Deltarune - Locations
The two worlds of Deltarune: the everyday Light World held in and around the town of Hometown, and the shifting Dark Worlds opened by Dark Fountains, from the woodland Card Kingdom to the neon-tinted Cyber World. Each realm is reached through ordinary Hometown doors and closets that open onto imposs...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 10 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Hometown | Hub / Light World Town | The quiet, monster-inhabited small town where Kris, Susie, Noelle, and the rest of the students live. | Light World | Hometown School Toriel's house Asgore's flower shop Noelle's home The local library |
| The Dark World | Introductory Realm | The first dark realm Kris, Susie, and Ralsei fall into after stepping through a mysterious door, greeted by the Prince of the Dark. | The Dark World | The Ralsei's castle gate The opening fountain The lead-in to Castle Town |
| Castle Town | Hub | The capital of the Dark World and the party's recurring home base, developed over the chapters as recruited Darkners move in. | The Dark World | The central plaza Recruited Darkner shops The fountain chamber Jevil's and other arenas nearby |
| Card Kingdom | Region | The sprawling woodland Dark World of Chapter 1, ruled by the King of Spades and dotted with forests, shadowed walkways, and the roving forces of his Card soldiers. | The Dark World (Chapter 1) | The Great Door / entrance fields The Thousand Doors puzzle chamber Seam's tailorshop Rouxls Kaard's puzzle gate |
| Card Castle | Fortress | The towering seat of the King of Spades and the climax of Chapter 1, where the Fun Gang confronts Lancer's father. | Card Kingdom (Chapter 1) | Castle corridors The flooded path The throne room The Chapter 1 fountain |
| Cyber World | Region | The neon, digital Dark World of Chapter 2, reached through the school library's fountain. | The Dark World (Chapter 2) | The Entry Point Cyber City The Ferris Wheel site Queen's Mansion |
| Cyber City | City | The bustling central metropolis of the Cyber World, teeming with cybernetic Darkners, neon signs, and recycled billboards. | Cyber World (Chapter 2) | The Ferris Wheel / amusement park Cyber City streets and shops The garbage dump Spamton's basement shop |
| Queen's Mansion | Fortress | Queen's towering skyscraper-home in the Cyber World and the site of Chapter 2's late-game events. | Cyber World (Chapter 2) | The ball pit Queen's study The corridor of trials The Chapter 2 fountain |
| Hometown Library | Boundary / Light World | The school and town library of Hometown, notable as the Light World gateway to the Cyber World. | Hometown (Light World) | The library stacks The Chapter 2 fountain breakthrough |
| Spamton's Basement Shop | Point of Interest | The cramped, cluttered basement sales den of the desperate salesman Spamton, hidden beneath Cyber City. | Cyber World (Chapter 2) | Spamton's sales counter The secret basement arena for Spamton Neo |
No matching entries
Try a different search term.