Diablo IV - Skills
The skill and progression systems of Diablo IV. Each class, from the five base classes to the Spiritborn and the Lord of Hatred additions Paladin and Warlock, commands a branching skill tree of active skills, passives, and upgrades, while shared systems like the Codex of Power, Paragon Boards, Runes...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 12 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Barbarian Skill Tree | Class Skill Tree | The Barbarian's tree is built around weapon-based abilities that shift with the Arsenal system, letting skills draw on whatever weapons are currently stowed. | Weapon-swap melee | Skill points earned through leveling | Choose Barbarian at character creation |
| Rogue Skill Tree | Class Skill Tree | The Rogue's tree mixes shadow, poison, and frost skill families with a Combo Points meter and mobility tools. | Bows / twin blades | Skill points earned through leveling | Choose Rogue at character creation |
| Sorcerer Skill Tree | Class Skill Tree | The Sorcerer's elemental tree spans fire, frost, and lightning, with Enchantment slots that grant passive effects from socketed skills. | Elemental casting | Skill points earned through leveling | Choose Sorcerer at character creation |
| Necromancer Skill Tree | Class Skill Tree | The Necromancer's tree divides into bone, blood, and shadow families plus minion-summoning skills, all fueled by corpses, life, and essence. | Bone / blood / shadow | Skill points earned through leveling | Choose Necromancer at character creation |
| Druid Skill Tree | Class Skill Tree | The Druid's hybrid tree spans werewolf and werebear shapeshifting, storm and earth spellcasting, and companion summons. | Shapeshifting / storm-earth | Skill points earned through leveling | Choose Druid at character creation |
| Codex of Power and Aspect Imprinting | Shared Progression System | A shared system that turns extracted legendary aspects into a permanent Codex of Power, letting players imprint those aspects onto any item at the Occultist's shop. | — | Gathered aspects and imprinting materials | Unlocked through exploration and extraction |
| Paragon Boards | Endgame Progression System | The endgame progression boards reached after max level, where players spend Paragon points to activate glyph sockets, legendary nodes, and small stat bonuses across customizable boards. | — | Paragon points earned past max level | Reach max level in the endgame |
| Spirit Hall (Spiritborn) | Class Mechanic | The Spiritborn's class mechanic from the Vessel of Hatred expansion. | Jungle warrior channeling | Spiritborn class feature | Choose the Spiritborn class (Vessel of Hatred) |
| Paladin Skill Tree (Lightbearer) | Class Skill Tree | The Paladin class introduced in the Lord of Hatred expansion. | Holy melee / shields | Skill points earned through leveling | Choose the Paladin / Lightbearer class (Lord of Hatred) |
| Warlock Skill Tree | Class Skill Tree | The Warlock class introduced in the Lord of Hatred expansion. | Dark corruption magic | Skill points earned through leveling | Choose the Warlock class (Lord of Hatred) |
| Runes and Runewords | Shared Equipment System | An equipment system introduced in the Vessel of Hatred expansion. | — | Runes socketed into eligible items | Unlocked in the expansion campaigns (Vessel of Hatred onward) |
| Tempering and Masterworking | Endgame Crafting System | The endgame item-crafting loop that lets players directly edit and enhance their gear. | — | Tempering manuals and materials | Reach the endgame and collect Tempering recipes |
No matching entries
Try a different search term.