Deltarune - Enemies
The Darkners, soldiers, and bosses that oppose (and often befriend) the Fun Gang across Deltarune's chapters, from the pawns and knights of the Card Kingdom to the cybernetic beasts and secret bosses of the Cyber World.
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|---|
| Jevil | Secret Boss | A chaotic, cackling jester locked behind the prison of the Dark World, Jevil is the formidable secret boss of Chapter 1. | The Jester / Secret Boss of Chapter 1 | The Dark World | Hyper-speed bullet patterns Playing-card shovel attacks Mysterious taunts about the game's reality | Chapter 1 secret boss fight |
| Rudinn | Enemy | A stony-eyed card-thrower and one of the first enemies met in the Card Kingdom, Rudinn lances cards at the party and can be calmed and spared through talk. | Card Soldier | Card Kingdom | Card-hurling ranged attacks Recruitable via Talk ACT | Card Kingdom field encounter |
| Jigsawry | Enemy | A maniacal, grinning jigsaw piece that shuffles around the field, Jigsawry frustrates the party with its chaotic movement before being quelled through the right ACTs. | Jigsaw Puzzle Minion | Card Kingdom | Chaotic repositioning Hard-to-pin melee patterns | Card Kingdom field encounter |
| Spamton Neo | Secret Boss | Spamton's transformed, king-sized neo form, the secret boss of Chapter 2. | Chapter 2 Secret Boss | The Basement (Cyber World) | Massive spam-letter storm Phone-line arms and NEO chassis attacks High-difficulty bullet patterns | Chapter 2 secret boss fight |
| Tasque | Enemy | Queen's adorable robotic task-list pet, Tasque zips about the Cyber World in tidy little bursts. | Cybernetic Pet | Cyber World | Task-list zips and dashes Recruitable companion | Cyber World field encounter |
| Virovirokun | Enemy | A spiky, jittering virus-construct of the Cyber World, Virovirokun inflicts disruption and dodges erratically. | Virus Creature | Cyber World | Erratic venomous jabs Disruptive status effects | Cyber World field encounter |
| Werewerewire | Enemy | A snagging tangle of cables and wires that lurks in the Cyber World's darker floors, Werewerewire trips and binds the party with lasso-like strikes before being unravelled by the correct ACT. | Wire-tangling Entity | Cyber World | Binding cable attacks Tangle-disabling ACT options | Cyber World field encounter |
| Hathy | Enemy | A small, floating heart-shaped Darkner found across early chapters, Hathy drifts gently and can be easily pacified, serving as a gentle early target for learning the recruit mechanics. | Floating Heart Darkner | The Dark World / Card Kingdom | Slow drifting attacks Simple to spare | Early Dark World field encounter |
| Clover | Enemy | A clover-and-butterfly themed monster of the Card Kingdom whose luck-based patterns gambol around the player, Clover is a recruitable early foe that rewards calm handling. | Luck-flavored Darkner | Card Kingdom | Luck-based bouncing attacks High recruit value | Card Kingdom field encounter |
| King (Boss) | Boss | The King of Spades in his full boss form, fought in the throne room of Card Castle. | Chapter 1 Final Boss | Card Kingdom | Claw and spade combo attacks Summoning soldiers Table-flipping arena hazard | Chapter 1 final boss |
| Queen (Boss) | Boss | Queen's towering robot form from the final confrontation of Chapter 2, fought atop the corridor of trials in her mansion. | Chapter 2 Final Boss | Cyber World | Colony mech squadrons Energy barrage patterns Giant-multi-stage boss transition | Chapter 2 final boss |
| The Berry (Shopkeeper) | Supporting | The rotund plant-shopkeeper of the Dark World who buys and sells party goods between battles, the Berry offers a touch of comic commerce and steady equipment for the increasing challenge. | Trading NPC | Dark World | Trade of healing and gear Recurring shop between chapters | Recurring shopkeeper in the Dark World |
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