Arc Raiders - Enemies
The ARC (Autonomous Robotic Collective) machines that hold the surface of Arc Raiders, plus the human threat posed by rival Raiders. ARC units range from swarming micro-machines to armored heavies and the colossal Queen, and they respond to gunfire, footsteps, and player noise, so every fight risks...
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Threat Level | Weakness | Source |
|---|---|---|---|---|---|
| Tick | Small ARC (Crawler) | A tiny, fast-moving crawler that closes on Raiders in packs. | Low | Small arms fire and melee | Common on every surface map |
| Firefly | Small ARC (Flyer) | A small airborne machine that hovers and darts in to harass Raiders from angles ground units cannot reach. | Low | Fast tracking and area fire | Common on surface maps, especially at night |
| Drone | Aerial ARC | A standard patrol flyer that scans the surface and engages Raiders at range. | Medium | Concentrated small arms fire | Patrols surface maps and urban areas |
| Snitch | Spotter ARC | A recon machine whose real danger is information: if it spots a Raider it alerts nearby ARC units, turning a quiet approach into a swarm. | Medium | Silent weapons and quick elimination | Roams surface maps as a sentinel unit |
| Pop | Explosive ARC | A small machine that detonates when it closes with a target, dealing heavy damage in a burst. | Medium | Distance and detonation at range | Appears in groups on surface maps |
| Comet | Aerial ARC (Bomber) | A fast, aggressive flyer that dives on Raiders to deliver punishing strikes before pulling away. | High | Anticipating its dive and sustained fire | Appears on surface maps, more often in open terrain |
| Leaper | Ground ARC (Assault) | A quadruped machine built for fast ground pursuit, closing distance with a bounding gait and striking in melee. | High | Staggering it before it closes | Common on surface maps as a roaming threat |
| Rocketeer | Heavy ARC (Artillery) | A heavy unit that lobs rockets from range, punishing Raiders who stand in the open or hold a static position. | High | Anti-armor weapons and flanking | Deploys on surface maps as a heavy threat |
| Bombardier | Heavy ARC (Indirect Fire) | A large machine that shells an area with indirect fire, denying Raiders the ground they need to loot or extract. | High | Closing distance and striking weak points | Appears on surface maps as an area-denial unit |
| Bastion | Heavy ARC (Armored) | A hulking, heavily armored machine that absorbs gunfire and advances steadily, soaking small-arms rounds that would drop smaller units. | Very High | Anti-armor weapons at exposed weak points | Appears as a major threat on high-value surface maps |
| Sentinel | Heavy ARC (Marksman) | A precision machine that watches long sightlines and delivers powerful, accurate fire at range. | Very High | Breaking line of sight and flanking | Guards key surface positions |
| Queen | ARC Boss | The enormous apex ARC unit, a multi-phase engine of destruction that dwarfs every other machine and turns its area into a pitched battle. | Extreme | Coordinated squad fire on exposed weak points | Emerges as a rare apex encounter on surface maps |
| Rival Raiders | Human Threat (PvP) | The other players on a map are the most unpredictable threat of all, as willing to ambush a loaded squad at extraction as to negotiate a temporary truce. | Variable | Positioning, information, and squad coordination | Any other players deployed on the same surface map |
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