| Restless Canopy | Subregion | A northern jungle canopy bordering the Viz-jun crater, home to the Diregloom Jungle, Etsuk Supa's Shrine, and Tsalir's Sanctum. | Nahantu | Diregloom Jungle Tsalir's Sanctum Viz-jun Crater Mouth Vile Hive dungeon |
| Viz-jun | Ruined City | The crumbling, once-glorious capital of the Torajan people, now a single massive geographical region of its own eaten away by jungle and the city's tragic history. | Nahantu | The ruined Torajan capital Crater and city ruins Surrounding jungle approaches |
| Field of Giants | Subregion | A windswept southern highland of the Teganze peoples, dotted with the bones and ruins of ancient giants. | Nahantu | Titans' Graveyard Gurnok Ichorfall Kang Gon's Pass |
| Teganze Plateau | Subregion | The red-rocked plateau in the far east of Nahantu, ancestral home of the Teganze peoples and the same highlands that birthed the voodoo rituals of the Witch Doctor class. | Nahantu | Mesa Plains Kehjan Pinnacles Pilgrim's Rest The Great Shelf |
| The Cauldron | Jungle Basin | A hostile jungle basin encountered during the expansions' campaign, home to a corrupted insect-spawning lair and its boss. | Nahantu | Whisper boss lair Nangari-infested jungle basin |
| Kichuk | Cave Subregion | A small subregion of jungle caves and hollows, site of the Caves of Kutokue dungeon which grants the bruiser-aspected Spiritborn buff. | Nahantu | Kichuk caves Caves of Kutokue dungeon |
| The Festering Dark | Subregion | A blighted, decaying subregion leading to the Gates of the Necropolis and the Forgotten Depths, where the campaign's corruption festers most heavily. | Nahantu | Forgotten Depths Gates of the Necropolis Betrayed Tomb dungeon |
| Kurast Undercity | Endgame Dungeon | A high-risk, high-reward multi-level time-attack dungeon beneath Kurast, reached by invoking the Spirit Flame in Nahantu once a character reaches Level 20. | Nahantu | Spirit Flame entry portal Multi-floor timed progression Offer modifier target farming |
| The Dark Citadel | Co-op Endgame Dungeon | A cooperative endgame dungeon introduced alongside the Nahantu region and designed for groups of up to three who must coordinate through multi-phase encounters and bosses. | Nahantu | Coordination-based multi-phase encounters Weekly reset Exclusive titles and loot |
No matching entries
Try a different search term.