World of Warcraft - Factions
The major factions and organizations of World of Warcraft. The two player super-factions, the Alliance and the Horde, dominate the world, while a host of enemy and neutral organizations (demonic, undead, void-touched, and order-based) drive the game's ongoing storylines from the original threats to...
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of 25 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Alliance | The grand coalition of humans, dwarves, night elves, gnomes, draenei, worgen, and their allied races, bound by shared history and the defense of the Eastern Kingdoms and Azeroth at large. | Player Super-Faction | Alliance | United racial and allied-race roster Stormwind and major faction capitals Diplomatic and economic ties across races | The core civilization faction of the 2004 base game. |
| Horde | The coalition of orcs, trolls, tauren, undead, blood elves, goblins, and their allied races, forged from a past of conquest into a proud society on Kalimdor. | Player Super-Faction | Horde | Unified racial and allied-race roster Orgrimmar and major faction capitals War-minded military and shamanic magic | The core faction of the 2004 base game, founded by Thrall. |
| Scourge | The undead army raised and commanded by the Lich King, a tide of risen dead, necromancers, and abominations that once ravaged Lordaeron and Northrend until its defeat at Icecrown Citadel. | Undead Threat | Enemy (Undead) | Mass undead resurrection Icecrown Citadel and plague weapons Frost-infused death knights | The primary antagonist of Wrath of the Lich King. |
| Burning Legion | The demonic invasion army of Sargeras, a cosmic force that has sought to corrupt and destroy Azeroth across the ages, from the original wars through the Legion invasion arc. | Demonic Threat | Enemy (Demons) | Demon portals and fel corruption Eredar and pit lord commanders Planet-destroying invasions | The overarching demonic antagonist across Warcraft history. |
| Old Gods & the Void | The imprisoned eldritch Old Gods and the shadowy Void they serve, a psychic, corrupting force that seeks to consume or transform the world. | Void Threat | Enemy (Void) | Psychic corruption and madness Faceless ones and n'raqi servants Void ascension imagery | The looming cosmic antagonist; heavily featured in the Midnight storyline. |
| Kirin Tor | The council of mages ruling Dalaran, the floating magical city, dedicated to the study and defense of arcane magic. | Mage Order | Neutral (Magic) | Dalaran as a shared neutral hub Arcane education and portals Defenders against Legion and mana threats | A major neutral faction present since the base game's lore. |
| Cenarion Circle | The order of druids devoted to the protection of nature and the Emerald Dream, uniting druids of many races in the fight against corruption across the world. | Druid Order | Neutral (Nature) | Emerald Dream guardianship Druid class order across factions Restoration of corrupted lands | A major neutral faction deeply tied to the Druid class. |
| Defias Brotherhood | A guild of bandits, thieves, and disgruntled workers led by Edwin VanCleef, who wage a criminal war against the nobility and finances of Stormwind from the Deadmines. | Criminal Organization | Enemy (Outlaw) | Deadmines stronghold Siege engineering Guild of hired cutthroats | A low-level Alliance-area enemy faction since the base game. |
| Scarlet Crusade | A fanatical paladin and priest order hunting the undead with ruthlessness, willing to burn anyone they suspect of corruption. | Zealous Religious Order | Enemy (Zealot) | Plaguelands strongholds Anti-undead crusades Scarlet Monastery and fortress | A major undead-hunting enemy faction across early content. |
| Twilight's Hammer | An apocalyptic cult devoted to the Old Gods and the coming of the Void, seeking to usher in the world's end through prophecy, madness, and manipulation. | Void Cult | Enemy (Void Cult) | Old God worship and summoning Cult cells across the world Twilight Highlands operations | A recurring void-worshipping enemy faction across expansions. |
| Illidari | The demon hunters and followers of Illidan Stormrage, who sacrifice everything to wield fel power in the eternal war against the Burning Legion, later reconciled as reluctant heroes. | Demon Hunter Order | Neutral / Heroic | Demon hunter class Fel-wrought weapons and warglaives Legion-defying faction | The order behind the Demon Hunter hero class, tied to Legion. |
| Silvermoon Court | The political body governing the rebuilt blood elf capital during Midnight, and the first renown faction players meet while progressing the expansion's storyline. | Midnight Renown Faction | Neutral (Elven) | Silvermoon Court renown track Blood elf leadership of Quel'Thalas Midnight campaign coordination | Introduced in the World of Warcraft: Midnight expansion (2026). |
| Amani Tribe | The forest trolls of Zul'Aman, whose peaks and shrines form one of Midnight's leveling zones. | Midnight Renown Faction | Neutral (Troll) | Amani Tribe renown track Zul'Aman holdings and shrines Forest troll military and loa traditions | Introduced in the World of Warcraft: Midnight expansion (2026). |
| Hara'ti | The renown faction tied to the Haranir of Harandar, Midnight's bioluminescent subterranean zone, and the community through which the new allied race's story and rewards are unlocked. | Midnight Renown Faction | Neutral (Haranir) | Hara'ti renown track Haranir allied race unlock progression Harandar questing and rewards | Introduced in the World of Warcraft: Midnight expansion (2026). |
| The Singularity | The fourth major renown faction of Midnight, associated with the expansion's Void-facing endgame and the war over the Sunwell and the zone of Voidstorm. | Midnight Renown Faction | Neutral (Void Front) | The Singularity renown track Void war endgame reputation Voidstorm operations | Introduced in the World of Warcraft: Midnight expansion (2026). |
| Twilight's Blade | A cult devoted to Xal'atath that operates inside Quel'Thalas rather than in the open Voidstorm. | Void Cult | Hostile (Xal'atath) | Infiltration of blood elf civic institutions Void rites and cultist cells across Eversong Woods and Zul'Aman Alliance with Amani dissidents and the spirit of Hex Lord Malacrass | Introduced as the expansion's street-level antagonist in Midnight (2026). |
| The Devouring Host | Xal'atath's army of Void creatures, summoned through the Voidstorm to besiege the Sunwell and later to swarm the Isle of Quel'Danas. | Void Army | Hostile (Xal'atath) | Mass Void assaults on Quel'Danas Domanaar generals commanding legions Occupation of former Burning Legion worlds | Introduced as the expansion's main hostile army in Midnight (2026). |
| The Shadowguard | Nexus-King Salhadaar's ethereal army, defeated before the expansion and then pressed into Xal'atath's service. | Ethereal Warhost | Hostile (bound to Xal'atath) | Ethereal technology and Nexus-Point fortification Naaru corruption Raids launched from the world of Val | Introduced as Xal'atath's ethereal allies in Midnight (2026). |
| Vanguard of the Light | The coalition of paladins and priests Turalyon brings to defend the Sunwell. | Coalition Army | Alliance (with Horde cooperation) | Massed Light rituals able to hold the Voidstorm back Paladin and priest strike formations Alliance supply lines into Quel'Thalas | Introduced as the expansion's Light-aligned coalition in Midnight (2026). |
| Blood Knights | The blood elf paladin order led by Lady Liadrin, defending the Sunwell alongside the regent lord's forces. | Blood Elf Paladin Order | Horde | Paladin healing and Light-based assault Blood elf military command at the Sunwell | Long-standing blood elf order, central to the Midnight campaign (2026). |
| Farstriders | Quel'Thalas's ranger corps under ranger-general Halduron Brightwing. | Blood Elf Ranger Corps | Horde | Ranger scouting and marksmanship Woodland patrols across Eversong Woods and Zul'Aman | Long-standing blood elf military branch, central in Midnight (2026). |
| The Magisters | Silvermoon's order of magi, led by Rommath. | Blood Elf Magical Order | Horde | Arcane battle magic and wards Magical governance of Silvermoon | Long-standing blood elf order, central in Midnight (2026). |
| The Sunreavers | Aethas Sunreaver's faction of blood elf magi within the Kirin Tor, long estranged from the high elves after the purge of Dalaran. | Blood Elf Magister Faction | Horde (dissolved into the Silversun Compact) | Kirin Tor-trained arcane magic Diplomatic standing with Dalaran and the Horde | Long-standing magi faction, resolved in the Midnight campaign (2026). |
| Silver Covenant | Vereesa Windrunner's high elf faction, which left Quel'Thalas after the death of Anasterian Sunstrider. | High Elf Faction | Alliance | High elf ranger companies Arcanist support from Dalaran's high elf exiles | Long-standing high elf faction, resolved in the Midnight campaign (2026). |
| Conclave of Priesthoods | The council of priests led by the undead bishop Alonsus Faol. | Priestly Order | Neutral (Light-aligned) | Light relic recovery and ritual support Priestly counsel across faction lines | Long-standing priestly body, prominent in the Midnight campaign (2026). |
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