Deltarune - Skills
The battle techniques, magic spells, and ACT interactions of Deltarune's turn-based combat. Across the party, universal moves like Fight and Spare sit alongside character-specific magic such as Ralsei's Heal Prayer, Susie's Rude Buster, and Noelle's IceShock, while the game's ACT system rewards calm...
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite | Weapon Proficiencies |
|---|---|---|---|---|---|---|
| Fight | Attack | The party's basic physical attack, launching a bullet-dodging segment where the player steers Kris's heart to land blows. | Universal | 0 | Starting action | Sword (Kris) Axe (Susie) Scarf (Ralsei) |
| ACT | Special Skill | The signature Deltarune interaction menu, offering commands such as Talk, Pacify, and other foe-specific actions. | Universal / Recruit | 0 | Available to the active party member | Any |
| Spare | Special Skill | The merciful resolution that de-escalates a monster after enough ACT-driven preparation. | Universal | 0 | Enemy sufficiently calmed/prepared | Any |
| Defend | Defense | A guard action that reduces incoming damage for a turn, letting the party weather enemy bullet-bursts and survive otherwise lethal volleys during harder chapters and boss fights. | Universal | 0 | Available at all times | Any |
| Heal Prayer | Magic | Ralsei's signature supportive spell, restoring the party's HP from the warmth of the Dark World's magic. | Ralsei | 20 TP | Ralsei joins the party | Scarf |
| Pacify | Magic | A calming ACT that soothes an enemy and can make it spare-friendly, representing the gentler path to victory over brutal force. | Ralsei / ACT Magic | 0 | Ralsei or Susie in the active party | Scarf Axe |
| Rude Buster | Magic | Susie's flashy, aggressive bolt-spell that deals heavy damage to a single target, showing the rude classmate slowly unlocking genuine magic powers in the Dark Worlds. | Susie | 0 | Susie mid-game | Axe |
| Thrash | Attack | Susie's rough physical swing, an optional no-cost way to press an advantage on an enemy before switching to ACT and spare tactics. | Susie | 0 | Susie's base kit | Axe |
| IceShock | Magic | Noelle's cold offensive magic that freezes enemies and deals ice damage, one of the strongest support-attacks among the recruitable Lightners and a staple of her timid-but-lethal casting. | Noelle | 0 | Noelle recruited as an optional member | Magic |
| Talk | Special Skill | An ACT command that opens a short dialogue with a monster, raising its recruit-meter and often yielding lore or a key to its preferred spare action. | ACT | 0 | Any foe | Any |
| Recruit | Special Skill | The act of convincing a spared monster to join the party, populating the game's Darkner-allied roster and unlocking their help in Castle Town and special endings. | ACT | 0 | Power of the chosen COMMANDS met | Any |
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