The Witcher 3: Wild Hunt - Alchemy
The alchemy cabinet of The Witcher 3: Wild Hunt. Potions are the short-duration combat buffs brewed from alcohol and herbs, decoctions are the long-duration single-substance brews made from monster parts that raise toxicity, oils are blade coatings that only work on one creature class, and bombs are...
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of 34 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Swallow | Potion | The basic healing potion and the one every witcher carries. | Effect: Health regeneration over time Toxicity: Low Duration: Short | Brewed from alcohol and herbs; the first recipe is available from the start |
| Tawny Owl | Potion | Speeds up stamina regeneration, which in practice means more signs and more dodges in the same fight. | Effect: Faster stamina regeneration Toxicity: Low Duration: Medium | Alchemy recipe from herbalists and loot |
| Thunderbolt | Potion | Raises attack power, and its upgraded versions add critical hit chance, which makes it the default damage potion for a swordsman. | Effect: Increased attack power; higher tiers add critical chance Toxicity: Medium Duration: Short | Alchemy recipe; a staple of every combat build |
| Cat | Potion | Grants night vision, turning pitch-black caves and crypts into playable space without a torch. | Effect: Night vision in darkness Toxicity: Low Duration: Long | Alchemy recipe from the start of the campaign |
| Blizzard | Potion | Slows time whenever Geralt's health drops below a threshold or an enemy is killed, giving a window to reposition. | Effect: Time slow at low health or on kills Toxicity: Medium Duration: Short | Alchemy recipe from mid-game merchants |
| Full Moon | Potion | Increases maximum health for its duration, which is a flat survivability boost that scales with the rest of a build's vitality. | Effect: Increased maximum health Toxicity: Medium Duration: Medium | Alchemy recipe from herbalists |
| Petri's Philter | Potion | Raises sign intensity, so Igni burns hotter, Quen absorbs more and Axii lasts longer. | Effect: Increased sign intensity Toxicity: Medium Duration: Short | Alchemy recipe from mid-game merchants |
| Golden Oriole | Potion | Neutralises poison and grants immunity to poison damage for its duration, which trivialises rotfiend blasts, water hag claws, acid-spitting endrega and the many venomous monsters in Velen. | Effect: Poison immunity and cure Toxicity: Medium Duration: Medium | Alchemy recipe from herbalists and loot |
| White Raffard's Decoction | Potion | Instantly restores a large amount of health, unlike Swallow's regeneration. | Effect: Instant large heal Toxicity: High Duration: Instant | Alchemy recipe from a merchant in Novigrad |
| Black Blood | Potion | Makes Geralt's blood poisonous to anything that bites him, damaging vampires and necrophages that land a hit. | Effect: Damages enemies that bite or drain Geralt Toxicity: High Duration: Short | Alchemy recipe from the Blood and Wine merchant network |
| Killer Whale | Potion | Extends how long Geralt can hold his breath underwater and improves underwater visibility, which is what makes the Skellige shipwreck and smuggler's cache diving viable. | Effect: Longer breath hold, clearer underwater vision Toxicity: Low Duration: Long | Alchemy recipe from Skellige merchants |
| White Honey | Potion | Clears all active potion effects and resets toxicity to zero. | Effect: Clears all potion effects and toxicity Toxicity: None Duration: Instant | Alchemy recipe from the start of the campaign |
| Ekhidna Decoction | Decoction | Turns stamina expenditure into health, so every sign cast and every dodge heals a little. | Effect: Actions that spend stamina restore health Toxicity: High Duration: Long | Brewed from an ekhidna mutagen |
| Ekimmara Decoction | Decoction | Heals Geralt for a share of the damage he deals, which turns a fast-attack build into a life-stealing one. | Effect: Damage dealt restores health Toxicity: High Duration: Long | Brewed from an ekimmara mutagen |
| Archgriffin Decoction | Decoction | Converts full stamina into bonus damage on strong attacks at the cost of draining it, which makes a heavy-attack build hit far above its level. | Effect: Strong attacks consume stamina for bonus damage Toxicity: High Duration: Long | Brewed from an archgriffin mutagen |
| Water Hag Decoction | Decoction | Grants a large damage bonus while Geralt is at full health, which rewards the Quen-and-dodge style that avoids chip damage entirely. | Effect: Damage bonus at full health Toxicity: High Duration: Long | Brewed from a water hag mutagen |
| Necrophage Oil | Blade Oil | Coats the silver sword with extra damage against ghouls, alghouls, nekker, drowners and rotfiends. | Targets: Necrophages Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe; brewed at any time |
| Specter Oil | Blade Oil | The oil for wraiths, noonwraiths and nightwraiths, and it is not optional: a specter outside a Yrden circle takes almost no damage regardless, but inside one the oil is what makes the damage meaningful. | Targets: Specters Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe; needed for most haunting contracts |
| Draconid Oil | Blade Oil | The oil for griffins, wyverns, cockatrices and basilisks. | Targets: Draconids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe; used in the opening boss fight |
| Cursed Oil | Blade Oil | For werewolves, botchlings and the cursed dead. | Targets: Cursed Ones Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe from mid-game merchants |
| Relict Oil | Blade Oil | The oil for leshens, fiends, chorts, hags, godlings and sylvans, which is a wide class covering some of the hardest fights in the game. | Targets: Relicts Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe from mid-game merchants |
| Vampire Oil | Blade Oil | For ekimmaras, katakans, bruxas and the higher vampires of Blood and Wine. | Targets: Vampires Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe; heavily used in Blood and Wine |
| Ogroid Oil | Blade Oil | For trolls, cyclopes, giants and the other ogroids. | Targets: Ogroids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe from Skellige merchants |
| Elementa Oil | Blade Oil | For golems, earth elementals and the other constructed guardians, which resist signs and most status effects and therefore have to be killed with plain weapon damage. | Targets: Elementa Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe from a mage's laboratory |
| Insectoid Oil | Blade Oil | For endrega, kikimores, arachnomorphs and giant centipedes, the swarm classes where a fight is decided by how fast each individual dies. | Targets: Insectoids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe from Velen herbalists |
| Hybrid Oil | Blade Oil | For sirens, ekhidnas, erynias and harpies, the winged half-breeds that harass Skellige's coast and cliffs. | Targets: Hybrids Effect: Bonus damage versus the class Tiers: Basic, Enhanced, Superior | Alchemy recipe from Skellige merchants |
| Hanged Man's Venom | Blade Oil | The human oil, applied to the steel sword for bandits, soldiers, witch hunters and the guards of Novigrad. | Targets: Humans and non-magical humanoids Effect: Bonus damage versus humans Tiers: Basic, Enhanced, Superior | Alchemy recipe; used throughout the human-heavy quests |
| Grapeshot | Bomb | A fragmentation bomb that scatters shrapnel over a radius, damaging and staggering everything caught in it. | Effect: Area fragmentation damage and stagger Best Against: Groups of weak enemies | Alchemy recipe from the start of the campaign |
| Dancing Star | Bomb | An incendiary bomb that sets a wide area alight, burning groups and destroying nests. | Effect: Fire area damage over time Best Against: Insectoids, nests, grouped enemies | Alchemy recipe from mid-game merchants |
| Northern Wind | Bomb | A freezing bomb that locks enemies in place for a few seconds, which is a hard disable no sign can match on a group. | Effect: Freezes enemies briefly Best Against: Bosses and dangerous singles | Alchemy recipe from Skellige merchants |
| Samum | Bomb | A blinding bomb that stuns anything facing the blast, giving a free window to reposition or heal. | Effect: Blind and stun in a cone Best Against: Crowds and ambushes | Alchemy recipe from a Novigrad merchant |
| Devil's Puffball | Bomb | Releases a cloud of poison gas that damages anything standing in it, which makes it the answer to a chokepoint or a nest entrance. | Effect: Persistent poison cloud Best Against: Chokepoints and stationary enemies | Alchemy recipe from Velen herbalists |
| Dragon's Dream | Bomb | Releases a cloud of flammable gas that ignites when any fire source touches it, including an Igni cast. | Effect: Flammable gas cloud, detonated by fire Best Against: Groups, set up with Igni | Alchemy recipe from a master alchemist |
| Dimeritium Bomb | Bomb | A magic-suppressing bomb that stops enemy spellcasting and dispels magical shields, which is the specific answer to mages, golems' wards and the shielded enemies that ignore swords. | Effect: Suppresses magic and dispels shields Best Against: Mages and shielded enemies | Alchemy recipe from the Blood and Wine merchant network |
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