Diablo IV - Factions

The organised powers of Sanctuary in Diablo IV and its expansions: the Cathedral of Light and its militant orders, the scattered Horadrim, the demon-worshipping Triune, the Burning Hells themselves, and the Zakarum and Amazon cultures of the south that the Lord of Hatred expansion drags back into th...
of 11 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Cathedral of Light State Religion / Antagonist Faction The militant church that rules the west from Kyovashad under Reverend Mother Prava. Fractured Peaks and the western kingdoms Reverend Mother Prava Kyovashad cathedral and the Seat of the High Council Inquisitor and zealot patrols Heretic burnings across the Fractured Peaks
Knights Penitent Military Order The armed arm of the Cathedral of Light, an order of sworn knights who garrison the cities and lead the church's campaigns against demons and dissidents alike. Kyovashad and the Fractured Peaks Kyovashad garrison Penitent strongholds and watchtowers Church checkpoints on the mountain roads
The Horadrim Ancient Scholarly Order The ancient order founded to hunt the Prime Evils after the Dark Exile, reduced by Diablo IV to a handful of survivors. Sanctuary, with no fixed seat Lorath Nahr Neyrelle Donan's research and the Horadric vaults The Horadric Cube and the order's relics
The Triune Demon-worshipping Cult The cult that served the Prime Evils in the ancient wars and has been revived to serve Lilith. Sanctuary, strongest in Kehjistan and Hawezar Lilith's cult cells Ritual sites and blood altars Cult infiltrators in Kehjistan and Hawezar
The Burning Hells Demon Realm / Antagonist Power The demonic domain of the Prime Evils, Diablo, Mephisto, and Baal, together with the lesser evils that serve them. Hell and its intrusions into Sanctuary Mephisto, Lord of Hatred Helltide incursions The Lesser Evils Demon-forged strongholds and gateways
Zakarum Church Religious Order The faith founded by the prophet Akarat and later corrupted from within by Mephisto, whose influence turned its Kurast hierarchy into a demonic puppet state. Kurast, Nahantu, and Skovos Kurast and the Travincal temples Akarat's legacy among the Spiritborn Corrupted Zakarum clergy The faith's ruined southern heartland
The Pale Hand Mercenary Company A mercenary company operating out of Nahantu whose veterans can be hired as companions in Vessel of Hatred. Nahantu and the southern jungles Raheir Varyana Subo Aldkin Pale Hand camps across Nahantu
Skovos and the Amazons Island Culture The isolated southern isles added as a region in the Lord of Hatred expansion, homeland of the Amazons and a culture that kept its distance from both the Cathedral and the Zakarum. The Skovos Isles Amazon warrior orders Skovos settlements and harbours Island strongholds Amazon weapon and armour traditions
Spiritborn Tribes Indigenous Culture The jungle culture of Nahantu whose warriors channel four Spirit Guardians, the Eagle, Jaguar, Gorilla, and Centipede. Nahantu Spirit Guardians and the Spirit Hall Spiritborn seers and elders Nahantu tribal settlements The cult of Akarat
The Druids of Scosglen Shamanic Order The druidic tradition of Scosglen, descended from the mages who broke away from the Mage Clan wars and settled the northern highlands. Scosglen, based at Tur Dulra Tur Dulra, the druid stronghold The order's standing stones and sacred groves Druid shape-shifting and earth magic traditions Scosglen's highland settlements
The Iron Wolves Mercenary Company A mercenary company operating out of Kehjistan, the professional descendant of the free company Asheara raised in the southern deserts. Kehjistan Iron Wolves mercenary camps in Kehjistan Asheara's free company legacy Hired blades and caravan contracts Kehjistan ruins and desert routes
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