The Witcher 3: Wild Hunt - Locations
The regions and set-piece areas of The Witcher 3: Wild Hunt, roughly in the order the campaign opens them. The base game runs through four open maps (White Orchard, Velen, Novigrad and the Skellige isles) plus the witcher fortress of Kaer Morhen, the expansions add the north-eastern Velen and Novigr...
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of 18 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| White Orchard | Starting Area | The tutorial map and the campaign's first open region: a small farming valley occupied by Nilfgaard after the battle, with an inn, a griffin problem and a handful of side quests that teach every system in the game. | Temeria | The White Orchard inn and notice board The Nilfgaardian garrison camp The griffin nest and the Devil by the Well contract The Abandoned Village and the herbalist's hut |
| Vizima Royal Palace | Story Location | The Nilfgaardian-occupied capital where Geralt is brought to meet Emhyr var Emreis. | Temeria | The imperial audience chamber The palace gardens The chamberlain's briefing room |
| Velen | Open Region | The war's abandoned middle ground: swamps, burnt villages, gallows and deserters, with Crow's Perch as its one fortified hub. | Northern Kingdoms | Crow's Perch and the Bloody Baron The Inn at the Crossroads Crookback Bog and the Crones' hut Downwarren Fyke Isle Bald Mountain |
| Crookback Bog | Story Area | The drowned bog where the Crones of Crookback Bog hold court, reached through the village of Downwarren and its trail of offerings. | Velen | Downwarren and the ealdorman The Crones' hut and the tapestry The orphans' cave The Whispering Hillock |
| Novigrad | City Hub | The free city and the largest urban space in the game, split into districts around a canal and dominated by the Temple Isle, the docks and the merchant quarter. | Redania | Hierarch Square Temple Isle and the Grand Temple The Rosemary and Thyme cabaret The Passiflora and the King of Beggars' territory The docks and the mage safehouses The Putrid Grove |
| Oxenfurt | Town | The university town across the Pontar from Novigrad, smaller and quieter, home to the academy and to Shani's clinic. | Redania | Oxenfurt Academy Shani's clinic The Alchemist's shop The wedding grounds used in Hearts of Stone |
| Skellige Isles | Open Region (Archipelago) | A Norse-flavoured archipelago of steep islands, clan holds and stormy water, reached by ship from Novigrad. | Skellige | Kaer Trolde and the jarl's hall Ard Skellig Undvik and the Lord of Undvik quest Spikeroog Hindarsfjall and the Temple of Freya An Skellig |
| Kaer Morhen | Fortress / Hub | The ruined witcher school in the Blue Mountains and the closest thing Geralt has to a home. | Kaedwen | The main keep and the courtyard The library and laboratory The Trail of Treats The battlements used in the Wild Hunt siege |
| Bald Mountain | Story Area | The holy mountain above Velen where the Crones hold their sabbath and where the Whispering Hillock's power converges. | Velen | The sabbath grounds The Crones' altar Imlerith's arena |
| Isle of Mists | Story Area | The fog-hidden island that only appears when the right ritual is performed, where Ciri has been hiding with the hermit who sheltered her. | Skellige | The hut of the hermit The mist-shrouded shore The dwarven camp |
| Tir ná Lia | Story Area | The Aen Elle capital in another world, reached through Avallac'h's gate: a city of white towers and a dying people who need Ciri's blood to survive. | Aen Elle world | The palace of the Aen Elle Ge'els' gallery The gate chamber |
| North-Eastern Velen and Novigrad Hinterland | Expansion Region | The strip of map added by Hearts of Stone, running from the north-east of Velen toward Novigrad and holding the von Everec estate, the Ofieri camp and the Runewright's workshop. | Velen / Novigrad | The von Everec estate The Ofieri merchant camp The Runewright's workshop The auction house in Oxenfurt |
| Toussaint | Expansion Region (Duchy) | The separate map added by Blood and Wine, a sunlit wine country of vineyards, olive groves and fairy-tale castles that the war never reached. | Nilfgaardian vassal state | Beauclair Corvo Bianco vineyard The Sansretour Valley Dun Tynne The Land of a Thousand Fables |
| Beauclair | City Hub | Toussaint's capital and the hub of Blood and Wine, a pastel city of palaces, plazas and a ducal palace at its centre. | Toussaint | The ducal palace The grandmaster armorer and blacksmith The Tourney Grounds The Beauclair docks and the Gwent tournament hall |
| Corvo Bianco | Player Home | The vineyard Geralt is granted at the end of Blood and Wine's opening act, and the closest the series comes to a player housing system. | Toussaint | The villa and its cellar The vineyard rows The stable and the guest house |
| Land of a Thousand Fables | Story Area | A storybook world inside a painting, where fairy tales run on their own logic and the Little Match Girl, the Big Bad Wolf and Thumbelina are all hostile. | Toussaint (painted world) | The gingerbread house The beanstalk The wolf's forest The Little Match Girl's alley |
| Kaer Trolde | Fortress / Hub | The an Craite clan seat carved into the mountain above the harbour, and Skellige's main hub. | Ard Skellig | The jarl's hall The harbour and the skellige smith The funeral pyre site |
| Undvik | Island | The abandoned island whose entire population was taken by the giant, leaving a ghost town of longships and empty halls. | Skellige | The abandoned village The giant's cave The wrecked longhouses |
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