The Elder Scrolls V: Skyrim Anniversary Edition - Locations
The nine holds of Skyrim and the realms beyond them in The Elder Scrolls V: Skyrim Anniversary Edition, from the tundra and pine forests of the east to the Reach's canyons, plus the underground and otherworldly regions opened by the main quest and the Dawnguard and Dragonborn expansions.
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Whiterun Hold | Hold | The tundra heart of the province, built around the fortress city of Whiterun and its Dragonsreach keep. | Central Skyrim | Dragonsreach and Jarl Balgruuf Jorrvaskr, home of the Companions Western Watchtower (first dragon attack) Riverwood and Bleak Falls Barrow Giant camps and the plains mammoths |
| Eastmarch | Hold | A volcanic hold of hot springs, geysers and pine forest ruled from Windhelm, the oldest human city in Skyrim and the seat of the Stormcloak rebellion. | Northeastern Skyrim | Windhelm and the Palace of the Kings Ulfric Stormcloak's court The Aretino Residence and the Windhelm murder trail Darkwater Crossing Bonestrewn Crest and the hot springs |
| The Rift | Hold | Warmer than the rest of Skyrim, a hold of autumn birch forests and terraced cliffs around the canal city of Riften. | Southeastern Skyrim | Riften and the Ratway beneath it The Ragged Flagon and the Thieves Guild Black-Briar Manor and the meadery Lake Honrich and the docks Ivarstead and the path up the Throat of the World |
| Falkreath Hold | Hold | The forested and graveyard-heavy southern hold, the closest thing Skyrim has to a frontier. | Southern Skyrim | Falkreath and its graveyard Dark Brotherhood Sanctuary Twilight Sepulcher (Nightingale Hall entrance) Pinewatch and the vampire cellar The road to Cyrodiil's Pale Pass |
| Haafingar | Hold | The Empire's stronghold in Skyrim, ruled from the cliff-top capital of Solitude and patrolled by the Imperial Legion out of Castle Dour. | Northwestern Skyrim | Solitude and Castle Dour General Tullius and the Imperial command The Blue Palace and the Pelagius Wing (Wabbajack) Thalmor Embassy The Katariah and the northern shipwrecks |
| Hjaalmarch | Hold | The smallest and poorest hold, a misty marshland of salt flats and drowned trees around the town of Morthal. | Northern Skyrim | Morthal and the marsh Movarth's Lair and the Laid to Rest questline Labyrinthian and Shalidor's Maze Ustengrav (the Horn of Jurgen Windcaller) Mzinchaleft and the northern pass |
| The Reach | Hold | A hold of canyons, crags and stone cities built into the rock around Markarth, and the heartland of the native Reachmen and their Forsworn insurgency. | Western Skyrim | Markarth and Understone Keep Cidhna Mine and the Forsworn conspiracy The Dwemer ruin of Nchuand-Zel beneath the city Bthardamz and Deepwood Redoubt Reachwater Rock and the Gauldur legend |
| The Pale | Hold | A cold, thinly settled northern hold of snow, tundra and mining camps ruled from Dawnstar. | Northern Skyrim | Dawnstar and the Nightcaller Temple Hall of the Vigilant (destroyed in the Dawnguard opening) Frostmere Crypt and the Pale Lady Tower of Mzark and Blackreach's northern entrance The Loreius Farm and the abandoned prison transport |
| Winterhold | Hold | The devastated hold whose capital sank into the Sea of Ghosts in the Great Collapse, leaving a handful of buildings clinging to the cliffs and the College of Winterhold standing on its own spire of rock. | Northeastern Skyrim | The College of Winterhold and the Hall of the Elements Saarthal and the Psijic excavation The Midden beneath the College Septimus Signus's outpost Alftand and the ruin route to Blackreach |
| Blackreach | Underground Region | A vast cavern system running under much of northern Skyrim, lit by giant glowing mushrooms and lit further by the Dwemer's ceiling lamps. | Beneath the Pale, Winterhold and the Reach | The Silent City and its Falmer population Hall of Rumination and Debate Hall A trapped dragon at the central fortress Sinderion's Field Laboratory and the Crimson Nirnroot hunt The Great Lift exits to the three surface ruins |
| Solstheim | Expansion Island | The ash-blasted island added by Dragonborn, settled by Nords, Dunmer refugees and the Skaal. | Northeast of Skyrim (Dragonborn) | Raven Rock and the Dunmer colony Skaal Village Tel Mithryn and Neloth's tower Miraak's Temple and the All-Maker stones The Nchardak Dwemer ruins and the Black Books |
| Sovngarde | Divine Realm | The Nordic afterlife reached through the gap opened at Skuldafn, where honoured dead wait in the Hall of Valor. | Beyond Nirn (main quest) | The Hall of Valor and the heroes of old Shor's throne and Tsun's trial Alduin's final confrontation The mist of the dead outside the Hall The whalebone bridge |
| Forgotten Vale | Expansion Region | A snowbound hidden valley reached through Darkfall Cave and the Wayshrines, once home to the Snow Elves. | Hidden valley in the Druadach Mountains (Dawnguard) | Darkfall Cave and the Wayshrine network Inner Sanctum (Vyrthur's hall) Auriel's Chantry and the bow's altar The Falmer temple of the Betrayed The frozen lake and twin dragons |
| Soul Cairn | Divine Realm | A barren, lightning-lit purgatory inside Oblivion where trapped souls are harvested and used as currency. | Oblivion, realm of the Ideal Masters (Dawnguard) | Arvak's skull and the rideable skeletal horse Valerica's study and the Moondial The Boneyard and Durnehviir Jiub's Opus pages The portal back to Tamriel |
| Apocrypha | Divine Realm | Hermaeus Mora's endless library of black water, stacked tomes and trapped knowledge, entered through the Black Books of Solstheim. | Oblivion, realm of Hermaeus Mora (Dragonborn) | The Black Books and the reading rooms Chapter I to VI and the Waking Dreams The Tree of Knowledge Miraak's temple summit The books that grant Dragon Aspect and Bend Will |
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