World of Warcraft - Locations

The major continents, realms, and regions of World of Warcraft. The base game's Azeroth (Kalimdor and the Eastern Kingdoms) expands through the realms of each expansion, from the shattered Outland to the afterlife of the Shadowlands and the Dragon Isles, each offering zones, capitals, and dungeons i...
of 26 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Kalimdor Continent The western continent of the base game, home to Orgrimmar, Thunder Bluff, and Darnassus-era night elf lands. Azeroth Orgrimmar (Horde capital) Thunder Bluff The Barrens Durotar Mulgore
Eastern Kingdoms Continent The eastern continent and cradle of Warcraft civilization, holding Stormwind and Ironforge as well as the fallen Kingdom of Lordaeron and the Plaguelands. Azeroth Stormwind City (Alliance capital) Ironforge Elwynn Forest Plaguelands Twilight Highlands
Outland Shattered Realm The shattered remnants of the orc homeworld Draenor, floating in the Twisting Nether. Twisting Nether Shattrath City Hellfire Peninsula Nagrand The Black Temple Netherstorm
Northrend Continent The frozen northern continent dominated by the Scourge and the Lich King's stronghold Icecrown. Azeroth Icecrown Citadel Dalaran (floating city) Howling Fjord Borean Tundra Ulduar
Pandaria Continent The mist-shrouded homeland of the Pandaren, a continent hidden from the world until Mists of Pandaria. Azeroth The Wandering Isle Vale of Eternal Blossoms Jade Forest Kun-Lai Summit Mogu'shan Vaults
Draenor (Alternate) Continent The alternate-timeline Draenor of Warlords of Draenor, a lush, pre-shattering world where the Iron Horde rose before the planet's destruction, later revisited as the fractured Outland. Alternate Timeline Garrison (base-building) Frostfire Ridge Shadowmoon Valley Highmaul Tanaan Jungle
Broken Isles Continental Range The island chain added in Legion, site of the demon invasion and the class order halls, centered on the Broken Shore and the Tomb of Sargeras. Azeroth Dalaran (relocated) The Broken Shore Tomb of Sargeras Stormheim Suramar
Kul Tiras Island Kingdom The storied naval kingdom of the Kul Tirans, introduced in Battle for Azeroth as the Alliance's island continent, home of the tide-touched Drustvar and the port of Boralus. Azeroth (Great Sea) Boralus Harbor Tiragarde Sound Drustvar Stormsong Valley Waycrest Manor
Zandalar Island Kingdom The ancient jungle empire of the Zandalari trolls, introduced in Battle for Azeroth as the Horde's island homeland, built around the pyramid of Dazar'alor. Azeroth (Great Sea) Dazar'alor Nazmir Vol'dun Zuldazar The Underrot
Shadowlands Afterlife Realm The vast realm of the dead introduced in the Shadowlands expansion, split between the covens of the Bastion, Maldraxxus, Ardenweald, and Revendreth around the Sepulcher. Cosmic Afterlife Oribos Bastion Maldraxxus Ardenweald The Sepulcher of the First Ones
Dragon Isles Continental Range The ancestral home of the dragonflights revealed in Dragonflight, a long-hidden arc of islands where the Aspects return to retake their territory from primal threats. Azeroth Valdrakken The Waking Shores Ohn'ahran Plains Azure Span Thaldraszus
Quel'Thalas Elven Kingdom The ancient homeland of the high and blood elves, a resplendent kingdom of the eastern lands now central to Midnight's story. Eastern Kingdoms Silvermoon City The Eversong Woods Sunwell Plateau The Ghostlands Isle of Quel'Danas
Silvermoon City Capital City / Expansion Hub The blood elf capital, rebuilt and expanded into Midnight's new hub city. Quel'Thalas Player housing neighborhoods Murder Row dungeon Silvermoon Court Expansion hub services
Eversong Woods Leveling Zone The radiant golden forest that serves as Midnight's opening zone and the first step of the expansion campaign, reworked for the new leveling flow. Quel'Thalas Saltheril's Haven Windrunner Spire dungeon Magister's Terrace dungeon The Sunwell's approaches
Zul'Aman Leveling Zone The rugged homeland of the Amani forest trolls, reimagined for Midnight as an open-world zone rather than an instanced raid. Quel'Thalas Den of Nalorakk dungeon Maisara Caverns dungeon Amani Tribe holdings Altar of Fangs
Harandar Underground Zone Midnight's bioluminescent subterranean zone and the ancestral home of the Haranir, the expansion's new allied race. Beneath Quel'Thalas Haranir settlements The Blinding Vale dungeon Hara'ti renown hub Bioluminescent cavern networks
Voidstorm Endgame Zone The final zone of the Midnight campaign, unlocked once Eversong Woods, Zul'Aman, and Harandar are complete. The Void / Quel'Thalas Voidscar Arena dungeon The Singularity operations Void incursion front lines Midnight endgame world content
Isle of Quel'Danas Island The sacred isle at the heart of Quel'Thalas where the Sunwell resides, restored to the world map as a Midnight questing and dungeon destination. Quel'Thalas Sunwell Plateau Magister's Terrace dungeon Quel'Danas questing hub Sunwell defense forces
Tranquillien Town A blood elf town in southern Eversong Woods that becomes one of Midnight's first flashpoints. Eversong Woods Antenorian, the town governor Twilight's Blade infiltration Refugee route out of the Sunwell assault
The Voidspire Fortress Xal'atath's base of operations inside the Voidstorm and the site of the Midnight campaign's final confrontation. Voidstorm Xal'atath's summit The Nexus-Points Lightblinded Vanguard commanders
The Dawnwell Sacred Site The Sunwell after the expansion's climax. Isle of Quel'Danas The Darkwell The Vanguard's Light ritual Elven heritage offerings
The Coiled Isle Island The island where the surviving Amani entombed the priestess Nek'zali and imprisoned Ula'tek after the loa's first summoning cost too many innocent lives. Off the coast of Zul'Aman The Fang of Ula'tek The Children of Ula'tek The tomb of Atal'Utek
Atal'Utek Tomb The Amani tomb on the Coiled Isle that holds Nek'zali's remains and the prison of Ula'tek. The Coiled Isle Nek'zali's tomb Kith'ix's prison Twilight's Blade and Aqir holdouts
The Venomous Abyss Prison Realm Ula'tek's prison, reached from the tomb of Atal'Utek. Beneath Atal'Utek Ula'tek's prison Nek'zali and Malacrass The transformed Zul'jan
Naigtal Void-held World A world formerly controlled by the Burning Legion that the Devouring Host occupied after the Legion's fall. Twisting Nether Devouring Host staging grounds Decimus's rift Illidari strike force
Val Void-held World A second former Legion world, taken over by the Shadowguard ethereals after Salhadaar's forces were bound to Xal'atath. Twisting Nether Shadowguard staging grounds Decimus's rift Combined void elf and Army of the Light force
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