Valor Mortis - Weapons
The complete Valor Mortis arsenal: three melee blades (Saber, Rapier, Claymore), three black-powder firearms (Pistol, Blunderbuss, Musket) and the three off-hand Transmutations (Fire, Stasis, Shield) that are cast rather than swung. Blades and firearms are upgraded with blade and firearm materials a...
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of 9 entries
· updated 2026-10-24
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Saber | Melee (One-handed blade) | The starting blade, picked up in Chapter 1 and carried by most players to the credits. | Class: One-handed blade Speed: Fast Role: Balanced starter weapon Upgrade: Blade Materials (four tiers) | Starting weapon obtained in Chapter 1: Revival |
| Rapier | Melee (Thrusting blade) | A light thrusting sword found later in the campaign that trades the Saber's sweeping arcs for quick, precise pokes and a tight recovery window. | Class: Thrusting blade Speed: Fast Role: Precision melee / spell support Upgrade: Blade Materials (four tiers) | Found during the mid-campaign chapters |
| Claymore | Melee (Greatsword) | The heaviest blade in the game and the hardest-hitting melee weapon, at the cost of slow swings and heavy stamina drain. | Class: Greatsword Speed: Slow Role: Highest melee damage Upgrade: Blade Materials (four tiers) | Found late in the campaign |
| Pistol | Firearm (Sidearm) | The first firearm William finds, picked up in Chapter 2 and kept as the reliable ranged answer for the rest of the game. | Class: Sidearm Speed: Fast draw Role: General-purpose ranged Upgrade: Firearm Materials (four tiers) | Found in Chapter 2: Regroup |
| Blunderbuss | Firearm (Scattergun) | A close-range black-powder scattergun that throws a wide cone of shot. | Class: Scattergun Speed: Slow reload Role: Close-range crowd clearing Upgrade: Firearm Materials (four tiers) | Collected during the campaign's village and catacomb chapters |
| Musket | Firearm (Long gun) | The long-range option of the trio, built for single heavy shots rather than volume of fire. | Class: Long gun Speed: Very slow reload Role: Long-range single-target Upgrade: Firearm Materials (four tiers) | Collected during the campaign |
| Fire Transmutation | Transmutation (Off-hand spell) | The first Transmutation, unlocked at the very start of the game by interacting with the infected corpse that gives William his power. | Class: Offensive Transmutation Role: Damage over time and crowd control Utility: Destroys dry yellow nephtoglobin walls Upgrade: Transmutation Materials (four tiers) | Unlocked at the beginning of the campaign from the infected corpse |
| Stasis Transmutation | Transmutation (Off-hand spell) | A control-oriented Transmutation that slows and locks down targets rather than burning them. | Class: Control Transmutation Role: Crowd control and tempo reset Upgrade: Transmutation Materials (four tiers) | Found during the campaign's mid-game chapters |
| Shield Transmutation | Transmutation (Off-hand spell) | The defensive Transmutation, picked up along a specific route in the campaign and upgraded through a branch that offers a choice of effects such as Absorb. | Class: Defensive Transmutation Role: Damage absorption and mitigation Upgrade: Transmutation Materials (four tiers); effect branches such as Absorb | Found on the side path that leads to the Shield Transmutation pickup |
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