Valor Mortis - Locations

The regions of Valor Mortis in campaign order, one per chapter, plus the Abandoned Church hub. Each region is strung together by Lanterns, the 49 checkpoints that double as fast-travel anchors, and the completionist route through them hides 56 Ambers, 25 Ferrofluid Power upgrades and 9 Ferrofluid Qu...
of 11 entries · updated 2026-10-24
Name Type Description Region Points Of Interest
The Battlefield Opening Region The corpse-strewn field where William wakes with his memory full of holes. Chapter 1: Revival William's resurrection site Fire Transmutation corpse First Lantern General Lothaire's first encounter
Valley of Ashes Open Region A burnt-out valley of military camps and quarries that serves as the campaign's first wide exploration space. Chapter 2: Regroup Military Camp Lantern Quarry Lantern Demolished Path Lantern Lothaire rematch arena
Fallen Village Settlement Region A ruined village of fields, a marketplace and orchards, and the region where William finds Louis. Chapter 3: Rendezvous Fields Lantern Marketplace Lantern Orchard Lantern Louis' rescue site The Iron Marshall arena
Caverns Underground Region The campaign's first proper descent, a light-starved cave network where sightlines collapse and the first-person camera turns claustrophobic. Chapter 4: Dark Descent Descent route from the Fallen Village Amber caches in side tunnels Sphinx arena
Vale of Wrath Combat Region The chapter named Crime plays out in the Vale of Wrath, a region built around dense enemy placement and punishing ambush geometry. Chapter 5: Crime Ambush corridors Slaughtermill arena
Cursed Hollow Story Region A hollow given over to the plague's grief-stricken dead, and the setting for Anna, The Bride Drowned in Tears. Chapter 6: Punishment Anna's arena Till Death side quest start Red Ribbon pickup at the chapter's end
The Outskirts Exploration Region The outer ring of the campaign's city chapters, a sprawl of ruined roads and checkpoints that funnels into the City of Orphans. Chapter 7: Witch Hunt Island of Whispers Lantern Blade Material caches Amber caches
City of Orphans Urban Region The dense second half of Chapter 7, fought street by street through a city of the plague's survivors. Chapter 7: Witch Hunt Long street route from the chapter Lantern Interior combat spaces Amber caches
Castle Ruins Fortress Region A fortified complex of multiple levels, connecting passages and a chapel, held by the Nephtis Superioris. Chapter 9: In Ruins Fortress chapel Multi-level connecting passages Captain Raphael's duelling ground
Entropy Final Region The last region of the campaign and the physical expression of the plague's endgame. Chapter 11: Reflection Final approach from the Chapter 10 escape Entity, Voice of the Void arena Endgame collectible route
Abandoned Church Hub The only safe ground in the campaign and the game's single hub Lantern. Central hub Hub Lantern James' merchant inventory Louis's Laboratoire Lucjan's shop
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