The Witcher 3: Wild Hunt - Alchemy

The alchemy cabinet of The Witcher 3: Wild Hunt. Potions are the short-duration combat buffs brewed from alcohol and herbs, decoctions are the long-duration single-substance brews made from monster parts that raise toxicity, oils are blade coatings that only work on one creature class, and bombs are...
of 34 entries · updated 2026-09-15
Name Type Description Stats Source
Swallow Potion The basic healing potion and the one every witcher carries. Effect: Health regeneration over time Toxicity: Low Duration: Short Brewed from alcohol and herbs; the first recipe is available from the start
Tawny Owl Potion Speeds up stamina regeneration, which in practice means more signs and more dodges in the same fight. Effect: Faster stamina regeneration Toxicity: Low Duration: Medium Alchemy recipe from herbalists and loot
Thunderbolt Potion Raises attack power, and its upgraded versions add critical hit chance, which makes it the default damage potion for a swordsman. Effect: Increased attack power; higher tiers add critical chance Toxicity: Medium Duration: Short Alchemy recipe; a staple of every combat build
Cat Potion Grants night vision, turning pitch-black caves and crypts into playable space without a torch. Effect: Night vision in darkness Toxicity: Low Duration: Long Alchemy recipe from the start of the campaign
Blizzard Potion Slows time whenever Geralt's health drops below a threshold or an enemy is killed, giving a window to reposition. Effect: Time slow at low health or on kills Toxicity: Medium Duration: Short Alchemy recipe from mid-game merchants
Full Moon Potion Increases maximum health for its duration, which is a flat survivability boost that scales with the rest of a build's vitality. Effect: Increased maximum health Toxicity: Medium Duration: Medium Alchemy recipe from herbalists
Petri's Philter Potion Raises sign intensity, so Igni burns hotter, Quen absorbs more and Axii lasts longer. Effect: Increased sign intensity Toxicity: Medium Duration: Short Alchemy recipe from mid-game merchants
Golden Oriole Potion Neutralises poison and grants immunity to poison damage for its duration, which trivialises rotfiend blasts, water hag claws, acid-spitting endrega and the many venomous monsters in Velen. Effect: Poison immunity and cure Toxicity: Medium Duration: Medium Alchemy recipe from herbalists and loot
White Raffard's Decoction Potion Instantly restores a large amount of health, unlike Swallow's regeneration. Effect: Instant large heal Toxicity: High Duration: Instant Alchemy recipe from a merchant in Novigrad
Black Blood Potion Makes Geralt's blood poisonous to anything that bites him, damaging vampires and necrophages that land a hit. Effect: Damages enemies that bite or drain Geralt Toxicity: High Duration: Short Alchemy recipe from the Blood and Wine merchant network
Killer Whale Potion Extends how long Geralt can hold his breath underwater and improves underwater visibility, which is what makes the Skellige shipwreck and smuggler's cache diving viable. Effect: Longer breath hold, clearer underwater vision Toxicity: Low Duration: Long Alchemy recipe from Skellige merchants
White Honey Potion Clears all active potion effects and resets toxicity to zero. Effect: Clears all potion effects and toxicity Toxicity: None Duration: Instant Alchemy recipe from the start of the campaign
Ekhidna Decoction Decoction Turns stamina expenditure into health, so every sign cast and every dodge heals a little. Effect: Actions that spend stamina restore health Toxicity: High Duration: Long Brewed from an ekhidna mutagen
Ekimmara Decoction Decoction Heals Geralt for a share of the damage he deals, which turns a fast-attack build into a life-stealing one. Effect: Damage dealt restores health Toxicity: High Duration: Long Brewed from an ekimmara mutagen
Archgriffin Decoction Decoction Converts full stamina into bonus damage on strong attacks at the cost of draining it, which makes a heavy-attack build hit far above its level. Effect: Strong attacks consume stamina for bonus damage Toxicity: High Duration: Long Brewed from an archgriffin mutagen
Water Hag Decoction Decoction Grants a large damage bonus while Geralt is at full health, which rewards the Quen-and-dodge style that avoids chip damage entirely. Effect: Damage bonus at full health Toxicity: High Duration: Long Brewed from a water hag mutagen
Necrophage Oil Blade Oil Coats the silver sword with extra damage against ghouls, alghouls, nekker, drowners and rotfiends. Targets: Necrophages Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe; brewed at any time
Specter Oil Blade Oil The oil for wraiths, noonwraiths and nightwraiths, and it is not optional: a specter outside a Yrden circle takes almost no damage regardless, but inside one the oil is what makes the damage meaningful. Targets: Specters Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe; needed for most haunting contracts
Draconid Oil Blade Oil The oil for griffins, wyverns, cockatrices and basilisks. Targets: Draconids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe; used in the opening boss fight
Cursed Oil Blade Oil For werewolves, botchlings and the cursed dead. Targets: Cursed Ones Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe from mid-game merchants
Relict Oil Blade Oil The oil for leshens, fiends, chorts, hags, godlings and sylvans, which is a wide class covering some of the hardest fights in the game. Targets: Relicts Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe from mid-game merchants
Vampire Oil Blade Oil For ekimmaras, katakans, bruxas and the higher vampires of Blood and Wine. Targets: Vampires Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe; heavily used in Blood and Wine
Ogroid Oil Blade Oil For trolls, cyclopes, giants and the other ogroids. Targets: Ogroids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe from Skellige merchants
Elementa Oil Blade Oil For golems, earth elementals and the other constructed guardians, which resist signs and most status effects and therefore have to be killed with plain weapon damage. Targets: Elementa Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe from a mage's laboratory
Insectoid Oil Blade Oil For endrega, kikimores, arachnomorphs and giant centipedes, the swarm classes where a fight is decided by how fast each individual dies. Targets: Insectoids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe from Velen herbalists
Hybrid Oil Blade Oil For sirens, ekhidnas, erynias and harpies, the winged half-breeds that harass Skellige's coast and cliffs. Targets: Hybrids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior Alchemy recipe from Skellige merchants
Hanged Man's Venom Blade Oil The human oil, applied to the steel sword for bandits, soldiers, witch hunters and the guards of Novigrad. Targets: Humans and non-magical humanoids Effect: Bonus damage versus humans Tiers: Basic, Enhanced, Superior Alchemy recipe; used throughout the human-heavy quests
Grapeshot Bomb A fragmentation bomb that scatters shrapnel over a radius, damaging and staggering everything caught in it. Effect: Area fragmentation damage and stagger Best Against: Groups of weak enemies Alchemy recipe from the start of the campaign
Dancing Star Bomb An incendiary bomb that sets a wide area alight, burning groups and destroying nests. Effect: Fire area damage over time Best Against: Insectoids, nests, grouped enemies Alchemy recipe from mid-game merchants
Northern Wind Bomb A freezing bomb that locks enemies in place for a few seconds, which is a hard disable no sign can match on a group. Effect: Freezes enemies briefly Best Against: Bosses and dangerous singles Alchemy recipe from Skellige merchants
Samum Bomb A blinding bomb that stuns anything facing the blast, giving a free window to reposition or heal. Effect: Blind and stun in a cone Best Against: Crowds and ambushes Alchemy recipe from a Novigrad merchant
Devil's Puffball Bomb Releases a cloud of poison gas that damages anything standing in it, which makes it the answer to a chokepoint or a nest entrance. Effect: Persistent poison cloud Best Against: Chokepoints and stationary enemies Alchemy recipe from Velen herbalists
Dragon's Dream Bomb Releases a cloud of flammable gas that ignites when any fire source touches it, including an Igni cast. Effect: Flammable gas cloud, detonated by fire Best Against: Groups, set up with Igni Alchemy recipe from a master alchemist
Dimeritium Bomb Bomb A magic-suppressing bomb that stops enemy spellcasting and dispels magical shields, which is the specific answer to mages, golems' wards and the shielded enemies that ignore swords. Effect: Suppresses magic and dispels shields Best Against: Mages and shielded enemies Alchemy recipe from the Blood and Wine merchant network
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