Valor Mortis - Weapons

The complete Valor Mortis arsenal: three melee blades (Saber, Rapier, Claymore), three black-powder firearms (Pistol, Blunderbuss, Musket) and the three off-hand Transmutations (Fire, Stasis, Shield) that are cast rather than swung. Blades and firearms are upgraded with blade and firearm materials a...
of 9 entries · updated 2026-10-24
Name Type Description Stats Source
Saber Melee (One-handed blade) The starting blade, picked up in Chapter 1 and carried by most players to the credits. Class: One-handed blade Speed: Fast Role: Balanced starter weapon Upgrade: Blade Materials (four tiers) Starting weapon obtained in Chapter 1: Revival
Rapier Melee (Thrusting blade) A light thrusting sword found later in the campaign that trades the Saber's sweeping arcs for quick, precise pokes and a tight recovery window. Class: Thrusting blade Speed: Fast Role: Precision melee / spell support Upgrade: Blade Materials (four tiers) Found during the mid-campaign chapters
Claymore Melee (Greatsword) The heaviest blade in the game and the hardest-hitting melee weapon, at the cost of slow swings and heavy stamina drain. Class: Greatsword Speed: Slow Role: Highest melee damage Upgrade: Blade Materials (four tiers) Found late in the campaign
Pistol Firearm (Sidearm) The first firearm William finds, picked up in Chapter 2 and kept as the reliable ranged answer for the rest of the game. Class: Sidearm Speed: Fast draw Role: General-purpose ranged Upgrade: Firearm Materials (four tiers) Found in Chapter 2: Regroup
Blunderbuss Firearm (Scattergun) A close-range black-powder scattergun that throws a wide cone of shot. Class: Scattergun Speed: Slow reload Role: Close-range crowd clearing Upgrade: Firearm Materials (four tiers) Collected during the campaign's village and catacomb chapters
Musket Firearm (Long gun) The long-range option of the trio, built for single heavy shots rather than volume of fire. Class: Long gun Speed: Very slow reload Role: Long-range single-target Upgrade: Firearm Materials (four tiers) Collected during the campaign
Fire Transmutation Transmutation (Off-hand spell) The first Transmutation, unlocked at the very start of the game by interacting with the infected corpse that gives William his power. Class: Offensive Transmutation Role: Damage over time and crowd control Utility: Destroys dry yellow nephtoglobin walls Upgrade: Transmutation Materials (four tiers) Unlocked at the beginning of the campaign from the infected corpse
Stasis Transmutation Transmutation (Off-hand spell) A control-oriented Transmutation that slows and locks down targets rather than burning them. Class: Control Transmutation Role: Crowd control and tempo reset Upgrade: Transmutation Materials (four tiers) Found during the campaign's mid-game chapters
Shield Transmutation Transmutation (Off-hand spell) The defensive Transmutation, picked up along a specific route in the campaign and upgraded through a branch that offers a choice of effects such as Absorb. Class: Defensive Transmutation Role: Damage absorption and mitigation Upgrade: Transmutation Materials (four tiers); effect branches such as Absorb Found on the side path that leads to the Shield Transmutation pickup
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