Diablo IV - Factions
The organised powers of Sanctuary in Diablo IV and its expansions: the Cathedral of Light and its militant orders, the scattered Horadrim, the demon-worshipping Triune, the Burning Hells themselves, and the Zakarum and Amazon cultures of the south that the Lord of Hatred expansion drags back into th...
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Cathedral of Light | State Religion / Antagonist Faction | The militant church that rules the west from Kyovashad under Reverend Mother Prava. | Fractured Peaks and the western kingdoms | Reverend Mother Prava Kyovashad cathedral and the Seat of the High Council Inquisitor and zealot patrols Heretic burnings across the Fractured Peaks |
| Knights Penitent | Military Order | The armed arm of the Cathedral of Light, an order of sworn knights who garrison the cities and lead the church's campaigns against demons and dissidents alike. | Kyovashad and the Fractured Peaks | Kyovashad garrison Penitent strongholds and watchtowers Church checkpoints on the mountain roads |
| The Horadrim | Ancient Scholarly Order | The ancient order founded to hunt the Prime Evils after the Dark Exile, reduced by Diablo IV to a handful of survivors. | Sanctuary, with no fixed seat | Lorath Nahr Neyrelle Donan's research and the Horadric vaults The Horadric Cube and the order's relics |
| The Triune | Demon-worshipping Cult | The cult that served the Prime Evils in the ancient wars and has been revived to serve Lilith. | Sanctuary, strongest in Kehjistan and Hawezar | Lilith's cult cells Ritual sites and blood altars Cult infiltrators in Kehjistan and Hawezar |
| The Burning Hells | Demon Realm / Antagonist Power | The demonic domain of the Prime Evils, Diablo, Mephisto, and Baal, together with the lesser evils that serve them. | Hell and its intrusions into Sanctuary | Mephisto, Lord of Hatred Helltide incursions The Lesser Evils Demon-forged strongholds and gateways |
| Zakarum Church | Religious Order | The faith founded by the prophet Akarat and later corrupted from within by Mephisto, whose influence turned its Kurast hierarchy into a demonic puppet state. | Kurast, Nahantu, and Skovos | Kurast and the Travincal temples Akarat's legacy among the Spiritborn Corrupted Zakarum clergy The faith's ruined southern heartland |
| The Pale Hand | Mercenary Company | A mercenary company operating out of Nahantu whose veterans can be hired as companions in Vessel of Hatred. | Nahantu and the southern jungles | Raheir Varyana Subo Aldkin Pale Hand camps across Nahantu |
| Skovos and the Amazons | Island Culture | The isolated southern isles added as a region in the Lord of Hatred expansion, homeland of the Amazons and a culture that kept its distance from both the Cathedral and the Zakarum. | The Skovos Isles | Amazon warrior orders Skovos settlements and harbours Island strongholds Amazon weapon and armour traditions |
| Spiritborn Tribes | Indigenous Culture | The jungle culture of Nahantu whose warriors channel four Spirit Guardians, the Eagle, Jaguar, Gorilla, and Centipede. | Nahantu | Spirit Guardians and the Spirit Hall Spiritborn seers and elders Nahantu tribal settlements The cult of Akarat |
| The Druids of Scosglen | Shamanic Order | The druidic tradition of Scosglen, descended from the mages who broke away from the Mage Clan wars and settled the northern highlands. | Scosglen, based at Tur Dulra | Tur Dulra, the druid stronghold The order's standing stones and sacred groves Druid shape-shifting and earth magic traditions Scosglen's highland settlements |
| The Iron Wolves | Mercenary Company | A mercenary company operating out of Kehjistan, the professional descendant of the free company Asheara raised in the southern deserts. | Kehjistan | Iron Wolves mercenary camps in Kehjistan Asheara's free company legacy Hired blades and caravan contracts Kehjistan ruins and desert routes |
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