Valor Mortis - Skills
The character skill tree of Valor Mortis, the perk layer that sits alongside weapon upgrades and Amber sockets. Every level grants points for a shared tree rather than per-weapon trees, so the same picks serve any loadout; build guides converge on endurance first because melee, blocking and dodging...
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of 9 entries
· updated 2026-10-24
| Name | Type | Description | Tree | Prerequisite | Stats | Source |
|---|---|---|---|---|---|---|
| Maximum Endurance | Passive Skill | The most recommended first pick in the game. | Character Tree | Available from the first level-up | Effect: Increases maximum Endurance Priority: Rank 1 in build guides | Character skill tree |
| Blocking Impact | Passive Skill | Improves how much punishment a raised block can absorb before it breaks. | Character Tree | Character tree node after the first tier | Effect: Improves block stability and impact absorption Priority: Rank 2 in build guides | Character skill tree |
| Parrying Impact | Passive Skill | Strengthens the payoff of a successful parry, making the counter window worth more than a block. | Character Tree | Character tree node after the first tier | Effect: Improves parry impact and counter payoff Priority: Rank 2 in build guides | Character skill tree |
| Melee Damage | Passive Skill | A flat damage increase for every blade in the arsenal, from the Saber to the Claymore. | Character Tree | Character tree node after the first tier | Effect: Increases melee damage Priority: Rank 3 in build guides | Character skill tree |
| Melee Endurance Cost | Passive Skill | Reduces the stamina cost of every melee swing, which effectively extends combos and lets a player keep attacking through a boss recovery instead of backing off to breathe. | Character Tree | Character tree node after the first tier | Effect: Reduces Endurance cost of melee attacks Priority: Rank 5 in build guides | Character skill tree |
| Headshot Damage | Passive Skill | Increases the damage of precision firearm hits, turning the Pistol and Musket into genuine boss-damage tools rather than just utility. | Character Tree | Character tree node tied to firearm use | Effect: Increases headshot damage with firearms Priority: High for firearm-focused builds | Character skill tree |
| Airborne Aiming | Passive Skill | Allows steady aim while off the ground, a mobility perk that matters in the game's more vertical arenas. | Character Tree | Character tree node tied to firearm use | Effect: Improves aiming while airborne Priority: Situational mobility pick | Character skill tree |
| Ferrofluid Flask Refill | Passive Skill | Improves the healing economy by extending how often the Ferrofluid Flask can be refilled, which matters because healing is bound to a limited flask rather than to freely purchasable consumables. | Character Tree | Character tree node tied to healing | Effect: Improves Ferrofluid Flask refills Priority: High for long boss fights | Character skill tree |
| Physical Resistance | Passive Skill | Flat mitigation against physical damage, and the closest thing Valor Mortis has to armour investment given the game ships no armour system at all. | Character Tree | Character tree node after the first tier | Effect: Reduces incoming physical damage Priority: Defensive filler pick | Character skill tree |
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