Diablo IV - Skills
The skill and progression systems of Diablo IV, covering both the class-wide progression structures and the named active skills that define each class rotation. Each class, from the five base classes to the Spiritborn and the Lord of Hatred additions Paladin and Warlock, commands a branching skill t...
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of 56 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Barbarian Skill Tree | Class Skill Tree | The Barbarian's tree is built around weapon-based abilities that shift with the Arsenal system, letting skills draw on whatever weapons are currently stowed. | Weapon-swap melee | Skill points earned through leveling | Choose Barbarian at character creation |
| Rogue Skill Tree | Class Skill Tree | The Rogue's tree mixes shadow, poison, and frost skill families with a Combo Points meter and mobility tools. | Bows / twin blades | Skill points earned through leveling | Choose Rogue at character creation |
| Sorcerer Skill Tree | Class Skill Tree | The Sorcerer's elemental tree spans fire, frost, and lightning, with Enchantment slots that grant passive effects from socketed skills. | Elemental casting | Skill points earned through leveling | Choose Sorcerer at character creation |
| Necromancer Skill Tree | Class Skill Tree | The Necromancer's tree divides into bone, blood, and shadow families plus minion-summoning skills, all fueled by corpses, life, and essence. | Bone / blood / shadow | Skill points earned through leveling | Choose Necromancer at character creation |
| Druid Skill Tree | Class Skill Tree | The Druid's hybrid tree spans werewolf and werebear shapeshifting, storm and earth spellcasting, and companion summons. | Shapeshifting / storm-earth | Skill points earned through leveling | Choose Druid at character creation |
| Codex of Power and Aspect Imprinting | Shared Progression System | A shared system that turns extracted legendary aspects into a permanent Codex of Power, letting players imprint those aspects onto any item at the Occultist's shop. | — | Gathered aspects and imprinting materials | Unlocked through exploration and extraction |
| Paragon Boards | Endgame Progression System | The endgame progression boards reached after max level, where players spend Paragon points to activate glyph sockets, legendary nodes, and small stat bonuses across customizable boards. | — | Paragon points earned past max level | Reach max level in the endgame |
| Spirit Hall (Spiritborn) | Class Mechanic | The Spiritborn's class mechanic from the Vessel of Hatred expansion. | Jungle warrior channeling | Spiritborn class feature | Choose the Spiritborn class (Vessel of Hatred) |
| Paladin Skill Tree (Lightbearer) | Class Skill Tree | The Paladin class introduced in the Lord of Hatred expansion. | Holy melee / shields | Skill points earned through leveling | Choose the Paladin / Lightbearer class (Lord of Hatred) |
| Warlock Skill Tree | Class Skill Tree | The Warlock class introduced in the Lord of Hatred expansion. | Dark corruption magic | Skill points earned through leveling | Choose the Warlock class (Lord of Hatred) |
| Runes and Runewords | Shared Equipment System | An equipment system introduced in the Vessel of Hatred expansion. | — | Runes socketed into eligible items | Unlocked in the expansion campaigns (Vessel of Hatred onward) |
| Tempering and Masterworking | Endgame Crafting System | The endgame item-crafting loop that lets players directly edit and enhance their gear. | — | Tempering manuals and materials | Reach the endgame and collect Tempering recipes |
| Bash | Basic Skill | The Barbarian's default Basic attack, a short, heavy strike that generates Fury on every hit. | Barbarian / blunt and blade | Generates Fury, 1 skill point | Barbarian skill tree, no level requirement |
| Rend | Core Skill | A wide slash that applies bleed to everything it hits, spending Fury to keep the damage-over-time rolling. | Barbarian / slashing | Spends Fury, 1 skill point | Barbarian skill tree, unlocked through early tree progression |
| Hammer of the Ancients | Core Skill | An overhead slam that crushes a small area and converts Fury into a burst of physical damage. | Barbarian / two-handed bludgeon | Spends Fury, 1 skill point | Barbarian skill tree, Core skill slot |
| Whirlwind | Core Skill | A channelled spin that drains Fury while damaging everything in reach, the classic Barbarian farm and crowd-clear skill. | Barbarian / any melee | Drains Fury while channelled, 1 skill point | Barbarian skill tree, Core skill slot |
| Death Blow | Weapon Mastery Skill | A cooldown strike that deals bonus damage against injured enemies and refunds its own cooldown when it kills. | Barbarian / any melee | Cooldown, 1 skill point | Barbarian skill tree, Weapon Mastery cluster |
| Leap | Brawling Skill | A leaping slam that closes distance and damages the landing zone, doubling as an escape and an engage. | Barbarian / mobility | Cooldown, 1 skill point | Barbarian skill tree, Brawling cluster |
| War Cry | Defensive Shout | A shout that buffs damage and applies Fortify, the Barbarian's damage-reduction resource. | Barbarian / party buff | Cooldown, 1 skill point | Barbarian skill tree, Defensive cluster |
| Wrath of the Berserker | Ultimate Skill | The Barbarian Ultimate, a berserk state that boosts attack speed, movement speed and damage while shrugging off crowd control. | Barbarian / transformation | Long cooldown, Ultimate slot | Barbarian skill tree, Ultimate cluster |
| Call of the Ancients | Ultimate Skill | Summons the three ancient barbarians to fight alongside the player for a limited window, each with its own attack pattern. | Barbarian / summons | Long cooldown, Ultimate slot | Barbarian skill tree, Ultimate cluster |
| Puncture | Basic Skill | A thrown-blade Basic attack that generates Combo Points and applies Vulnerable with its upgrade. | Rogue / blades | Generates Combo Points, 1 skill point | Rogue skill tree, no level requirement |
| Barrage | Core Skill | Fires a fan of arrows that can be upgraded to ricochet between targets, the workhorse ranged Core skill for bow Rogues. | Rogue / bow | Spends Energy, 1 skill point | Rogue skill tree, Core skill slot |
| Rapid Fire | Core Skill | A channelled stream of arrows that locks onto one target, built for single-target boss damage. | Rogue / bow | Channelled Energy cost, 1 skill point | Rogue skill tree, Core skill slot |
| Twisting Blades | Core Skill | Stabs forward and impales blades that return to the Rogue after a delay, hitting everything on the way back. | Rogue / dual blades | Spends Energy, 1 skill point | Rogue skill tree, Core skill slot |
| Flurry | Core Skill | A rapid multi-hit melee flurry that heals the Rogue for a portion of the damage dealt, giving melee builds their sustain. | Rogue / dual blades | Spends Energy, 1 skill point | Rogue skill tree, Core skill slot |
| Dash | Agility Skill | A quick forward dash with charges, used to reposition, dodge ground effects and chase runners. | Rogue / mobility | Charges with cooldown, 1 skill point | Rogue skill tree, Agility cluster |
| Shadow Step | Agility Skill | Teleports behind a target and grants a brief Unstoppable window, the Rogue's answer to being crowd controlled. | Rogue / mobility | Cooldown, 1 skill point | Rogue skill tree, Agility cluster |
| Poison Trap | Subterfuge Skill | Plants an arming trap that erupts into a poison pool and knocks down enemies caught in it. | Rogue / traps | Cooldown, 1 skill point | Rogue skill tree, Subterfuge cluster |
| Death Trap | Ultimate Skill | The Rogue Ultimate: a massive trap that drags enemies into its centre and detonates for heavy damage. | Rogue / traps | Long cooldown, Ultimate slot | Rogue skill tree, Ultimate cluster |
| Chain Lightning | Core Skill | A bolt that arcs between nearby enemies, clearing packs faster the tighter they are grouped. | Sorcerer / lightning | Spends Mana, 1 skill point | Sorcerer skill tree, Core skill slot |
| Ice Shards | Core Skill | Fires a volley of frost shards that gain bonus damage and Vulnerable application against frozen targets. | Sorcerer / frost | Spends Mana, 1 skill point | Sorcerer skill tree, Core skill slot |
| Fireball | Core Skill | Hurls an exploding orb that damages and burns a small area, the baseline fire Core skill. | Sorcerer / fire | Spends Mana, 1 skill point | Sorcerer skill tree, Core skill slot |
| Frozen Orb | Core Skill | Launches a slow orb that bursts into frost shards on impact or at the end of its flight, covering a wide cone. | Sorcerer / frost | Spends Mana, 1 skill point | Sorcerer skill tree, Core skill slot |
| Teleport | Defensive Skill | Blinks the Sorcerer to a target location and grants a brief Unstoppable window, the class's only real escape. | Sorcerer / mobility | Charges with cooldown, 1 skill point | Sorcerer skill tree, Defensive cluster |
| Frost Nova | Defensive Skill | A point-blank ring of frost that freezes or Chills everything around the caster and applies Vulnerable with its upgrade. | Sorcerer / frost | Cooldown, 1 skill point | Sorcerer skill tree, Defensive cluster |
| Hydra | Conjuration Skill | Summons a stationary three-headed serpent that spits fire at nearby enemies for its duration. | Sorcerer / summon | Spends Mana, 1 skill point | Sorcerer skill tree, Conjuration cluster |
| Blizzard | Mastery Skill | Calls a stationary storm of ice shards over an area, Chilling and damaging anything standing in it. | Sorcerer / frost | Spends Mana, 1 skill point | Sorcerer skill tree, Mastery cluster |
| Meteor | Mastery Skill | Calls down a delayed meteor that slams into a target area and leaves burning ground. | Sorcerer / fire | Spends Mana, 1 skill point | Sorcerer skill tree, Mastery cluster |
| Bone Spear | Core Skill | Fires a piercing spear of bone that hits every enemy in a line, the Necromancer's best ranged Core skill. | Necromancer / bone | Spends Essence, 1 skill point | Necromancer skill tree, Core skill slot |
| Blood Lance | Core Skill | A lance of solidified blood that costs health rather than Essence and generates Blood Orbs on hit. | Necromancer / blood | Spends health, 1 skill point | Necromancer skill tree, Core skill slot |
| Blight | Core Skill | Hurls a glob of shadow that leaves a damaging pool on the ground, applying shadow damage over time to anything standing in it. | Necromancer / shadow | Spends Essence, 1 skill point | Necromancer skill tree, Core skill slot |
| Corpse Explosion | Corpse Skill | Detonates a nearby corpse for area damage, the skill that turns every kill into a chain reaction. | Necromancer / corpse | Requires a corpse, 1 skill point | Necromancer skill tree, Corpse and Macabre cluster |
| Corpse Tendrils | Corpse Skill | Sends tendrils from a corpse that pull enemies inward and stun them, applying Vulnerable with its upgrade. | Necromancer / corpse | Requires a corpse, cooldown, 1 skill point | Necromancer skill tree, Corpse and Macabre cluster |
| Decrepify | Curse Skill | Curses an area so enemies move and attack slower and take increased damage. | Necromancer / curse | Spends Essence, 1 skill point | Necromancer skill tree, Curse cluster |
| Army of the Dead | Ultimate Skill | The Necromancer Ultimate, raising a host of skeletal warriors that swarm the battlefield for a short window. | Necromancer / summons | Long cooldown, Ultimate slot | Necromancer skill tree, Ultimate cluster |
| Bone Storm | Ultimate Skill | Wraps the Necromancer in a swirling storm of bone shards that damages nearby enemies and grants damage reduction. | Necromancer / bone | Long cooldown, Ultimate slot | Necromancer skill tree, Ultimate cluster |
| Pulverize | Core Skill | A werebear slam that sends a shockwave through the ground, the Druid's signature area Core skill. | Druid / werebear | Spends Spirit, 1 skill point | Druid skill tree, Core skill slot |
| Tornado | Core Skill | Releases a wandering tornado that damages enemies it passes through, with upgrades that seek targets or split into additional twisters. | Druid / storm | Spends Spirit, 1 skill point | Druid skill tree, Core skill slot |
| Landslide | Core Skill | Raises a line of stone pillars that crush enemies along their path, with a chance to Immobilize. | Druid / earth | Spends Spirit, 1 skill point | Druid skill tree, Core skill slot |
| Shred | Core Skill | A lunging werewolf claw attack that can be chained between targets and applies poison with its upgrade. | Druid / werewolf | Spends Spirit, 1 skill point | Druid skill tree, Core skill slot |
| Lightning Storm | Core Skill | A channelled storm that calls repeated lightning strikes on nearby enemies, growing stronger the longer it is held. | Druid / storm | Channelled Spirit cost, 1 skill point | Druid skill tree, Core skill slot |
| Earthen Bulwark | Defensive Skill | Encases the Druid in stone for a barrier that absorbs damage and grants Unstoppable. | Druid / earth | Cooldown, 1 skill point | Druid skill tree, Defensive cluster |
| Trample | Wrath Skill | A werebear charge that knocks enemies aside and can be upgraded to leave a trail of landslides. | Druid / werebear | Cooldown, 1 skill point | Druid skill tree, Wrath cluster |
| Grizzly Rage | Ultimate Skill | The Druid Ultimate, transforming into a dire werebear with increased damage, movement speed and damage reduction. | Druid / werebear | Long cooldown, Ultimate slot | Druid skill tree, Ultimate cluster |
| Cataclysm | Ultimate Skill | Calls a massive storm that circles the Druid, striking nearby enemies with lightning, wind and earth. | Druid / storm | Long cooldown, Ultimate slot | Druid skill tree, Ultimate cluster |
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