Arc Raiders - Items
The scavenged loot, crafting materials, consumables, and utility items of Arc Raiders. Almost everything a Raider uses is either pulled from the surface or built from what is pulled from the surface, so materials, ammo, healing, shields, and throwables form the backbone of the extraction economy alo...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Ammunition | Combat Resource | Cartridges in the light, medium, heavy, and shotgun classes, matched to a weapon's chambering, plus the arrows used by bows. | Crafted at the workbench, looted from surface crates, or bought from Esperanza vendors |
| Bandage | Healing | The basic field healing item, used to recover health after a machine hit or a firefight. | Crafted from cloth materials or looted from surface containers |
| Shield Battery | Shield Restoration | A power cell that recharges a Raider's energy shield, the first line of defence before health is ever touched. | Crafted from electronic and power components or recovered as loot |
| Frag Grenade | Throwable | An explosive grenade that clears clustered small machines, punishes a cornered Raider, or flushes a camper out of cover at an extraction point. | Crafted at the workbench or found as surface loot |
| Smoke Grenade | Throwable | A screening grenade that lays down a wall of smoke to break line of sight, cover a revive, or mask a retreat to extraction. | Crafted from chemical materials or looted from surface containers |
| Wires | Crafting Material | Salvaged electrical wire, a common low-tier crafting component used across a huge range of recipes. | Salvaged from ruined electronics on the surface |
| Fabric | Crafting Material | Cloth and textile salvage used for bandages, gear, and lighter equipment. | Salvaged from clothing, upholstery, and soft goods on the surface |
| Chemicals | Crafting Material | Reagent containers and chemical stock used in medical and utility recipes, including smoke and support gear. | Salvaged from industrial and laboratory sites on the surface |
| Electronic Components | Crafting Material | Circuit boards, processors, and power parts required for shield batteries, higher-tier weapons, and advanced gear. | Salvaged from machines, terminals, and electronic ruins |
| Salvage (Scrap) | Crafting Material | The raw metal and mechanical scrap salvaged from ruins and dismantled machines, the baseline material behind most workbench recipes. | Salvaged from ruins, wrecks, and defeated ARC machines |
| Recyclables | Sellable Loot | Miscellaneous valuables and pre-war objects that have no crafting use but sell well to Esperanza vendors, funding ammo, gear, and weapons between runs. | Looted from containers, buildings, and high-value surface sites |
| Keycards | Access Item | Access credentials that open locked doors, vaults, and restricted rooms, unlocking loot that other Raiders physically cannot reach. | Looted from surface sites, quest rewards, or rare drops |
| Blueprints | Crafting Unlock | Recovered schematics that permanently teach the workbench a new weapon, gear, or utility recipe. | Quest rewards or rare high-value surface loot |
| Boosts and Stims | Consumable | Short-duration performance items such as stamina, speed, and combat boosts that a Raider pops before a fight or a long sprint to extraction. | Crafted at the workbench or bought from Esperanza vendors |
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