Arc Raiders - Weapons
The firearm and bow arsenal of Arc Raiders, organised by weapon class. Raiding gear is scavenged from the surface and built at the workbench, and every weapon rolls within a rarity tier (Common through Legendary) that raises its stats and can add perk slots. Classes span close-range SMGs and shotgun...
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of 16 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Ferro | Assault Rifle | A straightforward full-auto assault rifle that serves as a dependable all-rounder for mid-range engagements. | Fire Mode: Full-auto Ammo: Medium Effective Range: Medium Rarity: Common to Legendary | Found as surface loot and crafted at the workbench from low-to-mid tier materials |
| Arpeggio | Assault Rifle | An assault rifle built around controlled burst fire, trading the Ferro's sustained spray for tighter accuracy at distance. | Fire Mode: Burst Ammo: Medium Effective Range: Medium to Long Rarity: Uncommon to Legendary | Crafted at the workbench once its blueprint is recovered, or found as surface loot |
| Bobcat | SMG | A high fire-rate submachine gun that shreds at close quarters and clears the small ARC crawlers and flyers that swarm a Raider in the open. | Fire Mode: Full-auto Ammo: Light Effective Range: Close Rarity: Common to Legendary | Common surface loot and an early craftable at the workbench |
| Stitcher | SMG | A compact, controllable submachine gun that favours accuracy over raw rate of fire. | Fire Mode: Full-auto Ammo: Light Effective Range: Close to Medium Rarity: Uncommon to Legendary | Crafted from salvaged materials or recovered as loot from surface runs |
| Rattler | SMG | A burst-fire submachine gun that delivers tight three-round volleys, offering more punch per trigger pull than a standard SMG while staying quick to handle. | Fire Mode: Burst Ammo: Light Effective Range: Close to Medium Rarity: Uncommon to Legendary | Surface loot and workbench crafting with a recovered blueprint |
| Il Toro | Shotgun | A hard-hitting shotgun that dominates the tight interiors of surface maps and doorstep fights at extraction. | Fire Mode: Pump / Semi-auto Ammo: Shotgun Shells Effective Range: Very Close Rarity: Common to Legendary | Found as surface loot and crafted at the workbench from close-range build materials |
| Jupiter | Battle Rifle | A semi-automatic battle rifle that rewards precise, spaced shots with heavy damage at range. | Fire Mode: Semi-auto Ammo: Heavy Effective Range: Long Rarity: Uncommon to Legendary | Workbench crafting with a recovered blueprint, or high-tier surface loot |
| Canto | Marksman Rifle | A designated-marksman rifle that bridges the gap between assault rifles and snipers, offering accurate single shots at extended range. | Fire Mode: Semi-auto Ammo: Heavy Effective Range: Long Rarity: Uncommon to Legendary | Crafted at the workbench or recovered from surface loot |
| Hairpin | Marksman Rifle | A light, agile marksman rifle that trades some stopping power for faster handling and follow-up shots. | Fire Mode: Semi-auto Ammo: Medium Effective Range: Long Rarity: Uncommon to Legendary | Surface loot and workbench crafting from a recovered blueprint |
| Osprey | Sniper Rifle | A bolt-action-precision sniper rifle built for one-shot impact at extreme range. | Fire Mode: Bolt-action Ammo: Heavy Effective Range: Very Long Rarity: Uncommon to Legendary | High-tier surface loot and workbench crafting with a sniper blueprint |
| Hullcracker | Light Machine Gun | A belt-fed light machine gun that lays down sustained fire to suppress Raiders and shear through the plating of larger ARC machines. | Fire Mode: Full-auto Ammo: Heavy Effective Range: Medium to Long Rarity: Rare to Legendary | Crafted at the workbench from a recovered blueprint, or found as rare surface loot |
| Burletta | Pistol | A reliable semi-automatic sidearm whose low cost and light ammo make it the standard backup that survives even when a Raider's main gun is lost. | Fire Mode: Semi-auto Ammo: Light Effective Range: Close Rarity: Common to Legendary | Starting gear and ubiquitous surface loot |
| Torrente | Pistol | A heavier, hard-hitting sidearm that rewards aimed shots over spam, trading magazine size for punch. | Fire Mode: Semi-auto Ammo: Medium Effective Range: Close to Medium Rarity: Uncommon to Legendary | Surface loot and workbench crafting from a recovered blueprint |
| Trailblazer | Pistol | A light, fast-handling pistol that shines as a mobility tool as much as a weapon, letting a Raider keep a sidearm ready while sprinting or climbing. | Fire Mode: Semi-auto Ammo: Light Effective Range: Close Rarity: Common to Legendary | Common surface loot and low-tier workbench crafting |
| Nomad | Bow | A compact bow that trades fire rate and raw power for silence, letting a Raider take down small ARC machines and unaware targets without the noise of gunfire drawing a swarm. | Fire Mode: Draw and release Ammo: Arrows Effective Range: Medium Rarity: Uncommon to Legendary | Crafted at the workbench once its blueprint is recovered |
| Chinese Lake | Bow | A heavier bow built for powerful, long-range silent shots, capable of dropping tougher targets before they can raise an alarm. | Fire Mode: Draw and release Ammo: Arrows Effective Range: Long Rarity: Rare to Legendary | Rare surface loot and high-tier workbench crafting with a bow blueprint |
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