Arc Raiders - Enemies

The ARC (Autonomous Robotic Collective) machines that hold the surface of Arc Raiders, plus the human threat posed by rival Raiders. ARC units range from swarming micro-machines to armored heavies and the colossal Queen, and they respond to gunfire, footsteps, and player noise, so every fight risks...
of 13 entries · updated 2026-09-15
Name Type Description Threat Level Weakness Source
Tick Small ARC (Crawler) A tiny, fast-moving crawler that closes on Raiders in packs. Low Small arms fire and melee Common on every surface map
Firefly Small ARC (Flyer) A small airborne machine that hovers and darts in to harass Raiders from angles ground units cannot reach. Low Fast tracking and area fire Common on surface maps, especially at night
Drone Aerial ARC A standard patrol flyer that scans the surface and engages Raiders at range. Medium Concentrated small arms fire Patrols surface maps and urban areas
Snitch Spotter ARC A recon machine whose real danger is information: if it spots a Raider it alerts nearby ARC units, turning a quiet approach into a swarm. Medium Silent weapons and quick elimination Roams surface maps as a sentinel unit
Pop Explosive ARC A small machine that detonates when it closes with a target, dealing heavy damage in a burst. Medium Distance and detonation at range Appears in groups on surface maps
Comet Aerial ARC (Bomber) A fast, aggressive flyer that dives on Raiders to deliver punishing strikes before pulling away. High Anticipating its dive and sustained fire Appears on surface maps, more often in open terrain
Leaper Ground ARC (Assault) A quadruped machine built for fast ground pursuit, closing distance with a bounding gait and striking in melee. High Staggering it before it closes Common on surface maps as a roaming threat
Rocketeer Heavy ARC (Artillery) A heavy unit that lobs rockets from range, punishing Raiders who stand in the open or hold a static position. High Anti-armor weapons and flanking Deploys on surface maps as a heavy threat
Bombardier Heavy ARC (Indirect Fire) A large machine that shells an area with indirect fire, denying Raiders the ground they need to loot or extract. High Closing distance and striking weak points Appears on surface maps as an area-denial unit
Bastion Heavy ARC (Armored) A hulking, heavily armored machine that absorbs gunfire and advances steadily, soaking small-arms rounds that would drop smaller units. Very High Anti-armor weapons at exposed weak points Appears as a major threat on high-value surface maps
Sentinel Heavy ARC (Marksman) A precision machine that watches long sightlines and delivers powerful, accurate fire at range. Very High Breaking line of sight and flanking Guards key surface positions
Queen ARC Boss The enormous apex ARC unit, a multi-phase engine of destruction that dwarfs every other machine and turns its area into a pitched battle. Extreme Coordinated squad fire on exposed weak points Emerges as a rare apex encounter on surface maps
Rival Raiders Human Threat (PvP) The other players on a map are the most unpredictable threat of all, as willing to ambush a loaded squad at extraction as to negotiate a temporary truce. Variable Positioning, information, and squad coordination Any other players deployed on the same surface map
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